no castling
What strange chess rules can you think up?

I turned the board diagonally and played a test game once. It works. The most prominent difference is rooks are locked to one color and bishops aren't. Also had a friend back in high school who played a variation where pieces can go on the underside of the board as well
What was the setup?
diagonal set up was both kings at back corner, the rest of the pieces set up approximately the same as non diagonal, just try it. As long as the pieces are approx. the same and smmetrical it works. One rook on white, other on black as they don't change colors.

diagonal set up was both kings at back corner, the rest of the pieces set up approximately the same as non diagonal, just try it. As long as the pieces are approx. the same and smmetrical it works. One rook on white, other on black as they don't change colors.
can you show a picture?

When you play the game, you have a dice. When it is your turn, you move, then roll the dice. If you roll a 6, you get to take a pin or a knife, or anything sharp. You then poke the other player with it and they hold the place they were poked with the sharp thing over the board. If the first drop of color landed on a black piece, white would win. If it landed on a white piece, black would win. If it landed on an empty square the game would continue.
I hope the relevant authorities are investigating this user.

The king should be able to walk into the line of fire of an absolutely pinned piece, lending to additional combinations that would be otherwise impossible.

A rule that will allow both Kings to move 2 squares in any direction once in every match; even when it is on check and moving one square result in checkmate.

My rule is that everytime a player announces to take one of their opponents peices in their move, then a dice must be rolled.
Based on the attacking piece the number required is different.
Pawn [2-6]
King [3-6]
Knight or Bishop [4-6]
Rook [5-6]
Queen [6]
If the roll is unsuccessful then that player must instead move a different piece and cannot take until their next turn.
If a capture en passant was unsuccessful, then the pawn must move forwards as normal. If the move is blocked then another move must be made.
If a take is unsuccessful but no other move can be made, then the game is considered stalemate.
All other rules apply.
My rule is that everytime a player announces to take one of their opponents peices in their move, then a dice must be rolled.
Based on the attacking piece the number required is different.
Pawn [2-6]
King [3-6]
Knight or Bishop [4-6]
Rook [5-6]
Queen [6]
If the roll is unsuccessful then that player must instead move a different piece and cannot take until their next turn.
If a capture en passant was unsuccessful, then the pawn must move forwards as normal. If the move is blocked then another move must be made.
If a take is unsuccessful but no other move can be made, then the game is considered stalemate.
All other rules apply.
I want a saving throw for Willpower or Constitution ...Dungeons and Dragons rules 3.5

If you are gay your pawns promote to dragqueens instead of queens, that making your king gay because he feels ATTRACTERED to the dragqueens and therefore losing the game.

I actually found it quite hilarious! If you're not gay, just don't play it...
this means that gays playing that version need to be careful not to queen, as it would mean instant loss... quite a handicap I'd say - although I suppose if they just under-promote to rook or knight they should still be doing fine..
I turned the board diagonally and played a test game once. It works. The most prominent difference is rooks are locked to one color and bishops aren't. Also had a friend back in high school who played a variation where pieces can go on the underside of the board as well