create the most stupid chess pieces!

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Avatar of bluegoose3460

Nuke.

Moves like a king. Cannot check.

If it is captured the entire board explodes and results in a draw (if they're still alive).

Witness my horrible art.

White and black nuke pieces.

Avatar of pds314
eric0022 wrote:

The feet hurter. This affects the knight. When it stands on a square next to a particular knight (friendly or opposing), it "hurts" the knight's feet and the knight will only be able to move one square diagonally for the rest of the game (since it can no longer "jump" as far). Can only affect a particular knight once per game, but can be performed on multiple knights throughout the game.

I believe this is called caltrops and IMO this is brilliant.

Avatar of pds314
bluegoose3460 wrote:

Nuke.

Moves like a king. Cannot check.

If it is captured the entire board explodes and results in a draw (if they're still alive).

Witness my horrible art.

 

Just what we need, a way to make chess even more drawish.

Avatar of pds314
eric0022 wrote:

The rain-maker. Once attacked, it forms "rain" on the chessboard making the squares "slippery". As a result, the movements of all the remaining pieces "doubles". For example, if a pawn tries to move forward one square, it ends up moving two squares ahead. Good for larger chess boards.

And very bad for smaller ones since all knights turn to stags, all bishops to Alfilriders, all rooks to Dababbariders, all queens to alibabariders, etc. Effectively it would end up making every piece four times as colorbound as it already is, turning the game into four different games. 2-3 of which are of course completely irrelevant because they're out of phase with both kings.

Avatar of pds314

The Go piece.

Cannot move or capture normally.

Can be placed anywhere that does not have pieces as a move.

Can only be removed from the board by being surrounded on all four sides by enemies, or if all contiguous friendly pieces are surrounded on all four sides by enemies. Other pieces can be removed this way too.

Avatar of hotcrystal1
The 9-men’s morris piece: At the start, you place 5 of them at random spots on your half of the board(with your eyes closed). Move like wazirs. If you get three of them in a row(across, down, or diagonal), you get to remove one of any of your opponents piece that have a value less than four.
Avatar of REroepoe37
The machine: first move 1 space, second move 2 spaces, etc.
Avatar of vidishakhangar

The Bob cannot move or capture. If opponent doesn't capture within 15 moves owner wins the game

Avatar of hotcrystal1
The π: moves like a king, but every time you move it, you have to say the next digit of pi. For example, the first time you move it, you have to say 3, then on the second time, 1, then 4, then 1, etc.
Avatar of InvyGD
The Ballista: it moves like a pawn but attacks anything 4 squares up from it.
Avatar of InvyGD
The Spearhead: It moves like a king, but has to move 2 spaces at a time.
Avatar of InvyGD
Assassin: This piece starts on the third row, it is invisible to the other player, however it can be spotted if it blocks a check or keeps a piece from moving. It moves like a bishop and takes like one too. It is worth 7 points of material due to being invisible.
Avatar of InvyGD
Cavalry: It moves like a queen but has to move 2 squares when moving like a rook, 1 square when moving like a bishop.
Avatar of InvyGD
Jester: This piece moves like a pawn and starts like a pawn, however when it is taken, it will kill whatever took it. It looks identical to a pawn. The Jester is worth 2 points.
Avatar of InvyGD
Joker: It can start as a Bishop or Knight, once it reaches the promotion rank, it turns into the Liberator.
Avatar of InvyGD
Liberator: This piece is worth 12 points, it can only be made through promoting a joker. This piece moves like a Queen and a Knight, giving it MORE coverage of the board.
Avatar of Bobery1

pawn that can only take backwards

Avatar of strangerwabigirononhiship

bread piece: can't move and revives a piece of the capturer's choice when taken

Avatar of hotcrystal1
The flippin' piece: It vibes to any music you play. Moves like a king, but it’s two squares and not one. It cannot capture. Instead of capturing, it “flips” pieces. Flipped pieces still retain their normal movements, but if they get captured then both the capturer and it get captured. Flipped pieces also get captured after 2 moves.
Avatar of Knockknock123456789
The trophy hunter piece: it kills any piece on the board (excerpt king) but only if you have obtained a platinum trophy on playstation and synced it to a trophy hunting website like PSNP or TT during the operants turn.