So I have to use to new winboard to add the graphics. I have opened and copyed every single option, from every single window in the old winboard to the new one. Yet still the new one has no highlights for the moves.... Say they should be there in view->color... They have the colors pick, yet they do not show. I can not figure it out, it's driving me insane.....
New chess variant. Looking for players to play with.
Did you replace the old winboard.exe with the new one?
Normally move highlighting is a persistent option. You can switch it on or off with the option -showTargetSquares true (or false). Just type that in the Startup Dialog.
no the old one is in C:\WinBoard-4.8.0\WinBoard
the new one is on my desktop. Will test now.
Here is what I have made so far.

If you and battlechess want a free copy of snagit10 or 12. Let me know. It's the program I use to screenshot and edit more or less all my pics. It is not freeware by the way. I just have unlock codes. PM me if interested. Still working on getting the highlight dots back.
I put -showTargetSquares true in the additional options. It worked, my dots are back. Thank you.
Back to drawing more icons. Do you want this for your winboard 4.9? I can try to make other sizes too, if you need them. Not sure if they will look as good tho. Yet if you'd like them. I will make them for you.
The last thing I was wondering. Is how and what do I open and change, to up my max board size? You made it sound easy on the pages prior.
Here is the warbaord. Thanks For making it possible. Wish the board was wider. Tho at least I have 26 of the 29 pieces. Plus all the graphics I wanted.

here is all I have done so far. About done unless there are requeasts. Stopping at 52 with whats in game.



