Endgames that are within a tablebase horizon (upto 6 or 7 pieces these days?) are considered "solved" for a computer that uses said tablebases. What this means is that there's no more calculation/evaluation ... the computer has all move sequences from here on end mapped to the point of winning/drawing.
Endgames outside this horizon are still up for grabs.
It's also a given that opening books tend to make them invincible at conventional main line theory.
So to list the pros and cons, I could probably say =>
Table-based endgames => Solved
Other endgames => Up in the air / depends on the engine.
In Book" Openings => Solved until deviations from theory / novelties occur.
dry "tactics free" middlegame positions => Up in the air / depends on the engine.
Tactical / non-quiescent positions => Really strong to the point of near infallibility.
Edit: Of course, your engine needs to be equipped with the latest tablebases and opening book theory money can buy :)
Hello fellow intelligent chess.com members... Is it true that computers have extremely intelligent endgames? If so, then their middle games are weakest, due to their pre-programmed openings and strong endgames?
So here's the question: Which part of chess are the strongest computers weakest at, the openings, the middle game, or the endgame?
Of course, your engine needs to be equipped with the latest tablebases and opening book theory money can buy :)