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Logical Chess: Move by Move

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KevinOSh

The following master games are featured in the book Logical Chess: Move by Move by the late Irving Chernev who was a NM strength chess player.

This is a classic book that was written in 1957. It is sometimes described as a beginner's book but the publishers categorize it as for club players, and I agree that there is plenty in this book for intermediate level players.

James Stripes wrote this review of the book https://chessskill.blogspot.com/2013/01/logical-chess-book-review.html where he concluded "Chernev's Logical Chess: Move by Move must be read critically. The process of studying the book thoroughly, both absorbing its lessons and challenging its faults, should be beneficial to any club player wishing to improve. I heartily recommend this book to advanced beginners who understand rudimentary tactics, as well as to players up to and including my current strength (strong A Class)."

It is in this critical spirit that we will be studying the game.

The full collection of games from the book can be found on chessgames.com here: https://www.chessgames.com/perl/chesscollection?cid=1033042

I think a more accurate title for this book would be "Principled Chess". It is not logical in the sense of having a formula that will tell you exactly which move to play. It is a collection of games that are analysed from the point of view of whether they conform to the classic chess principles.

In this series of posts, I am checking the advice in the book against the analysis engine which of course was not available at the time the book was written. The analysis engine does not rate moves according to principles, it is just a complex calculation that produces a number that says how many centi-pawns better White is or Black is. So this is a very different perspective and at times this clashes with the ideas in the book as we shall see. 

Onto the first game:

Game 1: Theodor von Scheve - Richard Teichmann

Berlin 1907,

Giuoco Piano, closed variation

 

Game starts with the Giuoco Piano main line: 1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.c3

The main drawback of 4.c3 is it prevents the Knight moving to c3.

The main advantage is it prepares for the move d4.

The Giuoco Piano game enters the closed variation after

4...Qe7

On this move Chernev comments:

"Very good! Black develops a piece while parrying the threat. If White persists in playing 5 d4, the continuation 5...exd4 6 cxd4 Qxe4+ wins a pawn. The capture with check gives White no time to recover the pawn, and an extra pawn, everything else being equal, is enough to win the game."

However this commentary is, at best, incomplete. Let's look at the scenario of White playing 5.d4 after Qe7 and Black responding with 5...exd4

White can simply castle here. What does Black do next? If Qxe4 Black wins the pawn but then White can play Re1

The Queen is pinned and so Black will lose the Queen on the next move.

A better move for Black to play is 4...Nf6

4...Qe7 is not played nearly as often as 4...Nf6 today because the statistics show that it loses 48% of the time. See the opening explorer here for details: https://www.chess.com/explorer?moveList=e4+e5+Nf3+Nc6+Bc4+Bc5+c3&ply=7&origMoves=e4+e5  

In fact 4...Qe7 has not been played at the top level since Smyslov played it against Sax in 1975 (the game was a draw).

Both the advice in the book and the engine's move classification fail to teach the best move here. 4...Qe7 is classed as a book move but it is known to be inferior to 4...Nf6 so the important lesson not all book moves should be considered equal, or even good.

You can learn something about which book moves are better by looking at how the evaluations change when the moves are played, e.g. after 4...Qe7 it changes from +0.20 to +0.76 meaning White is about half a pawn better off after Black plays the move. If 4...Nf6 is played instead the evaluation stays at +0.20.

In this game, White castles on move 5. According to the analysis engine it is very slightly better for White to play d4 on move 5, before castling (+0.76 vs +0.73)

7. a4 is the best move according to the analysis engine however Chernev criticizes the move for violating the principle "Develop all your pieces before starting any combinations".

7...a6 is the best response to a4.

8. a5 is the first move that the analysis engine rates significantly worse than the best move (+0.23 vs +0.71 for d5). Here White is playing hope chess and hoping Black will capture with Bxa5 (a mistake), allowing 9.d5 Nd8 10. Rxa5

8...Ba7 is rated as good by the engine. The best move is Nxa5. Chernev fails to mention that Nxa5 would have been better. Here's what the board would look like:

 

White cannot capture the knight without losing his rook, and White bishop is under attack. If Rxa5 Bxa5 then White can play Qa5+, but then Black can reply with b5 and the board looks like this:

 

Back to the game as it happened:

9. h3 is ridiculed as a coffee-house move by Chernev. The engine rates it as excellent (+0.60) but not the best (9.Re1 +1.40 or 9. d5 +0.91).

There was an article written by Dan Heisman many years ago discussing the differences between Chernev and Rybka engine in this game: https://web.archive.org/web/20140627132019/http://www.chesscafe.com/text/heisman118.pdf

Chernev quotes Tarrasch: "You should never, unless of necessity or to gain an advantage, move the pawns in front of the castled king"

And Alekhine: "Always try to keep the three pawns in front of your castled king on their original squares as long as possible."

