K+2N vs. K+P

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transpo
Rick56 wrote:
browni3141 wrote:
transpo wrote:

The main reason you cannot force a mate with K+2N v K+p is because the Ns cannot gain a tempo.  They shift square color every time they move.

But you CAN force mate in many positions of K+2N vs. K+P

Yes its about the fiftieth time its been said, people still comment how impossible it is. It is VERY UNLIKELY BUT POSSIBLE. TROITZKY LINE.

And Troitzky was famous for "ta da", endgame studies.  How many times is a game you are playing going to result in some esoteric endgame study position? 

browni3141
transpo wrote:
browni3141 wrote:
transpo wrote:

The main reason you cannot force a mate with K+2N v K+p is because the Ns cannot gain a tempo.  They shift square color every time they move.

But you CAN force mate in many positions of K+2N vs. K+P

But, you CANNOT force mate if the opponent with the K+p knows enough endgame technique to avoid those positions by simply separating the K from the p and just giving it up.  Then there is no mate.  It is mostly when the opponent with the K+p tries to get more from the position by attempting to queen the pawn that he gets in trouble.  If he knows endgame technique he knows that those positions are rare and it is best to just take the draw.

It is too easy to demonstrate that you're wrong.

http://www.k4it.de/index.php?topic=egtb&lang=en

You can play around with that all you want. It would also do you some good to read the first page of posts. Natalia posts a link to a wikipedia article on the Troitsky line. It's not just some "ta da" endgame study.

transpo
browni3141 wrote:
transpo wrote:
browni3141 wrote:
transpo wrote:

The main reason you cannot force a mate with K+2N v K+p is because the Ns cannot gain a tempo.  They shift square color every time they move.

But you CAN force mate in many positions of K+2N vs. K+P

But, you CANNOT force mate if the opponent with the K+p knows enough endgame technique to avoid those positions by simply separating the K from the p and just giving it up.  Then there is no mate.  It is mostly when the opponent with the K+p tries to get more from the position by attempting to queen the pawn that he gets in trouble.  If he knows endgame technique he knows that those positions are rare and it is best to just take the draw.

It is too easy to demonstrate that you're wrong.

http://www.k4it.de/index.php?topic=egtb&lang=en

You can play around with that all you want. It would also do you some good to read the first page of posts. Natalia posts a link to a wikipedia article on the Troitsky line. It's not just some "ta da" endgame study.

Could you please tell the title of the post, article or blog.  It will save me alot of searching since you seem to know where it is.

transpo

Never mind I found the Wikipedia Article.  The article states very clearly that if and when the pawn can be stopped on or before the "Troizsky Line" then checkmate can be forced. But, It text goes on to say:  "...If the defender's pawn is blocked on or before the "Troitzky line", the stronger side can force checkmate, although it may require up to 115 moves with optimal play..."

With the 50 move rule in effect for USCF and FIDE rated tournaments, why would a tournament player be concerned with this endgame.

It is similar to the endgame K+2Bs v. K+N.  In that one which was thought to be a draw for some 300 years, it has been discovered by computers that it is a forced win for the K+2Bs, but it requires some 200 moves to reach checkmate.  Once again the 50 move rule is in effect.  Tournament players don't care except as an interesting fact that a position that was thought to be a draw by Troitzky himself turns out is a forced win for the 2Bs.

I wouldn't be surprised considering that Troizky was wrong about the K+2Bs v K+N, that he might be wrong about the K+2Ns v K+p and one of these days a computer will find that it is a dead draw.

For practical purposes tournament players say, "IDGARA."

browni3141

I believe K+2B vs. K+N requires at most 70-80 moves with optimal play from both sides, but I'd have to check, and it still exceeds the 50 move rule anyway. For K+2N vs. K+P, it depends on the position, but playing around with the tablebases there seem to be plenty of situations where the 50 moves aren't exceeded with optimal play. Both sides wouldn't play optimally in a tournament setting so mate might be achieved faster or slower than the optimal line of play, or maybe not at all. In a tournament game I would try to play for the win with the two knights, because you can hardly lose and it's a very rare endgame to get the opportunity to play.

I doubt this endgame is worth studying given it's rarity. I don't think I'm even going to bother with it. It's still somewhat interesting though.

