> Go ahead and explain...
Not buying. I would buy that it was a poor attempt to appear "in the know", though.
> Go ahead and explain...
Not buying. I would buy that it was a poor attempt to appear "in the know", though.
This has been an exploit for years. Chess.com will never acknowledge that it is in fact an exploit but try to blame it on user connection.
Yeah I've had my eye on that user @connection as well. Someday we'll get him.
You're a special snowflake if you consider my posts in this thread "bullying".
Yeah stop bullying us. Nobody wants the truth here. You're ruining my steak
> I would buy that it was poor attempt to appear smart
It was nothing but a brilliant piece of https://en.wikipedia.org/wiki/Sarcasm
> I would buy that it was poor attempt to appear smart
It was nothing but a brilliant piece of https://en.wikipedia.org/wiki/Sarcasm
Since the OP probably had no chance of understanding that it must be sarcasm, I would say not. You choose something that, to a neophyte developer that only knows some smatterings of HTML and JavaScript, would sound remotely plausible.
@DiogenesDue, you forgot to downvote my brilliant piece of https://en.wikipedia.org/wiki/Sarcasm again:
@DiogenesDue, you forgot to downvote my brilliant piece of https://en.wikipedia.org/wiki/Sarcasm again:
Congrats, HTML *and* MS-Paint...impressive.
The lag is so bad, each game starts already seconds gone on the clock, if it's a 60 second bullet game you should get the full 60 seconds, the pre moves should also be looked at as it's slowing the opponents clock giving the player pre moving an unfair advantage, we should all have a fair chance of winning.
You just need to reload the page and your game will continue
abandoning a game = leaving the game
> how are people able to freeze your time?
They use pure HTML to hack your device over Internet adding a float top-order DIV-block with steady time right over your clock ticking down...
The clients never directly connect and your opponents can't get your connection details to inject anything on your client. The server handles all traffic between the clients and doesn't pass anything along other than moves, update clocks, and chats.
Martin, it was https://en.wikipedia.org/wiki/Sarcasm
Sounds grand. Where can I get one of those?
Also I think you meant NewAccountEveryFortnight. At least ...