Now who is right, Chernev or the engine? Let's look at what would have happened if the move that h3 was played to prevent actually happened. Say White played Re1 and Black responds Bg4:

Which side is better here? Black or White?

White is not in big trouble here, because White can even lose both Knight and Queen and still be okay. If 10.Bg5 Qxg5 11. Nxg5 Bxd1 12.Rxd1 the board looks like this

White is still doing okay here. And 10.Bg5 is not even the best because 10.d5 creates bigger problems for Black. So unless there is some other advantage to the h3 move besides stopping Black from playing Bg4, then h3 is a bad move as Chernev says.
 

9...Nf6 is the best move and conforms to the principle "Develop a threat whenever possible"

10.dxe5 is an inaccuracy (the Best move is Re1). The reason why capturing here is not so good is the rule "Open lines are to the advantage of the player whose development is superior."

10...Nxe5 is best. It would be an inaccuracy to capture with the pawn. Capturing with the knight also attacks the bishop on c4.

11. Nxe5 is the first move that the engine considers a mistake. Chernev agrees because it sacrifices the defender of White's castled king. Tarrasch said: "A knight at f3 [f6 for Black] is the best defence of a castled position on the kingside."

What could White have played instead? The engine recommends sacrificing the bishop and playing Re1. The reason is White can then play Qa4+, simultaneously attacking the King and the Knight on c4.

11...Qxe5. Despite Teichmann's nickname "Richard the 5th" for almost always finishing 5th in tournaments, we can see he is a superior player to von Scheve. This is again the best move and the engine rates the position as -1.60. The Black Queen now dominates the center of the board.

12. Nd2 protects the e4 pawn but is another mistake. Should have played Qf3 instead which both protects the e4 pawn and the h3 pawn, and creates some counter-play.

12...bxh3! Teichmann smells a checkmate combination. White's next move 13. gxh3 is forced.

13...Qg3+! White's f pawn is pinned and cannot do anything. The King is forced to move 14.Kh1

14...Qxh3+ takes the pawn and forces 15.Kg1

15...Ng4 setting up a possible Qh2#

16.Nf3 to prevent Qh2#

16...Qg3+ is considered to be a mistake by the engine, which says 0-0-0 is best here.

17.Kh1 is forced

17...Bxf2 is considered excellent by the engine which thinks of Qh3+ as best. Nevertheless the move was good enough to prompt White to resign here.

Chernev says "Black's threat was 18...Qh3+ 19.Nh2 Qxh2#. As 18. Rxf2 runs into 18...Nxf2#, there was no escape.

However the engine says the game was still in play because White could have attacked the King with his bishop. Black could not capture the bishop because of 19.Qd5+. So the game could have continued something like 18. Bxf7+ Ke7 19. Bg5+ Kf8 20. Bf4 Qxf4 21. Bh5 Nf6 22. Rxf2 Nxh5
23. Qd5 g6 24. Qxb7 Re8 25. Qxc7 Ng3+ 26. Kg1 Nxe4 27. Re2 Qg4+ 28. Rg2 Qc8 29.
Qb6 Qc5+ 30. Nd4 Kg7 31. Qxc5 dxc5

Now let's review again. White was slightly winning up until move 9. Capturing the pawn on move 10 was an inaccuracy that gave Black a slight advantage, but it was White's mistake on move 11 that gave Black a significant advantage.

If White had played 11.Re1 instead he would have stayed level, and after 11..Nc4 12.Qa4+ Nd7 13. Qxc4 the game would have been exactly level.

Pallabi video: https://www.youtube.com/watch?v=MKgWlT7XIjE

KevinOSh
Game 2 - Eugene Liubarsky - Victor Ivanovich Soultanbeieff
Liege 1928
Giuoco Piano, Closed, Center Holding Variation

https://www.chess.com/openings/Giuoco-Piano-Game-Closed-Center-Holding-Variation-6.O-O-Nf6

Soultanbéieff was a Belgian chess master. He was made a national master in 1931, three years after this beautiful demonstration of how to play highly accurate and attacking chess. His other famous demolition job is a Sicilian Scheveningen game against Borodin in 1943, which is found here: https://www.chessgames.com/perl/chessgame?gid=1288488

The engine reports a mediocre 58.2% accuracy for White, and a near perfect 99.3% accuracy for Black.

The idea behind 3.c3 is to prepare for and support d4.

Black anticipates the d4 attack on his bishop with the defensive move 4...Bb6.

The engine considers 4...Nf6 to be 0.42 better than the 4...Bb6 retreat, and 9...c3 to be 0.09 better than 9...h3, otherwise Black played a perfect game.

