yeah but you can just e.g. keep a random white pawn on g7 and wait for the 50 move to almost kick in, then promote it
heres mine
yeah but you can just e.g. keep a random white pawn on g7 and wait for the 50 move to almost kick in, then promote it
heres mine
Nah it has to end in a chess way, but I like the final position. I'm gonna put that position into stockfish and see who is actually winning in that position.
yeah but you can just e.g. keep a random white pawn on g7 and wait for the 50 move to almost kick in, then promote it
heres mine
you had one brilliant move!
3 simple parameters:
1. Construct a game exactly 100 moves that ends (either checkmate, stalemate, insufficient mating material, ignore repetition or 50 move rule, those are boring). Note that repetition in which the same position is reached with the opposite side to move is not counted as a repetition.
2. Try to get the most fascinating/funny/unrealistic/or beautiful position at move 100.
3. Black makes the final move ( so it's 100 and not 99.5 technically lol) nice and even.
I'll Start!
It forced me to capture a piece due to the 50 move rule so I guess we will have to take that into account.
How did you get 4 brilliant moves in a row?
My God this site is so glitchy it just deleted a 110 move game with a great position, have to redo it:
It's over 100 moves but I still like it.
3 simple parameters:
1. Construct a game at least 100 moves long that ends (either checkmate, stalemate, insufficient mating material, ignore repetition or 50 move rule, those are boring). Note that repetition in which the same position is reached with the opposite side to move is not counted as a repetition.
2. Try to get the most fascinating/funny/unrealistic/or beautiful position at the end, or if it's a very long game that's thousands of moved long just end it however.
3. Black makes the final move ( so it's a full move and not 99.5 for example lol) nice and even.
I'll Start!
It forced me to capture a piece due to the 50 move rule so I guess we will have to take that into account.