I muddied the waters unintentionally by saying "Stockfish" when I really meant "engines" generally or "computers" (although some of this discussion about Stockfish specifically has been interesting).
The question I intended to ask is whether there are positions computers can't solve, and I think the answer is no. Engines would include programs that search the entire width of the game tree, and such engines should be able to solve any problem within their horizon which admits to a definite outcome (1-0, 0-1, 1/2). Such engines should even be able to solve chess itself, albeit on impractical timescales.
Precisely! As a deterministic, 2-player, alternate move game, the solving algorithm can be written on a single sheet of paper (skipping the chess rules).
This is however not true for chess compositions which have a number of fundamental unknowns. Fundamental because the WFCC has specifically blocked the solvers access to that information. It concerns castling right, e.p. right, all the past repeatable positions, the state of the 50-move counter and who is on move. That's the reason why FENs cannot represent compositions - they pretend to know things which are untrue or undefined. To satisfy the unknowns one needs a mathematical model - or, as it is, a number of mathematical models! That's why the engines cannot solve a number of my compositions. Btw, the models do not only apply to retrograde problems, they are in the orthodox zone as well. For instance, If you could prove for any of the preceding diagrams that no proof game exists for it with "white on move" you are to assume that "black is on move" (irrespective of the FEN or anything the puzzle interface would force on you).

I muddied the waters unintentionally by saying "Stockfish" when I really meant "engines" generally or "computers" (although some of this discussion about Stockfish specifically has been interesting).
The question I intended to ask is whether there are positions computers can't solve, and I think the answer is no. Engines would include programs that search the entire width of the game tree, and such engines should be able to solve any problem within their horizon which admits to a definite outcome (1-0, 0-1, 1/2). Such engines should even be able to solve chess itself, albeit on impractical timescales.