7.d5 has the benefit of attacking the Knight on c6. The engine considers it the best move but it has some drawbacks:

1. The d-pawn blocks the bishop on c4 from moving back along the a2-g8 diagonal
2. The Black bishop on b6 now has an opening diagonal targeting the f2 pawn
3. The Queenside pieces are ready to be developed but this is delayed by this pawn move

The engine's alternative to 7.d5 is b4. However Chernev's principle here is: In the opening, move only those pawns that help develop the pieces.

Black's knight retreat 7...Ng8 looks very passive so let's look at the obvious alternative move 7...Na5 which attacks the White bishop. How would White most likely respond? With Bd3. The Black knight now has no safe squares to move to, and White can attack it with b4. So if 7...Na5 8.Bd3 0-0 9.b4 the board would look like this and Black would be about to lose a piece:

Now back to the game as it happened.

White's move 8.Bd3 (+0.88) defends the e4 pawn, and is a strong move, but it goes against the opening principles, including: Do not move the same piece twice in the opening

White could be developing another piece here such as 8.Nd2 (+0.93) which also defends the e4 pawn. Qe2 also defends the e4 pawn and follows the opening principles, however the engine calculates Qe2 as inferior to both Nd2 and Bd3.

8...d3 strengthens the pawn centre as well as opening a path for the bishop on c8. It is the best move.

White move 9.h3 (+0.52) is questionable. It is played to prevent 9...Bg4 which would pin the knight. But it weakens the defenses around the King and the h4 square becomes a very good target for Black to move a piece to.

When Black plays 9...h6 it sends a signal that his next move may be g5, beginning a pawn advance on White's kingside. In the book Chernev argues that although this violates the same principle that he censured White h3 move for, this move is justified because Black's king is not castled and the move is part of a strong plan, not just an attempt to prevent a single opponent move.

10. Qe2 is slightly inferior to 10.Nbd2 but is still rated as excellent by the engine.

10...g4 just as Black's previous move hinted.

11.Nh2 is played to stop or slow down Black's pawn advances. The engine instead recommends the alternative of starting a Queenside counter-attack with a4.

11...g4! White's attempt to stop the pawn advance failed because Black is not afraid to lose a pawn here.

12. hxg4 as it is a take or be taken scenario, White might as well capture first here.

12...Rg8 develops the Rook and adds a 3rd attacker onto the g4 pawn (along with the bishop and knight)

White's first blunder is the wild pawn capture 13.Bxh6. Chernev stresses: Do not grab pawns at the expense of development or position.

The correct move for White here was 13.Be3 to neutralize the pressure of Black's bishop on b6.

The board would have looked like this:

14.Be3 so White gets to the correct square, but it is a move late.

14...Nh2 captures the White knight.

White second blunder is capturing the Knight with the King on move 15, because Black can play Qh4+

It is understandable why the King took the Knight on move 15, as the Knight was threatening to capture White's rook. However the rook is not currently very valuable as it is not doing anything. The bigger threat is the threat of checkmate.

On move 15 the engine recommends 15.Bxb6 instead, he would still be -6.87 but that is a lot better than -27.8

16.Qh3 the pawn is pinned so the Queen is safe on h3. White resigns.

Principles learned from this game (from Pallabi):

1. Occupy the centre with pawns.
2. Develop your pieces towards the centre.
3. Castle as early as possible.
4. Do not develop your Queen early in the opening.
5. Don't just move pawns. Move pieces!
6. In the opening, move only those pawns that help develop the pieces.
7. Do not move the same piece twice in the opening.
8. Do not push pawns in front of your castled King.
9. Do not grab pawns at the expense of development or position. 

Pallabi video: https://www.youtube.com/watch?v=eGJIqhQMcRU&t=0s

KevinOSh

Shame on chess.com for not previously having any of Edgar Colle's games in their database. This one is now added here. His opponent Delvaux played badly, but the game is instructive nevertheless.

Game 3: Edgar Colle vs Jules Joseph Ghislain Delvaux
"Colle Come Home"
Ghent (1929), Ghent BEL
Colle System (D05)  ·  1-0

There is a guy on lichess with the username photographyandchess who has previously written up some of the games from this book. Game 3 is here and includes commentary from the book: https://lichess.org/study/6wSV9GQo

Edgar(d) Colle was born in Ghent, Belgium. He won the Belgian championship in 1922, 1924 and 1926-1929. His international breakthrough was in Scheveningen 1923 ahead of, among others, Euwe. In 1924, he came third in the unofficial Paris Olympiad.

In 1926, Colle enjoyed perhaps his best year. He won in Amsterdam (ahead of Tartakower and Euwe) and in Merano (ahead of Spielmann, Tartakower, and Yates).

