Detailed Analysis of a 1200 game

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Avatar of Unicyclist

I played this game earlier today as black. Despite it's mistakes, it was a fantastic game with a lot of tension and a few tactical opportunities. I would appreciate help with analysis.

Generally a good game. I made a lot of dumb mistakes, and my sacs didn't lead to a forced win, but it was enough. This is a good example of what NOT to do, on both sides. 
Avatar of Unicyclist

I assume you're saying that they're ignorant and silly, and I can agree with that. I still don't really know much about the game OR annotation, so you'll have to excuse my poor communication skills.

Anything you want to mention about the actual game?

Avatar of badknight

I will not go into detail, but few quick comments about strategical error of the game:

d7 was never threatened; threat on d7 can be very easily met by d7 to d6-d5 pawn push. so the fear of attack on d7 was not realistic. similar theme, 10...Ng4 was a strategically bad move, because it moved a piece for the second time before completing development, and created a threat that can be easily met...e.g. 11. Bh4 as in the game. no wonder the follow up lead to your Knight being misplaced on the edge of the board. something like 10....Be7 would have been better.

as a general principle, you should create threats that are not easily met and/or forces weakness on the opponent camp. suggested read: learn about weak squares.

23...Rxc4 was a bad move coz it helped your opponent to repair damage to his camp. Final result is irrelevant for analysis as white had a won position that he blew in a single move blunder.

Avatar of badknight

there are reasons behind my criticism of 10...Ng4. i don't know the reason behind the move. i have to know it to make further comment. the worst reasoning would be hope chess - just pray opponent would not see the incoming fork. i assume that was not the reason the move was played. 

okay, now - whats the idea behind the move then? a move should always be a part of a bigger plan. and a bad plan is better than no plan. begginers should stop playing random moves and try to come up with some sort of a plan..and in this case it was a bad plan as the follow up shows. 

now lets have a fresh look at the night move..lets say black does not follow with f6 on the next move. white can simply defend the temporarily weak f2 square and the start pushing pawns h3-g4-g5 etc gaining tempo on the knight, and the knight has nothing to do but to retreat on f6 and being chased away further.