Let's invent some very weird pieces

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Derrickzhou
Bridge builder. This piece moves two or one knight moves away. It doesn't need to go in the same direction. It can only capture if he moves one knight move. Can only capture three times. When this piece lands on a water square, like the one the water wizard creates, then moves away, the square it landed on becomes a regular square.
HolographWars

I just invented the Spy.

HolographWars

A Spy is a piece that is completely transparent, meaning that any other piece can go through it. A lone Spy can move in 8 adjacent squares like a guard when by itself.. A friendly piece may go through and land on it. A Spy may be captured by another piece. The only thing a Lone Spy/Piece-possessed Spy can capture is a Queen. When any friendly piece (non-pawn) has the Spy, it can move like a Jumping Queen+Knight but can only capture the enemy Queen. It is still transparent except for the enemy Queen. It has many witch-like characteristics.

 

Chessman-jwang
My idea:a balloon. Both sides have 8(Their in front of all the pawns).It can move as a knight when it"still has air"When a piece captures it,it has the choice to pop it or not.If it is popped,it moves like a pawn.When it reaches the 8th rank, it changes back to the normal balloon.

It can also capture by exploding.The player first makes a signal for the explode.Then the player moves his balloon as a king towards the piece he is capturing but not the king.Meanwhile,the referee counts the number of moves he is making.When he's finished,the balloon is a popped one,while the other piece is captured.The referee will then give the guy whose piece is captured the number of moves the player which has captured the piece made with the balloon in the process.
Chessman-jwang

Second idea:a mine.They are not accesible at the start of the game,ONLY when YOUR pawn promotes.It moves like a king.Any piece that lands on it is off the board,but the mine stays.Only balloons can go over mines and it can capture it by exploding.

Chessman-jwang

Third idea: Harry Potter.One side gains it when he/she promotes the second pawn during the game.Then he/she can put it wherever he/she wants.It moves like a queen,can capture any piece on the board,when it has a Wand.Otherwise,it moves like a rook.when it reaches the 8th rank again,he will be upgraded to Hermione Granger.Then,it will be a neutral piece,zapping the piece closest to it.then,it will stay on e4.

Chessman-jwang

Fourth idea(collaberating with the third one):A Wand.It can be landed on by Harry Potter and taken,or it can be taken by a piece/pawn and given to Harry Potter.When it is on any other piece,it can move two times in a single turn.

evert823

Wild goat and Rock

The Rock moves like a King. The Rock cannot capture nor can it get captured.
The Wild Goat moves and captures like a Knight. As only piece, the Wild Goat can move on top of a friendly or enemy Rock.
A Rock cannot be moved when a Wild Goat stands on it.
As long as the Wild Goat stands on a Rock it cannot be captured, unless by another Wild Goat coming from another Rock.

 

thegreatauk

I would like too as well.

evert823
rychessmaster1 wrote:
Can me and auk play with goat, and rock?

Great idea! I have too many games right now but I will watch! But who can make the graphics?

horrible_scientist

Sloth- moves like king buy can't be moved after every 2 moves. Lazy as heck...

mallocked
Rushi_3435 wrote:

Sloth- moves like king buy can't be moved after every 2 moves. Lazy as heck...

like you

mallocked

Suicide bomber: each player has 2 , in front of their e and d pawns. they move like pawns, but cannot promote.  At any time, a player can signal for it to explode, taking out itself and all pieces in a 3x3 square

mallocked

Tank: Each player has 2, in front of their rook pawns. they move like knights but cannot jump. at  any time, a player can signal for it to deploy troops, spawning 3 suicide bombers in front of it. Can only be used if the squares in front of it are free.

mallocked

AT gun: each player has 1, in front of the f pawn. cannot move but can hit any square except for squares in Ranks 1,2,7,8.

mallocked

SPG: like At gun except that it can move. moves like king and id in front of G pawn

horrible_scientist
jameslim2008 wrote:
Rushi_3435 wrote:

Sloth- moves like king buy can't be moved after every 2 moves. Lazy as heck...

like you

Naah I'm not lazy I'm just tremendously motivated to not do anything...

mallocked
jameslim2008 wrote:

SPG: like At gun except that it can move. moves like king and is in front of G pawn

 

mallocked

troop: replaces pawn. moves like pawn except that its attack is 2 squares directly in front of it. Des not have to move when it captures something.

mallocked

APC: moves like rook, attacks like troop, can spawn up to 5 troops anywhere on board