After the book moves, 5...Nc3 is slightly worse for Black than 5...Bd6 (+0.13 vs -0.01). Moving the bishop out allows Kingside castling.

6. 0-0 is slightly better than 6. Nbd2 which is rated as excellent

6...Be7 is a little passive, the best move is Bd6, but Be7 is still rated as excellent

The first inaccuracy, played by Delvaux, is 7...c4

Chernev comments "This is the sort of move instinctively made by a beginner. Its purpose is to chase off an annoying piece from its favourable post. The move is weak because it releases the pressure on White's centre.

Counterplay in the centre is the best means of opposing a kingside attack and to secure counterplay, the pawn position must be kept fluid."

Rather than pushing the c-pawn, Black's best move is simply to castle short (+0.01 vs +1.09)

The next few moves are all best moves. On move 10...0-0 is basically as good as 10...Bb7 (0.01 worse to be precise). Chernev's comments on 10...0-0 conclude with:

"Black would do better to try for counterplay by 10...Qc7 followed by 11...Bb7 and 12...Rd8."

However the engine says 10...Qc7 is an inaccuracy, because White can respond by capturing the knight 11.Nxf6+ and after 11...Bxf6 White can play the pin fork 12.d5 forcing 12...exd5 after which White has two great moves available: 13.Re1+ and 13.Qxe5. Because Black's Queen is on c7 it cannot defend against 13.Qxe5

Now if Black had played 10.Bb7 instead and the same few moves 11..Nxf6+ 12.Bxf6 d5 follow, instead of having to capture with exd5 Black can capture with the Queen and the board would look like this:

The position is equal for both sides, and after a Queen trade and 14.Re1+ Be7 the board position would remain equal

In the Pallabi video she suggests Black plays 10...Nd5 instead to centralize the knight.

This gives Black good counterattacking options but the engine rates 10...Nd5 as merely good. What is the disadvantage here? If White goes for a Kingside attack with his knight, Black could be forced to weaken the pawn structure in front of the King to defend the h7 square:

If the Black knight was still on f6 then the h7 square would be already defended and there would be no need to play 12...g6

Back to the game as it happened.

The first real mistake is 12...h6. The engine recommends g6 instead (White would still be winning but Black would be a full two pawns of value better off +1.15 vs +3.15)

14...g6 is also inferior to 14...Re8 however the big mistake according to the engine is 15...fxe6

Chernev does not agree. He comments "Black must accept the sacrifice or lose rook and pawn for the knight". The engine recommends 15....Nxd4 instead, creating a discovered attack on the White Queen. If that move were played, both players lose their Queen on move 16!

The only blunder in the game is 21...Bxh6 because it allows mate in one. Had Delvaux played e5 instead he would still be in bad shape (+10.7) but at least managed to keep the game going a while longer.

The engine rates Colle as 99.3% accurate and Delvaux only 47% accurate.

Principles learned from this game (from Pallabi):

1. Occupy the centre with pawns
2. Develop your pieces toward the centre
3. Castle as early as possible
4. Develop with a threat
5. Counterplay in the centre is the best means of opposing a kingside attack and to secure counterplay, the pawn position must be kept fluid.

Video by chess school: https://www.youtube.com/watch?v=PXKPPSsCOKI

Pallabi video: https://www.youtube.com/watch?v=Ug0XSu9bZGY

KevinOSh

Game 4: Joseph Henry Blackburne vs Blanchard
London (1891), London ENG
King's Gambit: Declined. Classical Variation (C30)  ·  1-0

Joseph Henry Blackburne was born in Chorlton, Manchester. He came to be known as "The Black Death". He enjoyed a great deal of success giving blindfold and simultaneous exhibitions. Tournament highlights include first place with Wilhelm Steinitz at Vienna 1873, first at London 1876, and first at Berlin 1881 ahead of Johannes Zukertort.

https://www.chessgames.com/perl/chessgame?gid=1080052

https://www.chess.com/games/view/15766583

In this following game Blackburne was playing this along with seven other games while blindfolded

 

 
Chernev says 2...Bc5 is probably the safest way to decline the King's Gambit.
  • Bishop controls excellent diagonal
  • Bishop supplements the pawn's attack on d4 and prevents White playing d4
  • Makes it more difficult for White to castle

It is this Bc5 move that begins the King's Gambit Declined Classical Variation

3.Nf3 is slightly better than the 3.Nc3 that was played and Chernev explains "Blackburne was trying to lure his opponent into playing 3...Bxg1 4.Rxg1 Qh4+ 5. g3 Qxh2, when 6. Rg2 followed by 7. fxe5 gives White a fine game"
 
The first few moves are very strong, and 5...Bb4 is the first inaccuracy. Chernev comments "It would have been sounder strategy to retreat to e7 instead, where the bishop is invaluable for defence." The engine prefers the more aggressive 5...Nxd4 and considers Be7 to be even worse than Bb4.
 
