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Crocodile - Is a deadly piece and stays in 7 and 2 rank. Cannot move away from these ranks and can only go sideways an entire rank. So if a piece lands on the 2nd and 7th rank and it is not a capture or check, it would be ambushed by the crocodile. But it can gobble down every piece that stays on 2nd and 7th rank, including it's own army and also the King on move 20 and 40. If the King is swallowed by an enemy or its own crocodile, then the opponent wins automatically.
It has a point material of 36.
I hope no one made this one before..... This is purely out of my imagination
White hole:
This piece pushes everything in a 4x4 radius on the side and activates on move 10, even your own pieces. If you are in a 2x2 radius of it when it is activated, the pieces are gone. Even the king
Trojan . This piece turns into one of your opponents knight and you can control it. It can checkmate, and check but if the king goes into your attacking square you don't win
The Underfoot
It starts on your third rank (E3 for white, E6 for Black), it can only move (or take an enemy piece) one square diagonally backwards. Once on your back rank it can't do anything.
It's worth minus 42 on the points scale.
King stupidpun III
A piece that can make the opponent control your pieces when it is destroyed. However, it has protection. You need to overthrow it with a knight. Moves like a queen. Any piece in it's range will say "me stupid!" and go to the side of the board or disappear. Unless if you choose to capture it (the part where it says me stupid is automatic if you don't capture it
The Bong
It can only move forward (vertically or diagonally) one sqaure at a time. It cannot be captured.
The grsnarft: replaces pawns and moves one space at a time. Attack diagonal and sideways. Can only move forward. Can en passant any piece
Hostage, It becomes active and can move if the king gets near it. It is in the opponent's territory.
The Hostage can be promoted to a Rampaging Hostile Man/Lady which blocks the opponent's pieces, it need to be checked 3 times to die, stepping in a capture is considered a check for every turn, It is like duck chess you move it anywhere.
For white it starts at h6 and has opponent's pawns surrounded by it, for black it's a3 with white pawns surrounded by it too.
The cheater- instantly makes you win