advice
what is one small mistake that keeps players under 1000 rating stuck ?
Blundering pieces, and not spotting the opponent's blundered pieces in time to snatch them up.
Going for what they consider to be "advanced" attacking chess and thinking that means finding brilliant piece sacrifices. If you are under 1000 you should never sacrifice a piece because 9/10 it won't work. It just making the game more difficult on yourself.
So I guess the biggest mistake is feeling the need to over complicate the game in order to get to 1000 when actually, all you need to do is play solid chess and do it consistently.
Most games under 1000 are ultimately decided by one move blunders.
Therefor the best bang for buck is to drill lots of tactical puzzles. I'd recommend drilling by theme, eg. 20 forks in a row, 20 skewers, etc... so that you can also build up a memory bank of patterns as solving puzzles randomly is more about calculation and visualisation training. Pattern recognition is huge at this level.
On a practical level, you can also make sure you ask yourself some basic questions during the game, such as focusing on your opponents last move and asking yourself what that piece is attacking... AND can you capture that piece? A lot of times, people move pieces onto undefended squares without checking, You can pick up a lot of material just asking yourself about the opponents last move.
Don't play for too long.......my first game or two are nearly always my best, after that it all tends to go for a s**t and I will get worse and worse, vainly looking for a win and losing over and over.
Fresh brain will be the best bet always.
Therefor the best bang for buck is to drill lots of tactical puzzles. I'd recommend drilling by theme, eg. 20 forks in a row, 20 skewers, etc... so that you can also build up a memory bank of patterns as solving puzzles randomly is more about calculation and visualisation training. Pattern recognition is huge at this level.
I built an app for this exact use case, because I found the options to filter and statistics, etc a bit lacking here. I also added things like spaced repetition to really make it stick and individual ratings per theme. If anyone is interested, the link is in my profile.
I'd be really interested to see if such a more structured approach to puzzles helps getting better tactics faster than just a random stream of puzzles.
what is one small mistake that keeps players under 1000 rating stuck ?