Thank you
That helps when reviewing it
Nice theory that Tempo etc... But sounds to me kinda 2000+ stuff... In my case hanging Rook or so is definitely problem #1 lol
That might be true, but he didn't ask for general advice, he asked for how to value pawns in the opening... and in the opening a useful rule of thumb is a tempo is worth 1/3rd of a pawn, and you can give back material to neutralize an initiative.
Oh IC, seen from this POW i totally agree, ofc. Thx for the detailed description, interesting technique
I just got spanked grabbing a pawn. Game ongoing so just looking for general ideas.
I get that taking a pawn in the opening interferes with development. But an extra pawn decides many games. Shouldn't you grab the advantage if you have the opportunity? As long as opponent hasn't laid a trap?
Wait until the game is finished then show it to us. You may just be overlooking a specific problem. We don't know if the pawn was a trap, or if you actually made the correct move and slipped up somewhere else entirely. Obviously a free pawn is a free pawn, you just have to check if it is free, or if you have a better move available, etc. But these are just obvious general broad statements, that's why the context, such as the specific game, is so important.
When you grab pawns you might be opening up good files and diagonals for your opponents pieces. Improving their control of squares in your half or helping them develop. Just something else to consider. I often leave undefended wing pawns if they aren't playing an active role. A material advantage is only one kind of advantage. Look at the computer analysis score when you review the game. A lead in development or more active pieces can be worth 2 or 3 points. Its often not worth blowing the advantage for a pawn if it doesn't improve your position or contribute to your plans. Even central pawns can be left if you are behind in development so want to keep the position closed.
I guess think carefully about each pawn. What is its potential for your opponent now or in the next few moves? What is it blocking or preventing you from doing? Is it a roadblock to your plans, controlling a key square or file, or potential to do so if it advances. If you cant find a reason to take it, then leave it be and continue with your plans.
I just got spanked grabbing a pawn. Game ongoing so just looking for general ideas.
I get that taking a pawn in the opening interferes with development. But an extra pawn decides many games. Shouldn't you grab the advantage if you have the opportunity? As long as opponent hasn't laid a trap?