I give you the Templar. It moves in a dual kind of way to a Knight. Placed near the center of the board, there are 8 squares it can move to, like a Knight, but forming the pattern pictured below (imagine the Templar placed on the red square; its available squares to move to and/or attack are in blue):
The Templar moves to any of the outer 4 blue squares in this picture by 'jumping' over the adjacent square that it can't move to.
Note that Templars come in light and dark varieties, like Bishops. Templar Chess is played on a 10x10 board, labeled a1 through j10 in algebraic notation, with a White Rook on a1, Knight on b1, Bishop on c1, Templar on d1, Queen on e1, King on f1, Templar on g1, Bishop on h1, Knight on i1, and Rook on j1. 10 pawns occupy the b rank, and the setup for Black is the mirror opposite of this, as in standard chess. (I chose this setup so that the fianchetto maneuver is still possible.)
A Templar is less mobile than a Knight, but as compensation it has a somewhat more flexible looking attack pattern, and performs better on the edge of the board or in a corner. Overall I'm not sure if it should be worth more or less than a Knight, or equal.
The berserker. Replaces one random pawn in each army. Moves forward and promotes like a pawn, but does not not capture like a pawn. Instead it can capture a piece (but not a pawn!) by moving directly forward onto the piece-occupied square. In effect, pawns can blockade the berserker, but pieces cannot. The berserker is immune to en passant capture, but not to standard pawn capture, or any other type of standard capture.