I agree!
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As it stands, conditional moves are input as variations that are separate, but often overlapping, lines; but what about providing the option of inputting conditionals as a move tree instead. A lot of players (I know I do) think of variations in terms of a tree, so this would be more intuitive and would save a lot of time and effort in entering conditionals. Not sure if this is possible, though, since I'm no computer expert, but it would be a nice feature.