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Or the opponent moving with the Lumberjack can choose the promotion piece and choose the least valuable one.
I like the idea that the pawn is placed on the promotion square, but th actual promotion is delayed until the other player decides during his next move
In general displacing a piece does not generate an immediate advantage. But forcing it to make a weak promotion would be a big advantage. While allowing the opponent to select the piece later, and at the same time move it would basically make the piece an Amazon as long as it is not moved. The most neutral solution would be to allow the opponent to choose the piece later, but require that to consume a turn, so he can use the chosen piece only on the next move. Without being knocked it would have taken a turn to promote the Pawn anyway. I think being forced to make the choice immediately would be too much of a disadvantage, as it would basically give the player that moved the Lumberjack two moves in a row. The only rule addition is then that Pawns on the last rank get the null move as extra move (and because that makes them end on the last rank, they would have to promote), just as on the second rank they get an extra double push. This also doesn't lead to any problem in move notation; if the Pawn gets knockt to e8 you can simply write e8=Q for a later move.
...The Time Thieve: ...
Here is another possible graphic for the Time Thief (I also like the clock). Of course it's also an icon for the grim reaper:
The scythe is used to "reap the dead" and "harvest their souls". Or the time thief uses the scythe to "cut through time."
As far as I know the grim reaper (or death itself) has not shown up on a chessboard yet. It might need to be invented by someone.
I don't suggest it. At least it should have either a bag, a thing to smoke, or a clock.
( I read that book before.)
As for the Time Thieve graphic, I agree with friedmelon. The grim reaper is not really related to time effects. The Time Thieve is no more related to death than any other piece that could capture.
Now can we try blindfolded bulldog chess
There's a lot of interesting ideas in this forum. I have made a chess variant that starts like normal chess and then each player can once each game roll a die to start a variant. Each player being able to start a variant once/game means it will be a combination of 2 variants and the players will have to adapt when they get to know the new ruleset. Currently I have 100 different variants that I use and a couple of extra unused variants. I might use more than 100 variants in the future and getting inspiration from this forum for new variants could be useful for me. Anyway, the main point was not for me to advertise my variant, but rather give some background to some universal rules I use and mention a variant which uses some form of soul eater (mentioning grim reaper reminded me of that one).
The universal rules for my variants does not make a difference in classical chess. Some seem somewhat relevant to things discussed here, so I'll just paste the rules I use here.
Checks and checkmate:
The threefold repetition goes beyond the position on the board. Everything except the chess clocks need to be repeated 3 times which includes.
- pieces in hand
- number of times each player can activate an event.
- any form of counter (amounts of time a special move can be made and such)
One of the variants is called soul eater. Players keep the captured pieces in hand (so white has all the captured black pieces like normal) and a player can once/turn remove a piece from their hand and put it to the side. Then their king can move like that piece until end of turn. The king can not promote on the 8th rank though.
Artillery: moves 1 square in any orthogonal direction without capturing up to three times, or may capture by 'shooting' any piece 2 squares away from it (basically rifle capture). Reminds me of Advance Wars.
reminds me of peashooter
the laser man: moves like a rook. it can also move through any number of pieces(can't capture after that), but must be on the board-lol~