A pretty graphic demonstration of how important basic endgames concepts are at practically every level.
An annotated game. Constructive critism is very welcome

Yeah, very often players think it's easier to draw without rooks. There is a saying of: ¨All rook endings are drawn.¨ This is obviously not true, but rook endings seems to have alot of drawing potential, since the rook can be very active, and give enough compensation for a pawn.
Any good ideas how to improve in the middlegame (I got completely outplayed there)
A game I played a few days ago, with the time control 2h/40 moves and +30 minutes after move 40.
I have tried to analyse as objectivly as possible. I first annotated by myself, but after that Fritz added something. I believe that I was lost after move 28, but somehow it ended out in a drawish endgame. 20 moves later, my opponent resigned.