How to think in end games?

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Avatar of FatterAlbert

I need help. How should I think in end games?

I have a game going where I've got two rooks and a free pawn. My opponent has got a rook and a bishop.

I think I should be able to win this game, but I just keep shuffling the pieces around and not getting anywhere.

How should I think? I need a few basic pionters.

Avatar of Bur_Oak
FatterAlbert wrote:

I have a game going ...

 I need a few basic pionters.


Not on a game in progress. Ask your questions when the game is finished.

Avatar of FatterAlbert
Bur_Oak wrote:
FatterAlbert wrote:

I have a game going ...

 I need a few basic pionters.


Not on a game in progress. Ask your questions when the game is finished.


I was looking for general pointer, but it seems like a resonable rule. I get back to you after I've lost the game. ;)

Avatar of Splane

In general you want to trade pieces when you are ahead, so the typical plan would be to trade rooks. After that your king leads the way and ushers the pawn down to make a queen. Your oppponent will have to give up his bishop in exchange for the pawn to prevent you getting a queen. Then you mate with R+K vs K.

Unfortunately this advice may put you on the wrong track because there are a few drawn positions where a bishop can successfully hold off a rook and pawn. The stronger side is winning if he can get his king in front of his pawn, so if you see that you can do that after the rooks are traded, trade down.  The other idea is to keep your pawn on the same color square as his bishop as you work to maneuver your king to the square in front of the pawn.

Avatar of Splane

Sorry. I wasn't aware of "the rules of the road" here. Won't happen again.