COMPLETED -- Infinite Chess Game with Witch + Archbishop (rychessmaster1 vs. Naviary) Unrated

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Naviary

This thread is a game of Chess on an Infinite Plane with Witch + Archbishop between rychessmaster1 (white) and Naviary (black). Unrated because the setup has been changed.

Rules:

The Pieces:

Black and White each have the following pieces (quantity and name):

1 king

1 queen

2 chancellors

2 rooks

2 bishops

2 knights

2 guards

2 hawks

26 pawns

1 witch

1 archbishop

All pieces move as in classical chess, with the "extra" five pieces moving as follows:

Chancellor (C) - Moves and captures as rook + knight.

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Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.

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Guard (G) - Moves and captures the same as a king but is not affected by check.

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Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.

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Archbishop (AB) - Moves and captures as a bishop + knight.

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Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.

Board Setup:null

The corners of "classical" chess are located on (1,1) and (8,8).

There is no castling.

There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.

All other rules are the same as in classical chess.

Move Notation:

Numeric coordinates are used to identify piece locations as (x, y), or (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:

1) A rook moving from (8,4) to (1,4):

     R(8,4)-(1,4) or R(1,4)

2) A rook moving from (1,4) and capturing a piece on (0,4):

     R(1,4)x(0,4) or Rx(0,4)

3) A pawn advancing from (-1,7) to (-1,6):

    (-1,7)-(-1,6) or (-1,6)

 

Timeouts work like so: After 3 days since your move & the opponent still hasn't moved, you may call a 24-hour warning whenever you like, and after the 24 hours (& still no move) you may claim a win whenever.

 

You can play white. What color would you like?

Naviary

Of course you can have cyan! I choose crimson red.

1. H(1,-3) ... H(1,12)null

Naviary

2. H(8,-3) ... H(8,12)

null

I aint forgot... I'm just putting it off cause I have a lot going on now. I'll make a little more effort to move a little faster.

Naviary

Neat happy.png 3. H(1,0) ... R(-2,11)null

Naviary

4. H(5,0) ... Q(4,10) tongue.png You know me so well.null

Naviary

5. R(-2,0) ... B(14,19)null

Naviary

6. R(-1,0) ... W(-1,6)null

Naviary

happy.png  7. G(7,0) ... (4,5)null

Naviary

8. H(4,3) ... (1,6)null

Naviary

9. R(-4,0) ... H(-1,12)null

Naviary

10. H(2,3) ... W(-2,8)null

Naviary

Oh. 10. H5(2,3) ... W(-2,8)null

Naviary

11. H2xP(4,5) ... AB(8,6)null

Naviary

illegal.

Naviary

12. AB(8,3) ... (-4,13)null

Naviary

13. W(2,3) ... (3,6)null

Naviary

14. H5(6,3) ... (7,6)null

Naviary

15. W(3,3) ... AB(12,2)null

Naviary

Woah I didn't even SEE my queen could be taken! ...good thing it was protected 😨

16. QxQ ... BxQ

17. C(11,-1) ... (5,5)null

Naviary

18. H(4,0) ... H(2,9)null