CREATE THE BEST/WORST CHESS PIECES

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hotcrystal1

The square adder: adds a square to the chessboard randomly.

fireballN

The zombie:

A piece that can be an extra queen that can be castled (in place of a rook) but if you do a carless mistake, you become a zombie. (the piece that was carelessly lost becomes a zombie piece)  

The Bee 

Can replace any piece on a regular game (except for a king), gains the replaced pieces moves and captures, but, if a piece goes behind it (from the person who has it's perspecitve) than both the bee and the piece dies.

 

 

Shark2636
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:

fire bender: can set two squares in any direction on fire for 3 turns. if any piece move into the fire, it is set on fire and taken after two turns, unless extinguished by water bender which i will explain later. fire bender moves like a rook. using fire ability counts as one turn.

here is the water bender. can use a high powered water beam to push any piece onto the back rank. can extinguish ally pieces . abilities count as one turn. 

air bender. can summon whirlwinds that can relocate up to two enemy pieces. can also choose to sacrifice an ally piece which will be blown across the line, eliminating all pieces except the kings. then the ally piece sacrificed will be removed. 

earth bender. can use an earthquake move to remove all pieces 1 square to it, all pieces with less than six value in a 2x2 radius, all pawns in a 4x4 radius.

Shark2636
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:

fire bender: can set two squares in any direction on fire for 3 turns. if any piece move into the fire, it is set on fire and taken after two turns, unless extinguished by water bender which i will explain later. fire bender moves like a rook. using fire ability counts as one turn.

here is the water bender. can use a high powered water beam to push any piece onto the back rank. can extinguish ally pieces . abilities count as one turn. 

air bender. can summon whirlwinds that can relocate up to two enemy pieces. can also choose to sacrifice an ally piece which will be blown across the line, eliminating all pieces except the kings. then the ally piece sacrificed will be removed. 

earth bender. can use an earthquake move to remove all pieces 1 square to it, all pieces with less than six value in a 2x2 radius, all pawns in a 4x4 radius.

the benders can be created when you take 9 points worth of pieces with a queen. then you can choose to "promote" the queen into a bender, but the queen needs two turns studying before it becomes a bender. while studying it cannot move and is very vulnerable.

hotcrystal1
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:

fire bender: can set two squares in any direction on fire for 3 turns. if any piece move into the fire, it is set on fire and taken after two turns, unless extinguished by water bender which i will explain later. fire bender moves like a rook. using fire ability counts as one turn.

here is the water bender. can use a high powered water beam to push any piece onto the back rank. can extinguish ally pieces . abilities count as one turn. 

air bender. can summon whirlwinds that can relocate up to two enemy pieces. can also choose to sacrifice an ally piece which will be blown across the line, eliminating all pieces except the kings. then the ally piece sacrificed will be removed. 

earth bender. can use an earthquake move to remove all pieces 1 square to it, all pieces with less than six value in a 2x2 radius, all pawns in a 4x4 radius.

the benders can be created when you take 9 points worth of pieces with a queen. then you can choose to "promote" the queen into a bender, but the queen needs two turns studying before it becomes a bender. while studying it cannot move and is very vulnerable.

Shark2636 bender: generates other benders while the game is on.

hotcrystal1

@spinosaurus-28

DukeOfHelsinki

The ultimate bomb.

Starts in e4. Costs a turn. It will instantly destroy all enemy pieces. White will win if he decides to explode the bomb at his first turn... happy.png

The_economist9

Golden rainbow: Automatically kills the king 

Oka1493

lmao

IAMSOCRAZYRACHEL
DukeOfHelsinki wrote:

The ultimate bomb.

Starts in e4. Costs a turn. It will instantly destroy all enemy pieces. White will win if he decides to explode the bomb at his first turn...

Good for white.

fireballN
lecongkhanhnhu wrote:
DukeOfHelsinki wrote:

The ultimate bomb.

Starts in e4. Costs a turn. It will instantly destroy all enemy pieces. White will win if he decides to explode the bomb at his first turn...

Good for white.

Yeah even if black has it white will still win.

 

fireballN
hotcrystal1 wrote:
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:
Shark2636 wrote:

fire bender: can set two squares in any direction on fire for 3 turns. if any piece move into the fire, it is set on fire and taken after two turns, unless extinguished by water bender which i will explain later. fire bender moves like a rook. using fire ability counts as one turn.

here is the water bender. can use a high powered water beam to push any piece onto the back rank. can extinguish ally pieces . abilities count as one turn. 

air bender. can summon whirlwinds that can relocate up to two enemy pieces. can also choose to sacrifice an ally piece which will be blown across the line, eliminating all pieces except the kings. then the ally piece sacrificed will be removed. 

earth bender. can use an earthquake move to remove all pieces 1 square to it, all pieces with less than six value in a 2x2 radius, all pawns in a 4x4 radius.

the benders can be created when you take 9 points worth of pieces with a queen. then you can choose to "promote" the queen into a bender, but the queen needs two turns studying before it becomes a bender. while studying it cannot move and is very vulnerable.

Shark2636 bender: generates other benders while the game is on.

The Lecongkhanhnhu Bender:

Instantly kills any sister pieces, and constantly roasts sister pieces throughout the entire game. 

Turns into a Shark2636 bender after 13 turns. 

Moves like a rook

hotcrystal1

The J1407b: the other pieces get distracted by this exoplanet’s magnificent rings.

U4EM-1

Medusa: Any piece which has this piece in its line of sight is forever stuck and can't be moved. Moves like a bishop

U4EM-1

The Last Stand: You can turn any piece into The Last Stand. When you do this, none of your pieces can move but you win after 3 turns if it isn't taken.

ahmedabdullah1

I have got two

long  range bomb: moves just like rook but when it captures it blows up it self and the piece it captured; all the pieces one square from the piece it captured need to be taken off the board (both your opponent's and your own)

short range bomb: moves just like a king and cannot capture but on any one of your turn you can self destruct it. self destruction blows up all the squares around it and any piece (either your opponent's or your own needs to be take off the board)

sorry if I copied somebody else's idea because I can't go through all of those comments happy.png

ahmedabdullah1

got another one

the assassin: you need to promote two pawns to get it like you first promoted a pawn and then the next pawn you promote you can promote it to assassin. it moves like a queen and a knight. the assassin can move through friendly pieces but cannot land where they stand.

hotcrystal1

The twins(Ã,ã): starts on random squares. Can even replace your own pieces except for the king. If you choose to move one you have to move the other. One moves like a bishop and the other moves like a king. If one is a bishop’s move away from the opponent’s king, the it’s in check. Every turn you move them you choose which moves like bishop and which moves like king. The separator is a /(slash). 



If the black bishops are twins, the black plays Ãe1+/ãh4+.

fireballN

Funny reference man:

has multiple forms, will be introduced. chose form before match.

 

Commando_Droid

I think the worst piece has already been invented: the ferz.