The first blunder is by Blanchard 12...0-0. The engine recommends Na5 here. Chernev comments "Walking right into the teeth of the storm! Before making a move that suggests itself so readily, Black might have asked himself, "How can I exploit White's one weakness, the doubled pawns on the c-file?"
 
White sacrifices the bishop on move 13. In return:
  • He has 2 pawns in tangible assets
  • Queen is powerfully placed in enemy territory
  • Black King's pawn defense is now very weakened

For Black, capturing the bishop on move 13 is the most natural move. However, the engine calls it and inaccuracy and instead recommends Nf5.

14...Ng6 is another inaccuracy, with Nf5 being better according to the engine. In the book Chernov considers the Nf5, Bf5 and f5 alternatives.

15...Re8 is a blunder because it allows mate in three. But the alternatives aren't great either and the best move is to capture the knight with Black's Queen, 15...Qxg5, sacrificing it in the process.

Principles learned from this game (from Pallabi):

1. Occupy the centre with pawns
2. Develop your pieces toward the centre
3. Castle as early as possible
4. Develop Bishops on open diagonals
5. Do not neglect piece development
6. Seize any open files - control them with Rooks or Queens
7. Develop pieces where they enjoy maximum mobility
8. Direct your efforts in weakening the enemy position, cramping the movement of his pieces

Pallabi video: https://www.youtube.com/watch?v=14bJqexXCUY

KevinOSh

Game 5: Ruger vs Hans Julius Gebhard
Dresden (1915)
Italian Game: Classical Variation. Greco Gambit Traditional Line (C54)  ·  1-0

https://www.chessgames.com/perl/chessgame?gid=1242910

https://lichess.org/study/Of81fG99

Move 7...0-0 is good but not the best. Black should have played 7...Nxe4 here. Chernov quotes Pilsbury: "Castle because you want to or because you must, but not because you can."

Move 8. d5 is good but inferior to 8. Bg5.

8...Ne7 is an inaccuracy because Black's other Knight can capture the e4 pawn safely as White's Knight on c3 is unable to move due to the pin. Engine rates Ne7 as +1.05 and Nxe4 as exactly even 0.00.

Chernov may not have seen Nxe4, as he wrote Ne7 is "as good as there is."

Regarding move 9...Ne4, Chernov says "retreating to e8 does not look attractive, so Black plays to exchange knights." Most humans would agree that a Knight to e8 retreat is unattractive, however the computer engine says Ne8 is the best move for Black (+0.93 instead of +2.00). 

10. Qc2 is the best move because it protects the White Knight and attacks the Black Knight.

10...Nxc3 is also the best move

11.bxc3 gains a tempo and is best

11...Bc5 retreat is best

Principles learned from this game (from Pallabi):

1. Occupy the centre with pawns
2. Develop your pieces toward the centre
3. Castle as early as possible
4. Do not keep your pieces stranded on the side of the board
5. Do not neglect piece development
6. Keep your pieces active
7. Do not keep your pieces in positions where they restrict other pieces' movements

Pallabi video: https://www.youtube.com/watch?v=mueX0mBLBcI

KevinOSh

There is a library collection of the games in the book here: https://www.chess.com/library/collections/logical-chess-move-by-move-2UbjxMSoQ

 

KevinOSh
Game 6 - Zeissl - Walthoffen,
Vienna 1899

Ruy López Opening: Jaenisch, Schönemann Attack

 

The last book move is 4.d4, but 4...fxe4 is also well known the best move so I would have thought this should also be a book move.

The first questionable move is the pawn grab 5.Nxe5. Chernev says "A safer continuation is 5. Bxc6 dxc4 6.Nxe5" and this is also what the engine calculates to be best.

Zeissl's retreat 7.Bc4 is a mistake at a depth of 18 but excellent at at depth of 30.

Surprisingly, Nc3 is the best move according to the engine. Why? Because 7...cxb4 8.Nxe4 equalizes for White.

Chernev recommends the more principled Be2 here: "e2 is more consistent with the requirements of the position. White has lost the services of his King's knight, and the bishop might help the defence of the kingside."

In other words, the e2 square is the most versatile position for the bishop to be on, with attacking options on both sides of the board.

The engine calculates Be2 to be an inaccuracy: inferior to both Nc3 and Bc4.

Chernev says 8.Nc3 is the best way to get out of check, but the engine disagrees, stating Bd2 as the best way out of check.

