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Avatar of turke92

Can somebody tell me what were my mistakes other than 22. b4 and eventual loss of rooks? Got a stalemate though...

 

http://www.chess.com/livechess/game.html?id=107263989

Avatar of 1pawndown

turke92: rooks play best behind past pawns in these positions.

Avatar of turke92

'Past' pawns? :S

Sorry if this is stupid question but I am still noob :S

Avatar of mko74

You should of castled when had the opportunity and also once he lost all his bishops you can start trading pawns a lot more because knights don't do as well as bishops in open game(middle of board is not as packed usually less pawns). I am new too to analysis too

Avatar of turke92

@mko74: Thanks, but I really didn't have a good chance to castle since I had to constantly defend my figures, and afterwards I tried to hold the initiative and I overlooked that b4 move :S But still thanks! :D

Avatar of Martin_Stahl
turke92 wrote:

'Past' pawns? :S

Sorry if this is stupid question but I am still noob :S


I'm pretty sure he meant passed pawns.

Avatar of mko74

Just letting you know what my reaction was to the game.

Avatar of mko74

Also I feel like you should of started chasing the queen when it came out with Nf6 and gaining momentum

Avatar of turke92

@Martin: Thanks, and can someone tell me how would rooks help since white has Nxb5 if I castle and if I play just Rb8 he could cause some problems with a4... What was my 'best' solution to play at 22th instead of b4?

Avatar of turke92
mko74 wrote:

Also I feel like you should of started chasing the queen when it came out with Nf6 and gaining momentum


I guess you meant Nc3... And I did try to chase her! Just overlooked that my bishop isn't covered! My main mistake... At least I think so!

Avatar of mko74

You could of castled then and connected the rooks. Also the response to the check could of been ke7 that way you can connect the rooks. There would be another check but you can move to Kf6 which for that moment would be safe

Avatar of turke92
mko74 wrote:

You could of castled then and connected the rooks. Also the response to the check could of been ke7 that way you can connect the rooks. There would be another check but you can move to Kf6 which for that moment would be safe


Crap xD

Avatar of Deranged

5. d3 was a mistake. The most common move in that position and the best move is c3 because it prevents the black knight from moving to d4 where it can not only threaten the queen, threaten a fork but stay in a good outpost until pushed away.

12. Qf3 was a mistake. The f3 square would have been a great place to develop your knight, and a general rule of thumb is to never move the same piece twice in the opening until both your knights and bishops have been developed.

17. d4 was a mistake. Your pawn structure was quite good and your opponent had doubled up pawns and a weak dark squared bishop. You traded a good knight for a bad bishop, got rid of his doubled up pawns and slightly ruined your own pawn structure by playing moves 17 and 18.

20. Qe2 was a mistake. This would have been a perfect opportunity to develop your knight to c3 and if he pushes it away with 20... b5 you could have played 21... Rd1, forcing him to move his queen away and then moving your own knight to safety.

By move 22 you had only just developed your knight, when you are supposed to develop both knights in the first 5 moves.

24. Bxc3 was a mistake. There is a thing called an "inbetween move" where, rather than recapturing immediately, you can make a threat, force your opponent to respond to that threat and then play what you would usually have played. In this case, 24. Qc6+ would have been best as it doesn't quite fork his rooks when his king moves and allows his rooks to double up, but it does check him, centralise your queen and defend your e4 pawn at the same time. It also allows you to play 25... Bxc3 if you want once he has responded to the check.

32. hxd5 was a mistake. When you are winning, you need to think simple. If you had just played Qxd5+, then he would have been forced to trade queens and you would be a rook ahead which would have been a very easily won endgame for you.

34. Re3 was a mistake. If you had simply played 34. Kh2, you could have protected the pawn without the cost of risking a perpetual check.

Moves 35 to 55 were mostly poorly played. I won't list all of them, but there were many cases where you could have ended the constant checks. For example on move 38, if you had only played Rf3, the game would be quickly over. Not only does your opponent miss out on a perpetual check, but you threaten checkmate by Qxf7#. Your opponent might have played Qd7 to prevent the checkmate and protect the pawn at the same time, of which case you could play 39. g6!, piling on the pressure. If your opponent instead played Ke8, you could just capture the pawn for check and he would be in a very dangerous position.

Move 66. Ra7+ was a mistake. Better would have been 66. Ra6 followed by 67. Rxf6. Considering how long the game was, there was no excuse for a stalemate in such an easily won position.

Avatar of DrSpudnik

Why play 3. ... g6 and not then Bg7???