ChessisGood

@browni3141: Well, check out the Second Trompowsky Line to see which positions are less than 50 moves till mate. The endgame has little practical use, but understanding the ideas will help your chess.

AndyClifton
ChessisGood wrote:

The endgame has little practical use, but understanding the ideas will help your chess.

Hm, I sense a contradiction in there somewhere...

doash

Big Mystery. In the book 'The Greatest Ever Chess Endgames', with regard to the diagram that opens this post, the author claims that if the black King heads towards the a1 corner (opposite the corner containing the pawn) then he will be mated.  However he gives limited variations, and leaves off before showing how the black King actually can be cornered.  I cannot find a way to force this (using Fritz 12).  In the game analysed (Znosko Borovsky - Seitz (1931)) the defending King is mated in the same corner as his pawn.  Go top the opposite corner!  Where's the mate?  Can anyone point it out?

gambit-man
doash wrote:

  I cannot find a way to force this (using Fritz 12). 

Fritz is a weak, old engine. Use Stockfish (free here) and add tablebases for perfect endgame play...

MARattigan
ChessisGood wrote:

According to most sources, this endgame is a win for the stronger side. Of course, if the pawn is gone, a draw is forced. Can someone please explain how to win and show some variations as well?

 

Any position is a win for the stronger side.

The stronger side in this endgame can be White or Black or neither, but White has better chances than Black.

Mostly it's drawn.

Prometheus_Fuschs
Just check the Sygzy tablebase, it’ll tell you how often the side with the 2 knights can force a win.
drmrboss

Well here us szygy tablebase

https://syzygy-tables.info/?fen=4k3/p7/8/8/8/8/1NN5/4K3_w_-_-_0_1

This one was constructed with 50 moves draw rule( statistics are not related to current 75 moves draw rule). The stats says,

1. KNN  win in 14.6 % of games under 50 moves rules

2. KNN win additional 7.2% of games if there is no draw rules

3. 70.3 % are draw

4. Although there is 0% KP win beyond 50 moves draw rules there is 30000+ games in this condition (0.00 means rounded to 2 decimals .)

5. There is 7.9% KP win under 50 moves draw rule

MARattigan
Prometheus_Fuschs wrote:
Just check the Sygzy tablebase, it’ll tell you how often the side with the 2 knights can force a win.

The Syzygy tablebase alone won't tell you that, you need extra software to trawl the tablebase. Do you know if there is any freely available? I use Wilhelm/Nalimov which is (almost) correct for games where the 50 move rule doesn't apply (the majority these days), but remove positions which immediately resolve to a simpler ending (unprotected knights en prise etc.).

drmrboss
MARattigan wrote:
Prometheus_Fuschs wrote:
Just check the Sygzy tablebase, it’ll tell you how often the side with the 2 knights can force a win.

The Syzygy tablebase alone won't tell you that, you need extra software to trawl the tablebase. Do you know if there is any freely available? I use Wilhelm/Nalimov which is (almost) correct for games where the 50 move rule doesn't apply (the majority these days).

SYZGY is a 100% completely calculated mathematical data that forced the computers to calculate all possible brute forced moves.

 

It is 100% completely pure mathematics.

 

It tells you everything.

See my post above.

drmrboss

There is 500 million plus positions with KNN vs KP. Out of all those 500 million positions, the data base can tell you how black or white can win in how many moves.

MARattigan
drmrboss wrote:
MARattigan wrote:
Prometheus_Fuschs wrote:
Just check the Sygzy tablebase, it’ll tell you how often the side with the 2 knights can force a win.

The Syzygy tablebase alone won't tell you that, you need extra software to trawl the tablebase. Do you know if there is any freely available? I use Wilhelm/Nalimov which is (almost) correct for games where the 50 move rule doesn't apply (the majority these days).

SYZGY is a 100% completely calculated mathematical data that forced the computers to calculate all possible brute forced moves.

 

It is 100% completely pure mathematics.

 

It tells you everything.

See my post above.

Thanks for that - I didn't know the site gave those stats. What do you click on to get the info?

MARattigan
MARattigan wrote:
transpo wrote:

Never mind I found the Wikipedia Article.  The article states very clearly that if and when the pawn can be stopped on or before the "Troizsky Line" then checkmate can be forced. But, It text goes on to say:  "...If the defender's pawn is blocked on or before the "Troitzky line", the stronger side can force checkmate, although it may require up to 115 moves with optimal play..."

