What strange chess rules can you think up?

Sort:
asura_chs

There are invisible portal squares that transport your piece(if you put it on the square) to places from the 3rd rank to the 6th rank.

asura_chs
Martin0 wrote:
learningthemoves wrote:

I really, really like the "secret passages to other squares" idea proposed by a member in this thread earlier. Like a portal or warp zone.

Never mind. The more I think about practically using it, it seems like it wouldn't be any good. You'd have a perfect position until some weaker numbskull uses the secret passage cheapo to gain an advantage.

Cue Nimzowitsch, "Why must I...."

 

I have played with a portal variant. The rules I use are:

 

Rooks cannot capture pieces or get captured. Rooks lose their initial movement. Rooks can move to any square another piece of the same color can move to. Rooks is not allowed to move when you are in check. A piece can move to a rook and continue in the same direction from the other rook of the same color.

Note: Castling counts as both a rook and king's move, so castling is no longer legal. Pieces can move through rooks regardless of color. Knights can also move to a rook and continue in the same direction from the other rook (meaning that they will move in an L-shape twice during the same turn).

what I just said is better

 

asura_chs
winerkleiner wrote:

Each game must be played in front of a cage full of barking pitbulls.

in the cage

 

learningthemoves

With a piece of bloody red meat worn as a necklace around your neck even though the pitbulls haven't been fed in over seven days before you enter the cage.

Martin0
aggressivetiger wrote:

what I just said is better

I like your optimism, but we're not competing.

motherinlaw

Add the "Mother, may I ... " feature:  

Before taking an opponent's piece, player must ask "Mother, may I ... take your rook?"  If player forgets to ask, opponent gets to take player's piece, and player has to do two umbrella steps.

incorrectname

3 sides. White, Black, ... or the cannon

lvx_py

You must ask permission from your opponent to checkmate, or he wins instantly. XD

dannyp215

The queen can already move like a bishop and a rook. Make her also able to move like a knight.

dannyp215

Oops, too late

dannyp215

During your turn you are allowed to switch the position of your knight with that of your bishop, but it counts as your move

dannyp215

Discard the en passant rule

dannyp215

Swap roles of the king and Queen or just give the king the same manoeuvrability as the queen

dannyp215

Add a new piece that is only able to move to its polar opposite square on the board unless it is in capturing distance. For instance it starts on b3 and can only move to the g6 square unless it captures a piece on an adjacent square, say f5, then it can only move to c4 unless capturing.

motherinlaw
dannyp215 wrote:

Discard the en passant rule

NO!!  It's the Only Thing we Patzers can use to Identify Real Beginners, so we get the chance to chuckle indulgently, and feel -- just a moment -- Truly Superior!

sameez1

On the 21st move opponents switch sides,all other rules remain the same

SonOfThunder2

You can only capture the king if no piece is defending him, so you literally remove him from the board...if the piece that killed the king is captured on the next move it is a draw

lvx_py

You can place down pieces that are already eaten for your turn. The pieces, however only last for 5 moves.

ChessPlayinDude47

Whichever opponent can play more tuba sforzandi on the synthesizer in one minute's time shall gain two free chess moves, but if more than a minute has gone off the clock for those two free moves, your opponent gets to play all the tuba solos he/she wants on the synthesizer for two minutes time to psychologically distract one's opponent.

Elite_Shadow101
10 king moves a game