better instruction

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Git_er_done
2 things I'd like to see instruction/games that shows board with every move in sequence....and why...not just notation skipping blocks of moves. most use computer today, dont have a physical board to work thru move sequences. the other.....favorable/unfavorable situations that arise out of move sequences, openings, explained. in other words, why you don't do a move, because something bad happens 3 moves later. or why you do.... sometimes you get a game where you annihilate opponent, you have several crippling moves in a row.....other times....you have no move and are boxed in. are there instruction sources that for a better job of explaining these than most, (which honestly suck)?
MarkGrubb

If you are boxed in (lack space) seek trades to free up your position. There are plenty of books that explain it. I'm currently studying Simple Chess by Stean. It has a whole chapter on space. Most of what you describe exists. Annotated GM games often include analysis notes explaining why certain lines weren't take, because it drops a pawn or piece, etc. Many instruction books do the same, often as an aside if it is not part of the 'lesson'. Try Logical Chess by Chernev. It is a collection of GM games selected and annotated for beginners. Every move is explained including many of the ones not made.