Nope the knight is not trapped, it will get out. You cannot do this with principles, you have to calculate.
I guess it depends on your definition of trapped. From the final position I gave, black has no way to dislodge white's bishop, nor to bring the rook to the c file, nor does Rb7 Nxd6 work, nor can the black bishop affect the situation in any way. The knight is trapped short of black wasting both material and time with the sole goal of getting it out, but black loses badly this way, so...I call it trapped.
If you would like to calculate a plausible extrication that is not losing in the process, I would definitely learn something new .
Find the best moves with reasoning.
There seem to be multiple ways to win from this position, and the knight sac is definitely the sharpest, but it wasn't the first line I pondered, it was this one:
I find this line interesting because it almost purely positional. There's no real tactical shots or threats. White simplifies down and then locks in control of the board with Rc6. Black's knight is trapped, and his bishop and rook have severely limited mobility, even after alleviating the defense of the pawn at d6 (which will be no small feat since black's king cannot reach the e file). I'd consider this a runaway for white if I could see an easy way for white's king to walk over to a5 (and that's the power of this position, is that while white's pieces are holding down black's pieces, white's king is free to walk around, while black has to extricate himself and cannot just counter with his own king...you might even be able to force black into zugzwang here), but crossing the black bishop's diagonal while white's bishop is keeping the knight trapped is thorny.
I pondered why I would see this line first, and the answer is that I am the type of player that will trade down to a pawn up endgame that is slow but crushingly certain over calculating tactics 6-8 moves deep and hoping I didn't miss a counter shot 7 moves in. If I see both, I will take the positional squeeze without a hint of real counterplay to worry about. More satisfying, and less blunders.