Infinite Chess Game with Witch + Archbishop (josephyossi vs. Naviary) Unrated

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Naviary

This thread is a game of Chess on an Infinite Plane with Witch + Archbishop between josephyossi (white) and Naviary (black). Unrated because the setup has been changed.

Rules:

The Pieces:

Black and White each have the following pieces (quantity and name):

1 king

1 queen

2 chancellors

2 rooks

2 bishops

2 knights

2 guards

2 hawks

26 pawns

1 witch

1 archbishop

All pieces move as in classical chess, with the "extra" five pieces moving as follows:

Chancellor (C) - Moves and captures as rook + knight.

null

Hawk (H) - Leaps exactly 2 or 3 squares in any orthogonal or diagonal direction. The leaping move means it can jump over other pieces.

null

Guard (G) - Moves and captures the same as a king but is not affected by check.

null

Witch (W) - The witch is transparent to friendly pieces, and she also makes all adjacent pieces (friend and foe) transparent to friendly pieces (but pieces are not transparent for the witch). The witch does not capture other pieces, but she can be captured. Although pieces are not transparent to the witch, she is very agile; she combines the movement of queen, knight, and can jump orthogonally and diagonally two squares. Transparency of a piece means that other pieces can move, attack, and capture right through the piece.

null

Archbishop (AB) - Moves and captures as a bishop + knight.

null

Pawns play the same and promote at the same rank as in classical chess. White pawns promote at rank 8, and black pawns promote at rank 1. Pawns can promote to chancellor, hawk, or guard in addition to queen, rook, bishop, or knight. Pawns may capture and be captured en passant with the same rules as in classical chess.

Board Setup:null

The corners of "classical" chess are located on (1,1) and (8,8).

There is no castling.

There is no fifty-move rule. Draws can only occur from stalemate, threefold repetition, agreement, or a proven case of insufficient material to force checkmate.

All other rules are the same as in classical chess.

Move Notation:

Numeric coordinates are used to identify piece locations as (x, y), or (file#, rank#). Parenthesis are used around each coordinate. Three examples of a move notation:

1) A rook moving from (8,4) to (1,4):

     R(8,4)-(1,4) or R(1,4)

2) A rook moving from (1,4) and capturing a piece on (0,4):

     R(1,4)x(0,4) or Rx(0,4)

3) A pawn advancing from (-1,7) to (-1,6):

    (-1,7)-(-1,6) or (-1,6)

 

Timeouts work like so: After 3 days since your move & the opponent still hasn't moved, you may call a 24-hour warning whenever you like, and after the 24 hours (& still no move) you may claim a win whenever.

 

I'll let you play white (green), good luck!

josephyossi

4,2-4,4 

josephyossi

in other words d4 

josephyossi

Thanks for making this unrated happy.png

 

josephyossi

Good luck!

Naviary

no problem, are the colors ok? R(-2,11)null

josephyossi

yeah 

josephyossi

yeah 

josephyossi

AB (9,1-8,3)

Naviary

2. (4,5)null

josephyossi

N (3,3 

josephyossi

Hello?

Naviary

BxABnull

I'm here, just know we have 4 total days before someone can lose on time. I can usually get in 2+ moves a day, definitely at-least 1.

josephyossi

nxb

josephyossi

wdym i just started 

Naviary

(5,6)null

josephyossi

B (7,4)

josephyossi

I still have my chancellor ry

Naviary

Did you mean B(7,5) or B(6, 4)?

josephyossi

b(6,4 )