create the most stupid chess pieces!

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ceschini867

The spy, acts like a pawn, but if threatened will change sides.

eric0022

The rain-maker. Once attacked, it forms "rain" on the chessboard making the squares "slippery". As a result, the movements of all the remaining pieces "doubles". For example, if a pawn tries to move forward one square, it ends up moving two squares ahead. Good for larger chess boards.

MARattigan

The prisoner.

Starts the game captured and, not being Q,R,B or N, can't appear in place of a promoting pawn.

lovechess654321
Nothing
bluegoose3460

Nuke.

Moves like a king. Cannot check.

If it is captured the entire board explodes and results in a draw (if they're still alive).

Witness my horrible art.

White and black nuke pieces.

pds314
eric0022 wrote:

The feet hurter. This affects the knight. When it stands on a square next to a particular knight (friendly or opposing), it "hurts" the knight's feet and the knight will only be able to move one square diagonally for the rest of the game (since it can no longer "jump" as far). Can only affect a particular knight once per game, but can be performed on multiple knights throughout the game.

I believe this is called caltrops and IMO this is brilliant.

pds314
bluegoose3460 wrote:

Nuke.

Moves like a king. Cannot check.

If it is captured the entire board explodes and results in a draw (if they're still alive).

Witness my horrible art.

 

Just what we need, a way to make chess even more drawish.

pds314
eric0022 wrote:

The rain-maker. Once attacked, it forms "rain" on the chessboard making the squares "slippery". As a result, the movements of all the remaining pieces "doubles". For example, if a pawn tries to move forward one square, it ends up moving two squares ahead. Good for larger chess boards.

And very bad for smaller ones since all knights turn to stags, all bishops to Alfilriders, all rooks to Dababbariders, all queens to alibabariders, etc. Effectively it would end up making every piece four times as colorbound as it already is, turning the game into four different games. 2-3 of which are of course completely irrelevant because they're out of phase with both kings.

pds314

The Go piece.

Cannot move or capture normally.

Can be placed anywhere that does not have pieces as a move.

Can only be removed from the board by being surrounded on all four sides by enemies, or if all contiguous friendly pieces are surrounded on all four sides by enemies. Other pieces can be removed this way too.

hotcrystal1
The 9-men’s morris piece: At the start, you place 5 of them at random spots on your half of the board(with your eyes closed). Move like wazirs. If you get three of them in a row(across, down, or diagonal), you get to remove one of any of your opponents piece that have a value less than four.
REroepoe37
The machine: first move 1 space, second move 2 spaces, etc.
vidishakhangar

The Bob cannot move or capture. If opponent doesn't capture within 15 moves owner wins the game

hotcrystal1
The π: moves like a king, but every time you move it, you have to say the next digit of pi. For example, the first time you move it, you have to say 3, then on the second time, 1, then 4, then 1, etc.
InvyGD
The Ballista: it moves like a pawn but attacks anything 4 squares up from it.
InvyGD
The Spearhead: It moves like a king, but has to move 2 spaces at a time.
InvyGD
Assassin: This piece starts on the third row, it is invisible to the other player, however it can be spotted if it blocks a check or keeps a piece from moving. It moves like a bishop and takes like one too. It is worth 7 points of material due to being invisible.
InvyGD
Cavalry: It moves like a queen but has to move 2 squares when moving like a rook, 1 square when moving like a bishop.
InvyGD
Jester: This piece moves like a pawn and starts like a pawn, however when it is taken, it will kill whatever took it. It looks identical to a pawn. The Jester is worth 2 points.
InvyGD
Joker: It can start as a Bishop or Knight, once it reaches the promotion rank, it turns into the Liberator.
InvyGD
Liberator: This piece is worth 12 points, it can only be made through promoting a joker. This piece moves like a Queen and a Knight, giving it MORE coverage of the board.