The Horse

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Avatar of Solmyr1234

* Don't worry because of the long scroll bar - this lesson is very short - all you do is watch diagrams - almost nothing to read here.

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I want to make a study about the horse - it's the most confusing piece, so I think that if we visualize it clearly enough, we can use it better; and avoid being attacked by it, better.

Let's see its forking options in a wall-clock (clock face) manner:

 

(The knight is the center of the clock, the king is the tip of the hour-hand - saying the hour is 1 or 13. the other black piece is the tip of the minute-hand - which is changing)

I've also added degrees - for the geometrical folks. (but I chose smaller degrees - 150 instead of 210. 90 instead of 270 - because smaller numbers are easier to remember)

 

General Diagram

 

Type 1 (13:10) [30°]

 

Type 2 (13:20 / 13:50) [90°]

 

Type 3 (13:25) [120°]

 

Type 4 (13:35) [180°]

 

Again, we all already know these forks, it's the visualization that counts - What do you remember more - you're friends' names or their faces? their faces, of course. we are very  "graphical beings" aren't we?

 

Type 5 (13:40) [150°]

 

Type 6 (13:55) [60°]

 

Avatar of Solmyr1234

Okay, from what I see, the hard ones for my mind to remember, is the 90°and the 150°.

I will now add imaginary pieces, which will combine known shapes - making it easier for us to remember these patterns:

 

Type 2 with an imaginary piece added

let's call it the Bent-Square.

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Type 5 with an imaginary piece added

Let's call it The Diamond. (or Diagonal-Diamond, or The Rhombus - which ever you're more related to)

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Now, what you get in real games, are half Bent-Squares, and half Diagonal-Diamonds. let your imagination do the rest for you.

Avatar of Solmyr1234

I guess diagrams 3, 4 are also not intuitive, let's add pieces to them:

 

Type 3 with an added piece
The Straight-Diamond (The Diamond)

 

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Type 4 with 2 added pieces
The Crowbar / Slide

 

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Stopping passed pawns
 
 
White is unable to push away the horsy from the queening square

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But what if it's an a / h pawn?

 

Gotcha!

 

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A Tamed Horse:
 
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A horse trapped by a queen

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A horse trapped by other pieces

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A horse trapped by a horse

 

Avatar of RichColorado

Good demonstration . . .

Here's the knight's Tour  the easy way . . .

Best to start on Blue D8 or Red F8, Green Or Black H8 . . .

Go around to the next color . . .

You might like to join the Knights tour group . . .

https://www.chess.com/club/the-knights-tour-group

                       

Avatar of Solmyr1234

Hello Rich. Thank you!

so you're 83. I was born in 83', so now I'm 38.

Avatar of BryanCFB

Good stuff!  A valuable lesson in knight geometry. 

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Thx Bryan.

Avatar of Solmyr1234
Horses in Practical Games
 

 

(I'm talking now about move 12: d5 Nb4)

The black horse can go to both c2 and d3 - so he's very strong.

White played the aggressive d5 - attacking my horse; but now, the idea of his own horse coming to e5 (- blocking the queen and rook) is horseradish - his horse isn't protected by a pawn.

 

(besides, attacking the horse with a pawn is fun, but before you do it, you need to see if the horse don't have an even better square than the one he's on right now - obviously in this game, the square b4 was far better for my horse than c6, so kicking my horse with d5 was a waste of a move by him)

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* by playing Bc5, I lured him into playing d4, so I could give "check" and then 0-0 - in the Falkbeer Gambit or similar lines, he who 0-0 quicker is having the attack - the rook comes to the e file, then the queen... but that's off topic.

Avatar of Avery150
Horse is knight
Avatar of Avery150
It can fork many piece
Avatar of Avery150
He use pin and fork
Avatar of davigamas

double horse

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Fork with horse = Force.

Pin + Fork = Pork.

Double fork = Dork.

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IM Marc Esserman with his Smith Morra Gambit, doing wonders by sacrificing... the horse (!)

(the sac. must be accepted, or else - the horse may go wild - petrifying the entire kingdom)

That's what I saw in the 3 first games of this video, covered by CM Kingcrusher:

Kids, don't try this at home, unless you're highly tactical and well-prepared. Still, it's impressive to watch.

 

Look at minute 28:15 where the horse makes all the difference! (one horse killed to open the lines to the king, the other horse threatens mate - smart horse-play by IM Esserman), suddenly, the queens (and the black knights) aren't important, only the horse!

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The power of a centralized knight:

 

Because of this knight, the opponent needs to be vigilant - on his toes / on his guard, all the time - this is hard to do - hence why he blundered. [in chess, you need to provoke your opponent to blunder - if no one is mistaken, then it's a zzzzZZz draw]

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"Bishops are better than knights"
Right...

 

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