Waterloo (exhibition game): HorusTheThird - vickalan

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Avatar of HorusTheThird

Ka3

Avatar of vickalan

63...Mc2#

null

Avatar of vickalan

After 62...Me2+ I believe you missed your one escape, which would have left the game even, or maybe even White better as far as I can tell (hard to calculate).

You've played amazingly well, so I'm sure you finding your missed escape is not hard. If you'd like to play the "alternate ending", let me know. I'll be ok to call it "game 2" so that if you win, we're even (1-1).

Whether you want to play the alternate ending or not, I'm super-impressed with your play. There is not a point where I detected any innacurate play anywhere in this game (but I'm not a computer). Good game!happy.png

Avatar of IvanKosintsev

It's a dramatic party of blunders but very impressive and instructive for all us.

My duty to tell you that this version of Waterloo is antiquated and unpromising.

Try new version in a championship if not now then later.

Avatar of IvanKosintsev

Waterloo composition "Iron Knight"

62. Qb9+ Kg8

63. Qi9+ Kf7

64. Gxd5+ Ke7

65. Qf9#


 

Avatar of hitthepin
Can I play this edition of Waterloo with someone?
Avatar of vickalan
IvanKosintsev wrote:

...My duty to tell you that this version of Waterloo is antiquated and unpromising.

Try new version in a championship if not now then later.

Why do you consider it antiquated and unpromising?

Avatar of vickalan
hitthepin wrote:
Can I play this edition of Waterloo with someone?

Do you understand all the rules and piece moves?

I believe White was a little careless with 63.Ka3
where Black followed 63...Mc2#

White may have been winning prior to that (but not sure).

Do you want to play from move 63 for an "alternate ending"

It would be your move as White from post #62, if you'd like to try.happy.png

Avatar of HorusTheThird

I'm good. Good game, though! Thanks!

Avatar of hitthepin
Yeah I’m pretty sure I get the fifth edition.
Avatar of hitthepin
The move from the position is pretty much forced.
63. Gd2
Avatar of hitthepin
My assumed default values for the pieces:
Pawn: 1
Knight: 3
Spy: 3
Bishop: 3.5
Rook: 5.5
Cardinal: 6.5
Guard: 7
Marshall: 8.5
Advisor: 9.5
Queen: 12.5
Avatar of HorusTheThird

Spy's 'bout four

Avatar of hitthepin
I have one question about the rules though. It is stated that “thirty moves without a pawn move or promotion bring defeat”. Who loses? Also,’what do we do if we get into a KR v KR situation or something like that?
Avatar of HorusTheThird

You have two questions. wink.png

1. the person who makes the thirtieth move.

2. play it out.

Avatar of vickalan
HorusTheThird wrote:

...

1. the person who makes the thirtieth move.

...

About hitthepin's first question, honestly this is one rule that confuses me, and I was becoming concerned it could come into effect in this game.

Let's say White makes a capture on move 50.

Now we're at move 80 (30 moves later with no capture or promotion). If white does not make a capture or promotion, then does White lose? Or can White play, then leaving this burden to Black?


Of everything about Waterloo, I feel that this is possibly one rule which is not ideal. It seems to add a random affect to the game: if a game has no progress it is not a draw. One side gets the win from a position that humans probably cannot calculate, although the game ending was "draw-like".

Let me know what you guys think, or maybe Ivan can clear it up.

Avatar of vickalan

hitthepin: I'm glad you'll play. But let's wait till this rule is cleared up (or at least I understand it) until we start. I didn't see either side with a big advantage, so this rule can have an effect.happy.png

Avatar of hitthepin
Should we, like, PM Ivan about it or something?
Avatar of vickalan

It seems like this same rule is used in version 6 of the game. So I asked the question (at waterloo).

Avatar of hitthepin
Are we ready to proceed?