Much easier said than done. Yet if you look back through this post. You will see I already tried. I'm not looking for them, to post it again. I am too busy right now. It is before page 9 & I think after page 3.
I tested and only 22 new icons can be brought into a game. So if using 26 pieces like me. 4 of them must use the in game graphics. Just letting you know. I'm soooo happy I can use what I want for graphics. Everything looks so nicer, to me.
You can also replace the built-in images. But you would need to give them other names than pieceN_49o/s/w.bmp. E.g. to replace the image of the King you would need k49o/s/w.bmp.
This is the system that existed before, and each of the 22 pieces had their own ID letter. Some even have 2-letter ID (like 'cv'), you can see those from the filenames in the winboard/bitmaps directory of the on-line source repository.
I could have extended the system by also defining specific one- or two-letter names for the 22 new pieces, but the numbering system seemed more convenient, because it requires no learning of arbitrary info, and is infinitely extendible.
Thank you. I love that I can add graphics. Plus that is good to know. I just do not know how to open Winboard to add or modd anything to it.
I have noticed a few things wrong with the new WB, you gave me tho. One that makes my game not playable, for new players. Who don't know what is legal play.
The black tiles can be both taken, as well as moved through. Like they are not even there. Would you be willing to give me anouther winboard like the last one. Just with the black tiles fixed?
Also my queens no longer castle, and nothing promotes(would like slaves-s, jacks-s, gambits-g & pawns-p too). Would also love a board larger than 16x16(24x16 would work and fits most screens)
If adding all that back in, is too much to ask. I understand. I have already asked so much of you. I do really need the black tiles fixed tho, or I'll have to use my old one, without the graphics. If you would prefer explaining what I need to do to fix things. That works too.
My upload in the first post. Still has my old Winboard. With working black tiles, queen castling & promotions. If it's easier to copy and paste the mods from the old WB to the new one, or vise-versa. Which would most likely be easier.
Here is a link to all the graphics for you to use as you please. I made sure anything I did not draw, that I used. Was not copyrighted.
http://www.mediafire.com/download/y1ae4euebsdbagz/New+folder.zip
I also like that by adding new graphics. When ever I make(if I do) new games with new & different pieces. I can always use the same graphics in every game, for the same piece. While always having a new graphic avialible for any new piece developed.
Making it so people how play my games. Can carry over their knowledge of how one piece moves/works. From one game to the next.
Without having to learn the whole thing again. Because they may move the same as a different game. Yet they look different. I did not want that.
I plan on making several small games that have only a handful of each of the pieces I made. Sort of like how you did in several game I see you made. To try and let a player get to use and learn a pieces without having to learn the other 20 at the same time.
Ah OK, I guess that these functionsyou are missing were only in the development version, not in the regular 4.8.0. When adding in the reading of external images for the new pieces, I started from the source code of 4.8.0. This was just a 4-line patch, however, I can easily add that to the development version too. Not sure if the latest development version is still fully operational, though. I might have added changes in the mean time that are wrecking things,as they are only partially finished, ornotsuficiently tested. I have for instance been adding pieces beyond 44 already, and also been working on extending the ID to letter plus exclamation point or single quote.
I have no problem waiting till you are done with what you are doing. I thank you hugely, for helping me achive my dream of being able to make these. After all the mods and upgrades you have made. Winboard is going to be very powerful, with what it can make and do.
If you could just give me a link to what ever version you make of WB. When done adding the things you want(plus what I'd like would be great!).When you feel they are ready enough to test/play. That would be great!
I'll do whatever beta testing you need too, to check to see if everything works as you intended it. To save you some time. Just toss me the file to look at. Also like I said before, if you want any graphic I have not provided. Just let me know & I will make or find it for you.
So the lions do no work right in this winboard. It will not show move highlights after the first capture. While allowing me to move to places I should not be allowed to move after. Example; after taking a piece. it will show one highlighted square I can go to. Yet I can still move away as a night. Which is two king moves again. When I should Only be getting one.
Hola HGMuller
So there is a ton of stuff that does not work in the winboard file you just gave me.
Would it just be easier to add the mod to add graphic changes to this Winboard, in the link, that everything works in. That I've been using from the beginning. Rather than the latest development version, that has other changes that you are not sure if they are wrecking things, or do you feel it is best to add it to your latest mod? You haven't replied in a bit. So I was just curious what you were plaining. http://www.mediafire.com/download/g3atoerpj7keybn/Alpha+Omega+Chess+V4.0.zip
Also Muller I was curious. I have been working with the Betza for a couple hours, just trying to see if I can make a certain movement for a piece. I am having no luck. Trying to make this Griffon from the link and the opposite.
http://www.chessvariants.org/piececlopedia.dir/griffon.html
Best I could do was FalfWalfFalfalfalfWalfalfalfF
Which only goes out 3. plus just does not move right. I've tryed so many different things. I just can not figure it out. Do you know what the Bezta code would be?
Edit figured it out. I truly do not get what "y" is doing. Yet alone how the bit of code is working. Yet these work.
WyafsW
FyafsF
Sorry I have been incommunicado for some time. First I was out of town for a few days, and then I was running out of time for making a decent opening book for my mini-Shogi program (Shokidoki), which had to compete in the 9th UEC Cup last Sunday. And I was only finding losing lines for white... But eventually I succeeded, and Shokidoki won the UEC Cup!
I prepared a new version of WinBoard, this time of the latest development version, which should have all the changes you mentioned, and I added the loading of external bitmaps for the extra piece types. It is at the same link as before ( http://hgm.nubati.net/winboard.zip ). Please test if it works. (I did not test it at all.) I implemented it slightly different this time: it now first tries to load the pieces for the first 22 with the regular one-letter names. After that, it tries to load every piece that did not get an image from a file with a name starting with pieceN_ . Also for pieces 0-21. So it should possible now to redefine all the pieces for any board size.
As to the Betza notation for griffon: 'y' is used on non-final legs to indicate a step to an empty square (according to the originally written atom), but with a 'range toggle' for the following leg. (Unlike 'm', which keeps the same range.) That means that if you started as a leaper (e.g. W or F), the next leg will be a slider, and vice versa. This is what the Griffon needs: it always starts with a single step, and if the square is empty, then continues with a slide in another direction. That other direction is 'forward-sideway' relative to the first step (actually two directions, as sideway = left or right, so the trajectory forks). So you would need yafsF: a diagonal (F) step to an empty square, continuing as an orthogonal slide (fs = 45-degree turn). This leaves out the single F step, so you have to add that by hand: Griffon = FyafsF.
Like you found in your previous post, slider moves can always be decomposed in a number of 'lame' leaper moves of ever increasing stride. You should not have mixed F and W, though; Griffon always starts diagonally, and the specified atom always refers to the first leg, and can get modified only on later legs. So it is always F. And the next would be afsF = mafsF, which starts as F, and then continues foreward-sideway, because you passed the 'deflection point'. From then on it continues in the same direction, so you need only 'f' continuations: mafsmafF etc. So in the end you would get FmafsFmafsmafFmafsmafmafF... But FyafsF is a lot less writing, just like R is much easier that WmafWmafmafW... But for lame leapers with a complex path you often have no alternative but spelling out the path in King steps this way. There is a piece called the Falcon that makes (3,1) or (3,2) moves, but only if one of the three shortest possible paths to the destination (measred in King steps) is completely unblocked. This could be written as mafmafsKmafsmafKmaflmafrKmafrmaflK, which is not very elegant.
That's fine. I can add an inf. amount after. Then use "." for ones not being used like before. Tried useing ! and ' to get pass the 26 letter limit. It did not understand and could not generate it. So That and board size are my only limitations.
Do you know why my move yellow & red dots are gone? I don't even have to use my extra pieces or edit my custom.dat. just use the new winboard. That alone makes them dissapper. Yet my old one, that show move hightlights, will not load the graphics. So trying to find out why, the new one does not show move hightlights. I can't find an option for it. Though it might be just turned of.
Going to try doing it with -pid FOLDERNAME in advanced options on the first winboard. See if I get my graphics load. Because I can't figure out how to get my dots back with the new one.