- On each turn, a player makes a normal move, but must then continue with a sequence of [alternating] moves which ends in mate for that player's side. The shorter this sequence is, the better.
Obviously you choose your opponent's moves, right? So you can purposely kill off his pieces or do whatever is necessary to put him in check?
So one side makes good moves and the other bad? (but it's not part of actual moves)
Does the actual play usually look the same as a normal game? It sounds like between each move there is a lot of calculation to make a smaller "fast losing game" and this count may or may not have an impact on the prime game.
Maybe after this Holiday season (early January) I'll try. How often does the game play out so the count gets near 500?
My main worry is that these games may only appeal to serious problemists, as they deal with things that are usually only discussed in the context of chess problems (i.e. puzzles), as opposed to games/variants. It's also difficult to play either of them in any form other than correspondence (especially "Retroduels"; I doubt it could be played OTB without adjournments).
But in any case, here are the rules for "War of Mates":
And now, for "Retroduels":
I'm hoping there are at least a few people out there who are willing to play chess variants like these. They are a lot more fun, and a lot less complicated, than they appear to be. :)