50 new Fairy pieces

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Avatar of yolosolo123

Lets make 50 new fairy pieces!.

ill start.

Melee Fighter: Moves 3 steps at a time, any direction,

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ranger shoot any piece 5x5 radius around it

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Tall pawn) moves 2 steps diagonally when killing
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5. Horsie: Just like a knight, but you go 4 squares one direction and then 2 squares left or right instead of 2 and 1

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Strong bishop: can move in any white or black squares

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Nuclear Bomb: When it captures a piece, it makes a solid impassable crater.

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Frost Rook

If it shares a rank with any other piece, those pieces cannot move.

Avatar of crunchwald

Chicken & Apocalyptic Mega-Chicken.

It moves like a king but can only move horizontally and vertically, not diagonally. It is worth 1 point. If the chicken gets to the end of a board, it promotes into a queen, rook, pawn (which moves backwards), king, bishop, knight, or Apocalyptic Mega-Chicken. The Apocalyptic Mega-Chicken moves like a queen combined with a knight that can move over pieces at all times and can also control enemy pieces for a single move (however, you are not allowed to checkmate your enemy with an enemy piece.) This is worth 20 points.

The notations for Chicken moves and Apocalyptic Mega-Chicken moves are like this:

Chicken d3

Cd3

Apocalyptic Mega-Chicken h7

Ah7

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Castle: A safe square for any pieces that can move to that square. Can only occupy one piece.
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The son of the king who is the hereditary owner of the position of king if the king dies.

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TimZb1 wrote:

Strong bishop: can move in any white or black squares

Aldready suggested by Samuel sacks

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RB0002 wrote:

Nuclear Bomb: When it captures a piece, it makes a solid impassable crater.

How does it move tho

Avatar of yolosolo123
RB0002 wrote:

Frost Rook

If it shares a rank with any other piece, those pieces cannot move.

Too op

Avatar of yolosolo123
Crunchwald_The_Fourth wrote:

Chicken & Apocalyptic Mega-Chicken.

It moves like a king but can only move horizontally and vertically, not diagonally. It is worth 1 point. If the chicken gets to the end of a board, it promotes into a queen, rook, pawn (which moves backwards), king, bishop, knight, or Apocalyptic Mega-Chicken. The Apocalyptic Mega-Chicken moves like a queen combined with a knight that can move over pieces at all times and can also control enemy pieces for a single move (however, you are not allowed to checkmate your enemy with an enemy piece.) This is worth 20 points.

The notations for Chicken moves and Apocalyptic Mega-Chicken moves are like this:

Chicken d3

Cd3

Apocalyptic Mega-Chicken h7

Ah7

Needs simple notation

Avatar of yolosolo123
godlevelhigh wrote:

The son of the king who is the hereditary owner of the position of king if the king dies.

Too op

Avatar of crunchwald
yolosolo123 wrote:
Crunchwald_The_Fourth wrote:

Chicken & Apocalyptic Mega-Chicken.

It moves like a king but can only move horizontally and vertically, not diagonally. It is worth 1 point. If the chicken gets to the end of a board, it promotes into a queen, rook, pawn (which moves backwards), king, bishop, knight, or Apocalyptic Mega-Chicken. The Apocalyptic Mega-Chicken moves like a queen combined with a knight that can move over pieces at all times and can also control enemy pieces for a single move (however, you are not allowed to checkmate your enemy with an enemy piece.) This is worth 20 points.

The notations for Chicken moves and Apocalyptic Mega-Chicken moves are like this:

Chicken d3

Cd3

Apocalyptic Mega-Chicken h7

Ah7

Needs simple notation

The notation is simple; just the first letter of the name of each piece and then the square it just moved to (Apocalyptic Mega-Chicken to d3 would be Ad3; Chicken to d3 would be Cd3)

Avatar of A1pHaNoVaCH
Venus Fly Trap

Every 3 turns, it grows to a random square

If any piece steps on it, it gets captured but the flytrap that captures it gets sacrificed

If it captures ten pieces, it becomes invincible, can spread every single turn, and can capture any piece within a 3x3 radius

Notation ex: VSh5

V=(Venus fly trap)

S=(spreads to)
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Kings Father

If the king gets checkmated, the kings father says he cannot die, which then the king is invincible for two turns

You then have to take a minimum of two turns to save the king, whether by moving it or by taking the other pieces within two turns.

If it is impossible, the ability is bypassed

For example, if in a triple ladder checkmate where all the pieces are protected, the father ability cannot happen
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Dragon

Can move two turns forward and backwards, and can move one move sideways.

The dragon breathes fire in a 3x2 (3 horizontally, two forward) wherever it is facing, only if a piece is in the range. It can kill any piece, even your own.
Avatar of A1pHaNoVaCH
Notation Da7fl

F=facing

L=left

(Self explanatory for other facings)