With the 50 move rule in effect for USCF and FIDE rated tournaments, why would a tournament player be concerned with this endgame.

It is similar to the endgame K+2Bs v. K+N.  In that one which was thought to be a draw for some 300 years, it has been discovered by computers that it is a forced win for the K+2Bs, but it requires some 200 moves to reach checkmate.  Once again the 50 move rule is in effect.  Tournament players don't care except as an interesting fact that a position that was thought to be a draw by Troitzky himself turns out is a forced win for the 2Bs.

I wouldn't be surprised considering that Troizky was wrong about the K+2Bs v K+N, that he might be wrong about the K+2Ns v K+p and one of these days a computer will find that it is a dead draw.

For practical purposes tournament players say, "IDGARA."

Do not believe all you read in Wikipedia. The statement in the Troitsky line section, due to Müller and Lamprecht is more accurate viz.:

If the pawn is securely blockaded by a white knight no further down than the line, then Black loses, no matter where the kings are.

The authors phrased it this way because there are very many exceptions to the statement in red that you copied. M&L's statement implies that the secure blockade is effected by the knights alone. If the pawn is blockaded by a knight on the square in front of the pawn and that knight is protected by the other knight then there are only about 30 legal positions that are exceptions to the rule including reflections.

Wikipedia also says The Russian theoretician Troitsky made a detailed study of this endgame and discovered the following rule, (i.e. the above rule) but I personally doubt whether Troitsky ever stated the rule. I'm sure he was well aware of the exceptions.

As for two bishops v. knight the maximum number of moves to mate in traditional theoretical terms is actually 78.

Troitsky showed that a sizeable percentage of positions are won for White and a greater percentage either drawn or won by Black, the majority of the latter drawn. Computers have confirmed Troitsky's analysis. About 60% of all positions are  drawn.   

Not all tournament players say IDGARA. When Troitsky made his analysis he could only find three recorded games all told. The endgame is now much more frequent because more players understand it. See for example http://www.uschess.org/content/view/9708/565/ (though in that particular case it's obvious that neither GM Dmitry Gurevich nor author Andre Harding did actually understand it).

Note that the 50 move rule is not as relevant as it seems. The number of moves, both in total and under the 50 move rule will probably depend far more on the relative grasp of the endgame between the players. 

Here is a mate from one of the 115 move positions played from the Nalimov DTM tablebase. (Nalimov ignores the 50 move rule.)

.

Notice there is no point at which the 50 move rule could be invoked. Syzygy says there is a defence by Black that wriggles out of the win under the 50 move rule, but the chances of meeting any player who can play accurately taking the 50 move rule into account are nil. In any case the 50 move rule doesn't apply in the majority of games these days.

This post http://galen.metapath.org/egtb50/ gives a position where mate can be forced within the 50 move rule but needs 112 moves with perfect play by both sides under that rule.

drmrboss
MARattigan wrote:
drmrboss wrote:
MARattigan wrote:
Prometheus_Fuschs wrote:
Just check the Sygzy tablebase, it’ll tell you how often the side with the 2 knights can force a win.

The Syzygy tablebase alone won't tell you that, you need extra software to trawl the tablebase. Do you know if there is any freely available? I use Wilhelm/Nalimov which is (almost) correct for games where the 50 move rule doesn't apply (the majority these days).

SYZGY is a 100% completely calculated mathematical data that forced the computers to calculate all possible brute forced moves.

 

It is 100% completely pure mathematics.

 

It tells you everything.

See my post above.

Thanks for that - I didn't know the site gave those stats. What do you click on to get the info?

Just put any possible 7 men position on the site in my above link, the site tells all those statistics in the bottom of the page.

MARattigan

@drmrboss

Thanks again. Red face job - I just didn't scroll down.

MARattigan
transpo wrote:

... Tournament players don't care except as an interesting fact that a position that was thought to be a draw by Troitzky himself turns out is a forced win for the 2Bs.

I wouldn't be surprised considering that Troizky was wrong about the K+2Bs v K+N, that he might be wrong ...

Do you have the Troitzky KBBKN position in question?