A Nice Game
I wouldn't have let someone get two rooks for a queen in that position. If they hadn't hung the f6 knight there, you might have had a little trouble
I might have had some difficulty, but I was counting on the queen's superior agility to make up for the rook deficit. Turns out it did. Even if he hadn't hung the knight, I still think I would have been better.
Not sure why he left the rook on e1 for 9 moves when he could have used it to keep you from swiping all of his pawns.
You know, on move 22, it's tough to say, but if I had to take a guess I would actually say white has the advantage even though technically white is 1 point down. In this situation black's rooks are rather inactive and the queen has the king and c6 pawn as a target. Sometimes the queen can run into a brick wall, but due to black's weaknesses, and small development lead (the a8 rook didn't get out yet), plus the fact that white has no weaknesses of his own, makes me think white will get the initiative here. Right now black's rooks aren't coordinated and he can't set up his often desired "laser beam" (doubled rooks) on the 2nd rank for a long time. With the knight coming into e4 to help the queen, the threats could get dangerous.
Sometimes I'll play 4. e3 just to blunt the dark bishop and cancel any forking ideas on f2. Plus it reinforces d4. Sometimes I do play Nc3.
Looks interesting, RainbowRising. I'll have to look at it some more later.
Padman, Perhaps 2 rooks and a pawn would be good compensation for losing my queen, but I still had the problem of her being more agile and maneuverable and I didn't like the odds going into a pawn endgame.
Hmm......okay. At the end of the main sequence in RainbowRising's diagram, I'd feel okay playing as white with the extra rook and bishop vs. his queen. It is true that the queen's strength is overestimated, but sometimes I underestimate it, and so I am wary about giving my queen if I think his will be able to get him a better position.