Xieff
I understand. I didn't get into this thread to argue, but to enlighten. I see a lot of these threads about draw rules and at times I get carried away. So I'm sorry if I came across a little strong. I'm the same as you, I normally have more time at the end of the game than my opponent, and I have been burned by that, but that's chess, right? I once gave a draw to a guy on here that played well enough to kill me, but couldn't find the killer line. I felt he had played too well to lose, but I wasn't about to resign. I offered a draw when he had less than 5 seconds left, and he accepted. But I don't expect any one else to do that, and I wouldn't accept that from my students, but there you go.
hess is chess, not time involved, but when playing a timed game then clocks are important and ppl use their time how they feel is wisest. If they cannot win then too bad for them lol. There is a penalty for sluggishness.
There is no "sluggishness" in blitz; if anything, there is "halfway reasonable" (versus "conciously haphazard to conserve time") play.
Bobby Fischer brought the time increment to chess exactly for this reason - so that the player who has achieved a won position on the board has a chance to convert his win, as opposed to essentially handing over the win to a player who chose to play fast and haphazardly in order to win on time in a lost (but not immediately lost) position, which happens all to often in sudden death blitz/bullet.
Chess.com seems to ignore this given that essentially no tournaments with a time increment (such as 5/8 or 10/5) are available, by the argument that "time increments benefit cheaters by possibly allowing them to copy engine moves to the end, which sudden-death does not".