3 pawns vs. rook endgame

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Avatar of Warrior_Spirit

Hi just could use some tips on my endgame here. It was a blitz game so I didnt have much time to calculate at all. The biggest thing I can see that I should have done differently was to take his rook with my rook instead of my king. I think that would have saved me a tempo with bringing my King back in the game. Comments appreciated.

Avatar of dec_lan

Hmmm. Well I don't know how strapped for time you were, but your 53rd move was really not good... It should've been an easy thing to see that you weren't going to be able to take 3 pawns in the time he could take your one rook.

 

Personally, though it might be a mistake and I'm pretty tired, around move 48, I would've kept your rook on the back rank to use for other stuff, and not immediately taken the pawn.

Avatar of Terry-Holliday

52.......kc4 forces

53 b5+ ....K x c4

different ball game

cheers

Terry

Avatar of orangehonda

Move 50 is where I stopped, you played Rf6.

This was a blitz game, not much time to calculate, so it will help you to know that in R vs pawn stuff like this it's almost always necessary to get the rook behind the pawns (and the king in front or beside them).  Rf6 (in front of the pawns) makes it much easier on white.  So either 50...Ke4 or 50...Rc2 easily wins for black.

Also 50...Rc2 would have immediately won one of those pawns :)

Avatar of orangehonda
tonydal wrote:

I advise you to plug the position(s) into Nalimov and find out all about it:

http://www.k4it.de/index.php?topic=egtb〈=en

It's a fairly tricky ending, but your basic winning idea is to come in with your king toward his and then use your rook to check him away from protecting his pawns.


Knowing a few principals is easier and applies to more endgames than lazily plugging it into namilov.

I'm don't see how namilov helps anyone play endgames better... at least in an overwhelming win like this.  All he needs to know is to get his king close to the pawns and get his rook behind the pawns and he'll win with ease, no calculation or TB needed.

Avatar of rooperi
orangehonda wrote:
tonydal wrote:

I advise you to plug the position(s) into Nalimov and find out all about it:

http://www.k4it.de/index.php?topic=egtb〈=en

It's a fairly tricky ending, but your basic winning idea is to come in with your king toward his and then use your rook to check him away from protecting his pawns.


Knowing a few principals is easier and applies to more endgames than lazily plugging it into namilov.

I'm don't see how namilov helps anyone play endgames better... at least in an overwhelming win like this.  All he needs to know is to get his king close to the pawns and get his rook behind the pawns and he'll win with ease, no calculation or TB needed.


Hmmm, dunno about that. In the Puzzle Composer group some of us have been playing with Nalimov a bit, and one thing I've learnt, is that some thing that seem clear can be very murky indeed.....

Avatar of orangehonda

The TB shows that the only moves that loose for black are the ones that give up the rook, not a very helpful revelation.  Of course your site lets you step forward and backward with the position so is more helpful than what I've seen in the past.

So maybe I should try using it some before I knock it -- I just don't like how unhelpful the quick "see what the TB says" comments seem to be.  If the person actually uses it to study with, I can see how it would help.  In fact, I went ahead and followed your link and learned that 50...Rc8, getting in front of the pawns, is also a very good way to win -- previously I would have never considered that option.

The OP said this was a blitz game and so he was lost.  This is why I was trying to be helpful, not vague, when I said R vs P positions like this usually require the rook from behind and the king to the side (if not in front of) the pawns.  General knowledge bits like that are necessary for blitz and for long games help evaluate future positions that come up in calculation.