Fun KG game

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ivan2908

hello. Here is my KG game. 15 minutes + 1 second per move. My opponent disconnected from server one move before checkmate :O

What could've been done better here ? Any advice highly appreciated.

 

Thanks,

Ivan

dmeng

What jumps out at me is that 5. Ng5 was a mistake (I think the usual move is 5. Ne5). I also find 16. ...Qxg5 an error as well (Your knight was truly hanging, White has everything under control after Nxb4.)

davidetal

Great fun. Always great to see tactical wizardry win the day.

However, 16...Nf6, rather than ...Qxg5??, would have brought the party to an end. The attack comes to an end, and with a N and R hanging, White would lose material.

Still, 6. Nxf7 does rip Black's K open, and is worth a go in time-limited game.