king castle switch (i forget it's legitimate name)


Push only your King.
Don't touch Rook. And wait for what will happen further.
Here it works this way.

The number of zeroes actually represents how many squares the rook will have to hop onto: o-o is kingside castling because the rook on h1 will have to hop onto g1 and then f1.
o-o-o is queenside castling because the rook on a1 will have to hop onto b1, c1, and then d1.
o-o-o is also known as long castling, or caaasthling (😊 I'm just kidding).
The number of zeroes actually represents how many squares the rook will have to hop onto: o-o is kingside castling because the rook on h1 will have to hop onto g1 and then f1.
o-o-o is queenside castling because the rook on a1 will have to hop onto b1, c1, and then d1.
o-o-o is also known as long castling, or caaasthling (😊 I'm just kidding).
I would like to see o-o-o-o in a game (castling in the vertical direction maybe?).

I don't know about vertical, but o-o-o-o might've been possible in 960 if it still allowed castling when the rooks or the king are displaced from their original positions.

Hmm... And you can not castle at last.
In my first days on chees.com I didn't know how to castle... And I didn't castle my King.
It's not a joke. It's true.

Hmm... And you can not castle at last.
In my first days on chees.com I didn't know how to castle... And I didn't castle my King.
It's not a joke. It's true.
You actually don't have to castle. If you ask me, castling is overrated these days (it might not be safe to say that).

The number of zeroes actually represents how many squares the rook will have to hop onto: o-o is kingside castling because the rook on h1 will have to hop onto g1 and then f1.
o-o-o is queenside castling because the rook on a1 will have to hop onto b1, c1, and then d1.
o-o-o is also known as long castling, or caaasthling (😊 I'm just kidding).
I would like to see o-o-o-o in a game (castling in the vertical direction maybe?).
In an over-the-board tournament in the Canadian Maritimes a few decades ago, a guy tried to castle with his neighbour's Rook. That move would have been written 0-0-0-0 if it had been allowed.
In his defense, the boards were crowded together in ridiculous proximity, almost edge-to-edge.

The number of zeroes actually represents how many squares the rook will have to hop onto: o-o is kingside castling because the rook on h1 will have to hop onto g1 and then f1.
o-o-o is queenside castling because the rook on a1 will have to hop onto b1, c1, and then d1.
o-o-o is also known as long castling, or caaasthling (😊 I'm just kidding).
I would like to see o-o-o-o in a game (castling in the vertical direction maybe?).
In an over-the-board tournament in the Canadian Maritimes a few decades ago, a guy tried to castle with his neighbour's Rook. That move would have been written 0-0-0-0 if it had been allowed.
In his defense, the boards were crowded together in ridiculous proximity, almost edge-to-edge.
And Bughouse Chess was born...dodoom do dodoom, tshhhiiiiiii, dodoom do...