Let's invent some very weird pieces

A Spy is a piece that is completely transparent, meaning that any other piece can go through it. A lone Spy can move in 8 adjacent squares like a guard when by itself.. A friendly piece may go through and land on it. A Spy may be captured by another piece. The only thing a Lone Spy/Piece-possessed Spy can capture is a Queen. When any friendly piece (non-pawn) has the Spy, it can move like a Jumping Queen+Knight but can only capture the enemy Queen. It is still transparent except for the enemy Queen. It has many witch-like characteristics.

It can also capture by exploding.The player first makes a signal for the explode.Then the player moves his balloon as a king towards the piece he is capturing but not the king.Meanwhile,the referee counts the number of moves he is making.When he's finished,the balloon is a popped one,while the other piece is captured.The referee will then give the guy whose piece is captured the number of moves the player which has captured the piece made with the balloon in the process.

Second idea:a mine.They are not accesible at the start of the game,ONLY when YOUR pawn promotes.It moves like a king.Any piece that lands on it is off the board,but the mine stays.Only balloons can go over mines and it can capture it by exploding.

Third idea: Harry Potter.One side gains it when he/she promotes the second pawn during the game.Then he/she can put it wherever he/she wants.It moves like a queen,can capture any piece on the board,when it has a Wand.Otherwise,it moves like a rook.when it reaches the 8th rank again,he will be upgraded to Hermione Granger.Then,it will be a neutral piece,zapping the piece closest to it.then,it will stay on e4.

Fourth idea(collaberating with the third one):A Wand.It can be landed on by Harry Potter and taken,or it can be taken by a piece/pawn and given to Harry Potter.When it is on any other piece,it can move two times in a single turn.

Wild goat and Rock
The Rock moves like a King. The Rock cannot capture nor can it get captured.
The Wild Goat moves and captures like a Knight. As only piece, the Wild Goat can move on top of a friendly or enemy Rock.
A Rock cannot be moved when a Wild Goat stands on it.
As long as the Wild Goat stands on a Rock it cannot be captured, unless by another Wild Goat coming from another Rock.

Great idea! I have too many games right now but I will watch! But who can make the graphics?

Sloth- moves like king buy can't be moved after every 2 moves. Lazy as heck...
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Suicide bomber: each player has 2 , in front of their e and d pawns. they move like pawns, but cannot promote. At any time, a player can signal for it to explode, taking out itself and all pieces in a 3x3 square

Tank: Each player has 2, in front of their rook pawns. they move like knights but cannot jump. at any time, a player can signal for it to deploy troops, spawning 3 suicide bombers in front of it. Can only be used if the squares in front of it are free.

AT gun: each player has 1, in front of the f pawn. cannot move but can hit any square except for squares in Ranks 1,2,7,8.

Sloth- moves like king buy can't be moved after every 2 moves. Lazy as heck...
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Naah I'm not lazy I'm just tremendously motivated to not do anything...

SPG: like At gun except that it can move. moves like king and is in front of G pawn