Avatar of turke92
Deranged wrote:

5. d3 was a mistake. The most common move in that position and the best move is c3 because it prevents the black knight from moving to d4 where it can not only threaten the queen, threaten a fork but stay in a good outpost until pushed away.

12. Qf3 was a mistake. The f3 square would have been a great place to develop your knight, and a general rule of thumb is to never move the same piece twice in the opening until both your knights and bishops have been developed.

17. d4 was a mistake. Your pawn structure was quite good and your opponent had doubled up pawns and a weak dark squared bishop. You traded a good knight for a bad bishop, got rid of his doubled up pawns and slightly ruined your own pawn structure by playing moves 17 and 18.

20. Qe2 was a mistake. This would have been a perfect opportunity to develop your knight to c3 and if he pushes it away with 20... b5 you could have played 21... Rd1, forcing him to move his queen away and then moving your own knight to safety.

By move 22 you had only just developed your knight, when you are supposed to develop both knights in the first 5 moves.

24. Bxc3 was a mistake. There is a thing called an "inbetween move" where, rather than recapturing immediately, you can make a threat, force your opponent to respond to that threat and then play what you would usually have played. In this case, 24. Qc6+ would have been best as it doesn't quite fork his rooks when his king moves and allows his rooks to double up, but it does check him, centralise your queen and defend your e4 pawn at the same time. It also allows you to play 25... Bxc3 if you want once he has responded to the check.

32. hxd5 was a mistake. When you are winning, you need to think simple. If you had just played Qxd5+, then he would have been forced to trade queens and you would be a rook ahead which would have been a very easily won endgame for you.

34. Re3 was a mistake. If you had simply played 34. Kh2, you could have protected the pawn without the cost of risking a perpetual check.

Moves 35 to 55 were mostly poorly played. I won't list all of them, but there were many cases where you could have ended the constant checks. For example on move 38, if you had only played Rf3, the game would be quickly over. Not only does your opponent miss out on a perpetual check, but you threaten checkmate by Qxf7#. Your opponent might have played Qd7 to prevent the checkmate and protect the pawn at the same time, of which case you could play 39. g6!, piling on the pressure. If your opponent instead played Ke8, you could just capture the pawn for check and he would be in a very dangerous position.

Move 66. Ra7+ was a mistake. Better would have been 66. Ra6 followed by 67. Rxf6. Considering how long the game was, there was no excuse for a stalemate in such an easily won position.


Very describing, but I am black! :D

Avatar of turke92

Bg7??? Why? Whats wrong with Nf6?

Avatar of DrSpudnik

The Knight was on f6 (to prevent mate) and then the Bishop developed. You have a hole in your position on g6, usually it gets filled with a Bishop.

Avatar of turke92

@DrSpudnik: Thanks, will look out for that in future!

Avatar of DoctorFuu

5...Bc5? is an obvious mistake: you have to move your bishop twice for no reason. 5...Bg7 was far better.

7...Nd4 has no reason to be played. His queen will move, and he will then be able to play c3 preparing to open the center with more active pieces while kicking your knight off.

8...c6 is not accurate. You need to develop to get rid of the pressure, not to open up lines with your king in the center and with holes in your kingside. Chose d6  here to develop your bishop and 0-0-0

12...Nf4? you knight will just get kicked out, and you will have lost one move (two moves actually but your opponent will have played g3... which will not be wasted if he tries to implement an f4 pawn break!)

16...b5? coukld get countered by Qe3 / d4 sequence, where you weaken both sides and he opens the center. I would have prefered b6, with the idea of either Ba6 (striking at his weak d3 pawn) or Bb7 to strenghen the center (Ba6 is better)

20...c5? Gives a pawn away for no reason (21.Qxb5+)

22...b4? is bad because it allows the white queen to get close to your exposed king AND opens lines for his rooks to come. either 22....c4 or 22...Rb8 were better.

28...Kf8?? loses the game. 28...Ke7 had to be played, where 29.Rd7+ Kf6 is not a forced winning sequence, and moreover you got your rooks connected, to be able to maybe use the weakening of his king's position for a counterattack.

31...g5?? loses again, when Qxg5+ force the exchange of queens, and you will end up in a totally lost engame, with king and pawns vs king and pawns and a rook!

from here the game is lost but your opponent played only miserable moves, so I stop analysis, since it's far from interesting to annotate blunder over blunder.

Avatar of turke92

@DoigteurFou: Thanks for pointing me to my mistakes! Wil watch out in future!