If its from another site, why didnt you post it there?
How did I do
I did that too and i tried a few times but i did something wrong so i dont know, but its like it never appeared. so i could never get any response for anyone so i tried this site instead and i suppose someone replied so it works

I did that too and i tried a few times but i did something wrong so i dont know, but its like it never appeared. so i could never get any response for anyone so i tried this site instead and i suppose someone replied so it works
There ya go!

Joined 36 minutes ago, the first thing he does is he comes to the forums and posts a game with ridiculous commentary. Had a nice laugh going through your annotations though.
"and here the game says i lost- but i think i played well" - This is gold.

The basics of each phase of the game
Opening:
Follow the Opening principles:
1. Control the center squares – d4-e4-d5-e5
2. Develop your minor pieces toward the center – piece activity is the key
Ø Complete your development before moving a piece twice or starting an attack.
Ø Move pieces not pawns.
3. Castle
4. Connect your rooks
Ø By move 12, you should have connected your Rooks, or be about to do so.
Middle game:
When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.
1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)
2. Look for weak pawns, and or weak squares.
Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.
Ø Knights are excellent pieces on weak squares.
Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better
End game:
Start with the basics:
1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K
2. Learn Opposition, and Key Squares
3. Learn basic King and Pawn endings
Pre Move Checklist
1. Make sure all your pieces are safe.
2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.
3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.
5. After each move by your opponent, ask yourself: "What is my opponent trying to do?"
What To Study?
One thing that can be very valuable is studying chess miniatures, that is, games that end in less than 25 moves. These combine several items in one. Virtually every game features tactics, sometimes beautiful tactics, and you can see the moves that lead up to the tactics, a very valuable thing. Because the games are short, you can study more of them quickly, and you thus get more experience learning opening and middlegame plans. It’s also fun. Fun is good.
The basics of each phase of the game
Opening:
Follow the Opening principles:
1. Control the center squares – d4-e4-d5-e5
2. Develop your minor pieces toward the center – piece activity is the key
Ø Complete your development before moving a piece twice or starting an attack.
Ø Move pieces not pawns.
3. Castle
4. Connect your rooks
Ø By move 12, you should have connected your Rooks, or be about to do so.
Middle game:
When you have completed the Opening Principles, you are now at the middle game. Now you need to formulate a middle game plan. The middle game is a very complicated part of a chess game. A simple way to develop a middle game plan is to perform the following steps.
1. Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)
2. Look for weak pawns, and or weak squares.
Ø Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.
Ø Knights are excellent pieces on weak squares.
Ø When deciding on weak squares, and weak Pawns to attack, the closer to the center the better
End game:
Start with the basics:
1. Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K
2. Learn Opposition, and Key Squares
3. Learn basic King and Pawn endings
Pre Move Checklist
1. Make sure all your pieces are safe.
2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.
3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.
4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.
5. After each move by your opponent, ask yourself: "What is my opponent trying to do?"
What To Study?
One thing that can be very valuable is studying chess miniatures, that is, games that end in less than 25 moves. These combine several items in one. Virtually every game features tactics, sometimes beautiful tactics, and you can see the moves that lead up to the tactics, a very valuable thing. Because the games are short, you can study more of them quickly, and you thus get more experience learning opening and middlegame plans. It’s also fun. Fun is good.
thanks but it seems like a lot at once but ill try to think about those things during the game, but i might have to have this checklist up. it sounds pretty difficult to memorize
Joined 36 minutes ago, the first thing he does is he comes to the forums and posts a game with ridiculous commentary. Had a nice laugh going through your annotations though.
"and here the game says i lost- but i think i played well" - This is gold.
well i didnt neceseraliy join this site to play game just to see if i could get some response i couldnt get on the other. was actually worried it was somethin g with my computer but i see it works. also does your comment mean i misinterpreted the position? because it is a great help if you then say how else i should thouht about things or other plans because it is not easy in my mind
Sorry some people here are jerks. Many are not, don't get discouraged.
Let me give you one easy thing that you can learn: EVERY MOVE that you make in the beginning of a game should be to develop a piece (a knight or bishop), or allow you to develop a piece (i.e. your bishop) and then you should castle. Sure, there are advanced ideas like the Sicilian defense, but its just a great idea for beginners to focus on developing above all else. That will prevent moves like 3. ... a5, which was just a really bad move, and 4. ... a4 which was worse.
There is your takeaway -- develop, develop, develop.


With a3 or Bd2. Don't trade bishops for knights unless the bishop is clearly worse or it is part of a plan, like on move 7. Move 11, try not to play moves that weaken your kingside. Play moves that follow your plan, and make sure to finish developing early. Lastly, other than that blunder wit your queen, you played well.

I like your confidence.

First step is understanding what happened at the end of the game. The position is not checkmate. If you are unsure about that, there is no point in studying anything else, find a beginner's tutorial and learn what checkmate is.
Either you did not post the whole game, or you lost due to time. If you lost due to time, that's hard to give useful coaching about - just play lots of games and remember to keep your eye on the clock. figure out what kinds of situations make you hesitate and burn time, and try to get faster at those.
But don't sweat that yet; you've got lots of other things to worry about. It's good that you're making plans (e.g., setting a goal of advancing your A pawn) but some of your plans are very misguided. That's normal for beginners, don't let it discourage you. Focus on tactics, you wont' be able to choose the best plans until you can recognize a plan that's doomed to failure. As an example of a very simple tactic you missed, look at move 29. TAKE THE ROOK! After that, White will be helpless. Yes, you're sacrificing a bishop, but not only is that a winning exchange for you, you don't need your bishop. Between your queen, your rook, and that advanced pawn, you can smash White fairly quickly.
Hi this was my first game on another site. In the game I thought I stood well, but I got checkmated somehow at the end or i lost.
I try to post my game with commentary to make more sense. I'm rated about 900 in the other site
I appreciate helpful and critical comments