The front view describes pieces column depth,while top view describes pieces row depth.Pieces have numbers to give them the right pairings and wasn't confused with other pairings.
The two players will confront from board's side.
The front view describes pieces column depth,while top view describes pieces row depth.Pieces have numbers to give them the right pairings and wasn't confused with other pairings.
The two players will confront from board's side.
i'm just wondering. what do you actually gain from making 3D chess. i don't see why you should fix something that isn't broken.
This variant could enhance our perception of space spatial position.Perhaps it will be useful in space battle.
Interesting to see this reopen after so much time. I'd previously given up on the concept; due to negative feedback in multiple places and being unable to work out the interface issue. What I mean is, all early prototypes had the issue of being hard to read (like the cube in the initial mockup up top) it was hard to see exactly were every piece is which makes it impossible to play.
As to what's gained through 3D chess (or true 3D variants of any game); it's difficult for a human to think in three dimensions, this sort of realm where up and down movement matter as much as left/right and forward/back is usually only inhabited by the swimming (Dolphins) and the flying (birds)...it takes awhile to wrap your head around it and I think brain training to be able to think this way adds to the intellectual portion of chess, it makes the strategy more complex and it also forces your brain to fully see the third dimension which can help in other applications like engineering.
I'm unsure. But I'm certainly open to reopening this project if there's interest (and a (GOOD) way to address the interface issue).
Also on the Bishop issue s23bog brought up. I'd originally addressed this by making two completely different kinds of bishops for the two kinds of diagonals. (one for in 3D coordinate speak: (+1,+1,+1) (+1,-1,+1) etc. and one for (+1,0,+1) (0,-1,-1) etc.) it was another decent question since it seemed like the bishop having all 20 directions might make it too powerful, while the two split versions might be too weak.
I suggest to use pawn,knight,and king pieces.Pawn only move forward and vertical.Pawn captures in flat diagonally.In the wall cubes king couldn't move vertical so it could be checkmated.No enpassant.It is playable in two board visualization (post #25) for 7x7x7 chess.It seems better to use one knight only because it's powerfull in this dense room.
I suggest to use pawn,knight,and king pieces.Pawn only move forward and vertical.Pawn captures in flat diagonally.In the wall cubes king couldn't move vertical so it could be checkmated.No enpassant.It is playable in two board visualization (post #25) for 7x7x7 chess.It seems better to use one knight only because it's powerfull in this dense room.
I think 5x5x5 is optimum size.
Yes.With two players and the possibility of pieces movement in all direction,we could imagine the complexity and time spent in OTB game.Knight piece in center cube will have 48 positions possibility in all direction.Unless we made limitations on pieces movement.
You guys are doing a great job... Give yourself a break an watch this crazy chess kids .. Watch till the end.. https://m.youtube.com/watch?v=R9OhXch8G20
Alright. I'll get the old project out of mothballs after I finish with my current project. In the meantime; anyone interested in the final project and PM me parameters about what they'd want out of the product or just to express their interest.
It's path could start with long arm and short arm.So,it was doubled in the center of 7x7x7 cube.
Take a look on a normal chess board and tell me if it matters if you start with the long arm or short arm.
For the long arm start we have 4 spots (2 vertically and 2 horizontally) for each cube's side.Multiply it with 6 cube's side will give a total of 24 spots.It is doubled by short arm start.
I see your point, @s23bog.Maybe it is not less than 16 spots.
We should create enough interaction between pieces by considering their possible position and pieces crowd.We could add one more knight or bishop pieces in 5x5x5 chess.
H!
last year created checkers 10x10x10. picture in the appendix. distribution divisions as you can see. Transparent panels made of plastic (you can see through) There is hard for me to find a person who starred in it. It is a difficult game because you have to think in 3D
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I have also been thinking of a way to create a physical board. It may be possible to use something like the following:
If you think of using trinary instead of binary, it might be possible to express all of the pieces using 2 or 3 LET's instead of using LED's.
Let's see. With KQBNFRP That makes 7 possible pieces. Maybe a 7 colored LE7-ode, and a 2 colored LET to represent the player in a 3 player game. As a side note, I don't like the idea of using a gravity limited board. I want pieces to be able to defy gravity.
We could use liquid (water,etc.) in a glass room to float and sinking pieces just like submarine.Pieces will be controlled with remote controler just like tv remote controller.
@Ivan,here is an example of 2D representation of your cube chess.