1 minute bullet does not work on chess.com


Yea, unfortunately since chess.com is basically a monopoly at this point they're in no rush to spend the money and time needed to fix that or the cheating issue. They're simply about making the maximum amount of money possible, hence hiding puzzles and a basic engine behind a paywall (which is absurd imo). Unless there's a threat to their income/playerbase (ie an alternative site doing it better) I don't see them rushing to make improvements anytime soon, but rest assured they'll keep telling you they're doing so while cutting their employees and replacing jobs with ai while giving disappointing results year after year. I truly hope that they eventually step up everything as a whole, but I won't be holding my breath, that's for sure.

The site allows a maximum amount of lag over a series of moves, so if there's significant latency, either client side or between you and the site, then you'll lose time. Other sites handle it differently, for example, basically ignoring most or all lag completely.
There are things you can do to minimize connection issues but if there are issues between you and the site then there's not much you can do
https://support.chess.com/en/articles/8652402-how-can-i-optimize-my-online-chess-performance
https://support.chess.com/en/articles/8584209-how-do-i-fix-my-disconnect-lag-issues


Worst feelings in the world:
1. Getting fired
2. Losing a loved one
3. Watching your own clock continue to tick down after playing a move in 1|0 bullet on Chess.com because the server can't handle more four players online at a given time (and then you got flagged in a +7.3 position)

Your right. bullet 1+0 is unplayable on this website due to penalizing players the difference of the lag. in the end of the game where its crucial they time you out causing a loss because the server lags. Its 100% unplayable. GGs and lichess server lags are just as bad. no chess website that has figured it out yet unfortunately. its the servers where the problem is. Us users have phenomenal connection with no to very very little ping.
Players are only penalized for the lag between them and the server. Their opponent's lag does not have any impact, other than the fact the clocks get updated after moves, just like yours will on their end


Your right. bullet 1+0 is unplayable on this website due to penalizing players the difference of the lag. in the end of the game where its crucial they time you out causing a loss because the server lags. Its 100% unplayable. GGs and lichess server lags are just as bad. no chess website that has figured it out yet unfortunately. its the servers where the problem is. Us users have phenomenal connection with no to very very little ping.
Players are only penalized for the lag between them and the server. Their opponent's lag does not have any impact, other than the fact the clocks get updated after moves, just like yours will on their end
Martin, sorry, but you are dead wrong here. You have the habit of defending and supporting chess.com no matter what. The fact is, bullet is indeed an issue on chess.com, and I speak with proper experience and have dealt with the worst of worst lag related issues that had nothing to do with my internet. I've even specifically tested the comparison of bullet on chess.com versus lichess, and I can tell you for certain that - there is genuinely a problem with the way chess.com handles lag/delays between players, their connection, and the servers.
The lag compensation received for a lagging player is absolutely disgusting for a seamless experience of playing a bullet chess game. The server is also incapable of handle many players online at once. As somebody playing bullet from India, I lose 0.4 seconds per premove the majority of the time even after a lightning fast connection.
I would honestly be the best bullet player on this website if I didn't have to deal with this crap.

Tbh chess.com has 100+million people license has 4-8 million people...


Martin, sorry, but you are dead wrong here. You have the habit of defending and supporting chess.com no matter what. The fact is, bullet is indeed an issue on chess.com, and I speak with proper experience and have dealt with the worst of worst lag related issues that had nothing to do with my internet. I've even specifically tested the comparison of bullet on chess.com versus lichess, and I can tell you for certain that - there is genuinely a problem with the way chess.com handles lag/delays between players, their connection, and the servers.
The lag compensation received for a lagging player is absolutely disgusting for a seamless experience of playing a bullet chess game. The server is also incapable of handle many players online at once. As somebody playing bullet from India, I lose 0.4 seconds per premove the majority of the time even after a lightning fast connection.
I would honestly be the best bullet player on this website if I didn't have to deal with this crap.
I'm not defending, just stating how it works here. I also understand how network and client latency works. Your local connection is only part of the equation, even if there isn't any lag being generated by your local network or client.
You also can't really compare lag on bullet here and other sites. Chess.com allows a certain amount of lag over a series of moves, between the client and the server, and if that is exceeded, the time is counted against that player's clock. Other sites, don't count lag at all against the clocks.
Your traffic has to travel from your client, to your router, then the ISP, and if your flag is accurate, half way around the world to the site server in the US, through a bunch of different equipment, all which add some latency, some could be significant.
The site is working on moving all games to a more distributed network, so clients should connect to a server geographically closer and should result in less latency for most members. Currently the majority of games are running in that solution, but not all are.
