
How do you sleep?
As you can see, the "winner" of this bullet game has 48 seconds left. So he made these 9 moves in 12 seconds. Absolutely disgusting.
i hate bullet as well. an 800 rated player could beat a 1777 rated player in bullet. it's just a chase for high ratings. i wish i could trap my opponent into having an epic battle for centre control. however that is never the case. just 4 move mates.
another thing that annoys me is that you have your pieces developed and centre control and some options for attacking yet your opponent wins just because he knows you can't see the mate in the time allowed.
i hate bullet as well. an 800 rated player could beat a 1777 rated player in bullet.
Maybe if the 1700 stopped caring because he won 99 games in a row, maybe the 800 could get lucky and win 1 out of 100, sure.
Stuff like the OP isn't memorized. When you're experienced enough you see patterns automatically. You're aware of many of the 1 and 2 move threats (I say many, but sometimes all of them). You're also aware of which moves defend against those threats.
You set up visual cues for these defensive moves. If you see ____ defensive move then you forget about the threat and immediately make a stock improvement move (like developing a piece, strengthening the center, creating the possibility for new threats etc), otherwise you'll execute the threat. This is totally different from an 800 making random moves and hoping somehow something good happens for them.
Some people memorize a lot of traps. A teen I coached on our high school chess team memorized them like crazy without studying overall chess principles - until his Senior year when he realized that traps alone were resulting in 2 wins, 3 losses or worse in most OTB tournaments.
Of course, these were 30 min games, so opponents had time to see or otherwise avoid the traps.
9 moved in 12 seconds is HIS 12 seconds. In my recent 112-move live rapid 15/10 game, I had less than 10 seconds on my clock a couple times around moves 65 or so and I thought on my opponent's time and quickly built the time back to 30 seconds so I at least a few thoughts could be made if an unexpected move was made. I ended up with a few minutes on my clock. My opponent may have felt pressured to move fast so I couldn't spend time thinking and made two blunders in a few moves when I was down a pawn in time trouble that won me the game.
The whole game had to have been pretty wacky.
Black has seven developments, white just two.
I cannot see how white's bishop, black's rook and black's knight (d7) got to where they are without an earlier Bxf7# having been missed.