White played very bad in the opening and in the middlegame but black also could better!
I don't know why but I could not post your game.I tried 3 times but couldn't insert!
White played very bad in the opening and in the middlegame but black also could better!
I don't know why but I could not post your game.I tried 3 times but couldn't insert!
First off, white needs to have his game analyzed too, he made several mistakes and blunders.
4....a6?
Kingside bishop or knight move would be better.
5....f5?
mistake, I can see you don't like the e-pawn, but don't spend 3 moves for a piece sacrifice.
wait...what happened to efx6 and 7. Nb4??
11. ...h5?? e5 wouldn't have been bad.
13. Rxe5?????????? WHAT???
14...Nc2+?
Blunder, you just lost you e-pawn
16 ...Be7??
Just lost a bishop.
17 ...b5??
WHY?
20 Qb3 is one of the saddest moves I have ever seen.
JoelMC keep practising - you both will improve. Some basic rules though: don't move a piece without a reason. If your oponent makes a move he/she has an intention. Check out the intention before you respond.
Clear all the pieces off the board and try to mate your friend's king with king and queen, king and rook, king and 2 bishops, etc. then change sides. I guarantee, you will improve (this applies more to your friend).
Great cooperation of the pieces to deliver the mate - you are on your way!!
Well done Stormcrown!
You both need to play as much chess as you can and do not give up once beaten as it is the sure way of learning!
Get to play with players who are better than you are and let them bring to your attention the mistakes you made so that next time you do not repeat the same mistakes.
One more thing my friend.......you have the right attitude just to bring this game to this forum speaks a lot about you! Keep it up as you also inspire many on this site!
You can post a position or game in your 'post a comment' box. Just click on the chessboard looking icon on the far left.
P.S. Unless you have a specific question, games you win should usually go in the 'game showcase' forum.
White really needs to go over the basics. It's obvious that he/she either have no knowledge of the basic principles, or is not trying to think about them and apply them during games.
Black will do well to go over the basics as well.
The basic principles are -
* Develop your pieces - get them into the action, to posts where they do more than in their original position. After all, you can't do much if you have no fighting units on the field of battle (if they'll all stay asleep on their initial posts, they'll be slaughtered in their beds).
* Fight for control of the center - If one side has better control of the central squares of the board (primarily - d4,d5,e4,e5), his opponent will find it more difficult to move pieces around (since to mobilize forces from one side of the board to the other, you need to pass through the center.
* Watch the balance of power - If two armies have exactly the same fighting units, with the same capabilities, but one side has one more unit, I'm sure you realize that side has the advantage. So, be careful not to just give pieces to your opponent if you don't get something of equal value.
* Keep your king safe. In the opening, this often means castling early (to get your king out of the center).
There are many exceptions to these, but you have to learn the rules first so that you can break them efficiently later. I'm a firm believer in that.
So I will only concern myself with the pure basics in this post:
4.Ng1? - white needs to develop pieces, but instead does the opposite. Sends an already developed piece backwards. This also means it will take white longer to castle, which makeas it bad for king safety.
6.Nd5 - Instead of developing a new piece, moves an already developed piece another time. Notice that it leaves the e4 pawn unguarded, and therefore temporarily disturbs the balance of power.
7.Nb4 - again - non developing move. Also, black can just take the knight here, so the balance of power has been disturbed (and in black's favor).
Just so that you realize how important thoes principles are: Only a few violations, and already, if this game was played by strong players, the white player would already be lost at this point.
8.a4 - not a developing move. Notice that black's reply - 8...d6 does not violate the principles - because it opens the path for the development of the c8 bishop, which was previously closed. Sometimes the principles have to be thought about a bit.
11.Re3 - Again a non developing move
11...h5 also a strange non developing move by black.
13.Rxe5 - Greatly disturbs the balance of power in black's favor. White loses a whole rook - black loses a pawn. A rook is much more powerful. Basically, usually the piece values are thought of as: pawn - 1 point, Knight - 3, Bisop - 3, Rook - 5, Queen - 9
Later, black errs with 16...Be7 - Allows white to disturb the balance of power again - the e6 bishop was threatened, and this move does not help it. That bishop can be easily defended by Qd6, for example.
17...b5 - again - white can just take that pawn - balance of power.
19.Qh3 - again, the queen was not threatened, and white still has udeveloped pieces - develop. Black actually made enough serious violations of his own so that if you play a simple developing move - 19.Bc4 - What do you think about black's king safety? (Qf7+ is what is on white's mind, the queen will be defended by the bishop. The king will have to move, and lose the right to ever castle, be stuck in the open center forever).
20.Qb3 - Allowing black to just take the queen. The balance of power is disturbed in black's favor once again...
Both white and black, but especially white, should learn the basics a lot more. you need more order to your game
1. e4 e5 2. c4 Nc6 3. Nf3 g6 4. Ng1 a6 5. Nc3 f5 6. Nd5 fxe4 7. Nb4 Nxb4 8. a4 d6 9. Ra3 Be6 10. Rb3 a5 11. Re3 h5 12. Rxe4 Nf6 13. Rxe5 dxe5 14. Qe2 Nc2+ 15. Kd1 Na1 16. Qxe5 Be7 17. Qxe6 b5 18. cxb5 Rb8 19. Qh3 Rb6 20. Qb3 Nxb3 21. Kc2 Nxc1 22. Kxc1 Rd6 23. g3 Rxd2 24. Kb1 Rd1+ 25. Ka2 Qd2 26. Nf3 Qc2 27. Ne1 Rxe1 28. Rg1 Rd1 29. Bh3 Rd2 30. f4 Qxb2# 0-1