8...Qxe5 is best

9. O-O is an interesting moment of study because the advice goes against the usual beginner advice to castle as soon as possible. Chernev gives vague criticism:

"Plausible - and bad! It was more discreet to conceal his intentions, develop the queenside pieces, and castle later, perhaps on the queenside."

The stockfish engine calculates the kingside castle as an inaccuracy, but calculate the best move to be Bxg8!

9...d5 is best.

10. Bb3 is considered inferior to Be2 by Chernev, but the engine rates it as the best move.

10...Nf6 is best.

Chernev does not consider 11. Be3 to be a mistake, only commenting "Partly to prevent Black from playing 11...Bc5, partly to dislodge the centralised queen by 12 Bb4 or 12 Qd4". The engine calculates Be3 as a mistake, and the best move as Ne2.

11...Bd6 is best.

12.g3 is "the only possible defence" and the engine agrees that it is best.

12...Bg4! is best.

13.Qd2 is "as good as there is". The engine agrees that it is good, but does not think it is excellent or the best. It considers the best move to be f4, with the line 13...exf3 (en passant), 14.Qd4 h5 15. Rae1

13...Bf3 is best.

14.Bf4 is a blunder according to Stockfish.

Chernev comments "Hoping for a line such as 14...Qe7 15 Bxd6 Qxd6 16.Qf4, when an exchange or two might ease his difficulties. After this move, Black has a forced mate in a few moves."

It is actually mate in 9, not so easy for the average chess player to spot.

14...Qf5! is best and moves to -M8.

15.Nd1 is "the only possible chance to defend" according to Chernev, but move the advances to -M4.

The Queen sacrifice Qxd5 is -M7 and the best move according to stockfish, however it would not change the result of the game.

All the following moves are best:

15...Qh3 threatening instant mate.

16.Ne3 defending the critical square

16...Ng4 threatening mate at h2

17.Rfc1

17...Qxh2+

0-1

Principles learned from this game (from Pallabi):

1. Occupy the centre with pawns
2. Develop your pieces toward the centre
3. Castle as early as possible. Have enough defenders by your castled King.
4. Whenever possible, develop with a threat
5. Do not neglect piece development and start premature attacks
6. As Steinitz said "A pawn is worth a little trouble", so do not neglect pawn capture
7. Occupy weak squares or holes in enemy's position with your pieces

Pallabi video: https://www.youtube.com/watch?v=jbRR8CX-_eI

Rat1960

My notes on this game are:
4. d4 ( 4.d3 )
7. Bc4 ( 7. Be2 Qa5+ 8. Bd2 Qxe5 9. Bc3 Qg5 )
+++ === +++

8. Nc3
8. Bd2
Well the engine sees Bc3 and hitting thru to [g7]
I don't much like Nc3 as where is the knight going next?
8. Nd2 (coz it is another move) Qxe 9. BxN RxB 10. Nc4 ( a future and tempo on queen )

9. 0-0, well I agree with Chernev.
How about 9. g3 making Bf4 a tempo move.

9. BxN (variant) yeah I thought about that in my 8. Nd2 variant.

10. Bb3 ( me too )
I guess Chernev sees diagonal d1-h5 as better than breaking through the centre
where the a2-g8 diagonal gets to be agressive for the bishop.

11. Be3 is the move 8. situation
If your thoughts were 8. Bd2 then you think 11. Ne2
Note Ne2 attacks [f4]
What is white doing about the monster queen won pawn on [e5], not a lot.

12. g3, well yeah but I was 9. g3

13. Qd2 or 13. f4 are all too late for addressing the powerful black queen.

Quick view:
Essentially having blown a pawn with 4. d4
White did nothing to pester Qe5

Does that help?

KevinOSh
Game 7 - Spielmann - Wahle
Vienna 1926
French Defense Exchange, Svenonius Variation
 
 
 
All opening moves are best or near best up until 9...g6 (although GM Simon Williams nicknames the Exchange as the groan variation)
 
On 9...g6, Chernev explains "it creates an organic weakness in Black's position, one that is irremediable. The squares f6 and h6, no longer guarded by the pawn, are weak and remain so permanently."
What should Black have played instead? Chernev makes no suggestion. Stockfish says it is a very good time for Black to castle.
 
10.O-O is best.
10...c6 has the advantages of strengthening the pawn centre and opening up a line of attack for the Queen. Stockfish prefers h6 to kick out the bishop.
 
11. Rae1 is best. Chernev explains that this move pins the bishop.
 
11...O-O is an inaccuracy according to Stockfish, but the move has some merit, such as unpinning the bishop. Chernev quotes Emmanuel Lasker:
 
"In the beginning of the game ignore the search for combinations, abstain from violent moves. Aim for small advantages, accumulate them, and only after having attained these ends search for the combination - and then with all the power of will and intellect, because then the combination must exist, however deeply hidden."
 
