How not to get curb stomped.

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Proflo85

https://www.chess.com/analysis-board-editor?diagram_id=3320929
My best friend really kicked my butt in this game. It was quite a frustrating defeat. I couldn't even develop my pieces because he was aggressively on me like a pit bull on a porkchop. I guess moving my bishop exposing my king was probably my first mistake. But after that I just felt like he was so aggressive I couldn't figure out what was the best move. I felt like I was doomed from the beginning. And he hadn't even developed his other pieces. If he plays like this again how could I put the hurt on him?

urk
I'll comment on it if you can post the game properly.
Proflo85

I don't know how. New to chess.com

Proflo85

Could you please explain to me how. First post as well.

urk
You gotta get the pgn in there.
But I'm only on a cellphone and can't do that or much of anything.
Proflo85

In the comment box? I am also on a phone. I don't own a computer only a phone and kindle.

Diakonia

Curb stomped?

Proflo85

 

Proflo85

I think that's just the image dang it!

Diakonia
Proflo85

Thank you!

Diakonia
Proflo85 wrote:

Thank you!

My pleasure, and glad to help!

urk
Seriously?
You guys sure like moving your kings around.

Can you narrow it down so I don't have to critique every move?
Diakonia

The basics of each phase of the game

 

Opening:

Follow the Opening principles:

1.      Control the center squares – d4-e4-d5-e5

2.      Develop your minor pieces toward the center – piece activity is the key

Ø  Complete your development before moving a piece twice or starting an attack.

Ø  Move pieces not pawns.

3.      Castle

4.      Connect your rooks

Ø    By move 12, you should have connected your Rooks, or be about to do so.

 

Middle game:

When you have completed the Opening Principles, you are now at the middle game.  Now you need to formulate a middle game plan.  The middle game is a very complicated part of a chess game.  A simple way to develop a middle game plan is to perform the following steps.

1.      Scan your opponents 5th, and 6th ranks (3rd, and 4th if your black)

2.      Look for weak pawns, and or weak squares.

Ø  Weak pawns and squares are Pawns, and squares that cannot be defended by another Pawn.

Ø  Knights are excellent pieces on weak squares.

Ø  When deciding on weak squares, and weak Pawns to attack, the closer to the center the better

 

End game:

Start with the basics:

1.      Learn basic mates – KQ vs. K, KR vs. K, KRR vs. K

2.      Learn Opposition, and Key Squares

3.      Learn basic King and Pawn endings

 

 

 

Pre Move Checklist

 

1. Make sure all your pieces are safe.

2. Look for forcing moves: Checks, captures, threats. You want to look at ALL forcing moves (even the bad ones) this will force you look at, and see the entire board.

3. If there are no forcing moves, you then want to remove any of your opponent’s pieces from your side of the board.

4. If your opponent doesn’t have any of his pieces on your side of the board, then you want to improve the position of your least active piece.

 

5. After each move by your opponent, ask yourself: "What is my opponent trying to do?"

Proflo85

I guess from when his queen put me in check. From there I felt pretty fizzled.

gerrald_sull

wow this game is strong

urk
4....Nc6 blocks the check, protects your bishop, AND allows you to castle in the future.
Three functions!
gerrald_sull

i love a good curbstomping.

urk
Gerrald, can you confine your unwitty trolling to your own unfunny topics?
Thank you.
gerrald_sull
urk wrote:
Gerrald, can you confine your unwitty trolling to your own unfunny topics?
Thank you.

no