However there is little value in an unpinned bishop if it is captured to be on the next move. Stockfish says the best move is 11...Be6, with the line beginning 12.f4 Ng8 13.Qe3 Bxg5
 
12.Rxe7 to trade a rook for a bishop. This is the best move, and Chernev gives it a double exclamation annotation and quotes Znosko-Borovsky:
 
"When we know about the inspiring ideas, how simple the sacrifices appear!"
 
12...Qxe7 to recapture the rook. Unfortunately for Black the knight is now (relatively) pinned.
 
13.Qf3 is best, because it adds a second attacker to the pinned knight. You need to see this move first in order to see that the earlier rook sacrifice makes sense.
 
13...Kg7 is inferior to Bf5 according to Stockfish but White is well ahead regardless.
 
14. Nce4! is slightly inferior to moving the other knight to the same square according to Stockfish, but it is a very strong move, putting a third attacker on the knight. It is also another sacrifice.
 
15.dxe4 is best and is the only sensible move available.
 
15. Nxe4 revealing why the earlier knight sacrifice makes sense: we now have 3 attackers on the knight again
 
15...Qe6 is a mistake because Nxe4 is best. The idea behind Qe6 is to keep the Queen safe.
 

Principles learned from this game (from Pallabi):

1. Occupy the centre with pawns
2. Develop your pieces toward the centre
3. Castle as early as possible
4. Whenever possible, develop with a threat
5. Do not move the same piece twice in the opening and neglect other pieces' development
6. Play the moves that you like, the one that best suits your style and temperament
7. The best openings to play are the ones you are most at home in
8. Do not weaken the pawn structure in front of your castled King
9. Occupy weak squares or holes in enemy's position with your pieces
10. Rooks belong on open files or files likely to be opened
11. Never start an attack until your Queen's rook is developed

 
Rat1960

[Date "2002.??.??"]
[White "Pukkinen, Seppo"]
[Black "Laitinen, Jorma"]
The game I mention is one of my how to bash the French study games.
In that game white uses both bishops to create the [g6] move.
In the game above black gifts it.
If the mood takes me I will follow up with a thought review of S v W Kevin.

KevinOSh
Rat1960 wrote:

[Date "2002.??.??"]
[White "Pukkinen, Seppo"]
[Black "Laitinen, Jorma"]
The game I mention is one of my how to bash the French study games.
In that game white uses both bishops to create the [g6] move.
In the game above black gifts it.
If the mood takes me I will follow up with a thought review of S v W Kevin.

Thanks Darren, is it this game? Tarrasch, closed variation

 

KevinOSh

I also found there are two YouTube series that each go through all of these games:

Chess Mastery: https://www.youtube.com/playlist?list=PLUrgfsyInqNa1S4i8DsGJwzx1Uhn2AqlT

Polo4Chess (chess coach): https://www.youtube.com/channel/UCrdgS3SbxL4LCcrq523PUlg/videos

Ziryab

You can download all of the games in the book from another thread.

https://www.chess.com/forum/view/chess-equipment/logical-chess?page=3

 

If you do not have ChessBase Reader (free download), get that. You can then access games that you download in PGN format, such as those mentioned above.

https://en.chessbase.com/pages/download

 

ninjaswat

Wow... I have the book but this might be better than the book tongue.png

KevinOSh
Game 8 - Przepiorka - Prokes
Budapest 1929
Colle System

All moves up to 5.c3 are book moves, and the next few moves are all best.

5.c3 strengthens the center and allows the bishop to retreat to c2 if attacked by Black's pawn to c4.

5...Nbd7 connects the knights, allowing them to defend each other.

The first minor error, according to the computer analysis, is 8...Qc7 +0.50 which is categorized as "Good" (best move is Be7 -0.03)

On 8...Qc7 Chernev writes "An ideal location for the Queen. From c7 the Queen bears down on the centre, especially e5, and exerts great pressure on the c-file."

9.e4 is Best and is the key move in the Colle system, taking control of the center. If Black fails to deal with the threat on the next move then e5 can be played, forking the bishop and the knight.

9...cxd4 is rated excellent +0.54 and dxe4 +0.27 is Best (we see there is time to play this on the next move)

10.cxd4 dxe4 11. Nxe4 b6 12. Bg5 are all Best

10...dxe4 forks White's bishop and knight, and this threat is eliminated with the 11.Nxe4 capture. Capturing with the bishop is worse because White does not want to trade a bishop on this powerful diagonal.

11...b6 is played to allow the bishop to come out.

12. Bg5 attacks the knight and allows the move Rac1

The first inaccuracy is 12...Nxe4. With the Black Knight under attack from both bishop and knight, there is some simple logic in capturing first. The analysis engine prefers 12...Bd7

The disadvantage of the engine's preferred 12...Bd7 is 13.Nxf6 Nxf6 14.Bxf6 gxf6 and the shelter for Black's King is blown open.

After 12...Nxe4, White can either recapture with the bishop or with the Rook. Which piece should you capture with?

13.Rxe4 is better than Bxe4 capture because if Bxe4 and Black responds with 14.Bd7 then White moves out of the way with 14...Bd3 and cannot defend the Knight on f3, so 15...Bxf3 16.Qxf3 Bxh2+ and the board would look like this:

 

The analysis engine says capturing the Black knight with the bishop is an inaccuracy (+0.35) whereas White is more than a pawn worth better off by capturing with the Rook (+1.50).

After 13.Rxe4 Bd7 White increases the Danger Level with 14.Rac1 threatening to capture Black's Queen, forcing Black's 14...Qb8 retreat

15. Rh4 puts a second attacker onto the h-pawn with the threat of Bh7+ on White's next move.

To prevent Bh7+ Black responds with g6, however this is an inaccuracy (+2.66).

When the g-pawn is on g6 the squares f6 and h6 are no longer protected and White can safely attack there. 

The best move for Black here is 15...f5 (+1.41)

16.Bb5 attacks the Knight and is the best move (+2.66)

16...Qe8 is another sub-optimal move because it pins the Knight. Better options are Rd8 or Bxf3.

17.Ne5 is another very strong move from White, adding a second attacker to Black's Knight. It takes advantage of the pin that Black created for himself: the Black knight cannot move without Black's Queen getting captured.

17...Bc8 tries to protect the Black Knight, but against a top opponent it is another mistake: Black is going to lose his Knight anyway, and now loses his bishop as well.

18. Rxc8 first looks like White is just trading a bishop for his Rook, but there much more to this idea.

Black recaptures with 18...Qxc8 (Rxc8 would have been better but also has its own problems as we'll see) and then White both captures that lame Black Knight and attacks the major piece on the c8 square.

Black now makes the best move 19...Qc7 bringing the Knight to safety.

20.Ng4 is Best as it prepares for Nf6+ followed by Rxh2+ with the White knight protecting the Rooks attack on the King.

Black prevents this by attacking the White Knight with 20...h5, but this is a blunder as 20..h5 allows a forced checkmate in 8 moves: 23... Bxh2+ 24. Kh1 Qc1+ 25. Bxc1 Bf4 26. Bxf4 Rh8 27. Qg5+ Kf8 28. Rxh8#

The better option for Black would have been to attack the Knight with f5. However even this best move for Black invites Bxe6+ and in this scenario Black has to choose between Kg7 and Kh8. The board would be like this:

Which is better Kh8 or Kg7?

If Black plays Kh8 then White plays Nf6 and the board looks like this:

If Black plays Kg7 then White plays Ne5 and the board would look like this:

Now let's go back to the game as it actually happened. After 21.Nf6+ Kg7, White decides to sacrifice his Knight with 22.Nxh5+ Is this a good move? Obviously Black captures with gxh5 so is White just down a piece or is there a clever idea here.

There's a clever idea behind it: 23.Qxh5 with the threat of Qh7# checkmate or Qh6+ Kg8 Qh7#

Black defends the h6 square with Rh8 but White plays Bh6+

If White captures with Rxh6 then Black loses his Rook with Qxh6+ or if Kh7 then Qf7# so Black resigned here.

Principles from this game (from the Pallabi video)

1. Occupy the centre with pawns
2. Develop your pieces toward the centre
3. Castle as early as possible
4. Whenever possible, develop with a threat
5. Take control of open files with Rooks
6. Do not weaken the pawn structure in front of your castled King
7. Every pawn move loosens the defending structure
8. Every undefended square created by advancing a pawn, creates weakness
9. Occupy weak squares or holes in enemy's position with your pieces
10. Put pressure on enemy's pinned piece
11. If you cannot increase the pressure on a piece, see if you can remove its defenders

Pallabi video: https://www.youtube.com/watch?v=kkiNvBBpALA

KevinOSh
Game 9 - Znosko-Borovsky - Mackenzie
Weston-Super-Mare 1924
C88 Ruy Lopez, Morphy Defense, Closed

Analysis: https://www.chess.com/analysis/game/pgn/5SPjvaZGA2

We saw the Ruy Lopez opening in game 6, but this game shows the Morphy Defense, closed variation.

This is the main line for the Morphy Defense, closed variation up until 8.c3 and these first 15 ply have been playing tens of thousands of times. The closed variation is defined by the move 5...Be7

8.c3 is played for two reasons:

1. So that White's bishop can be moved to the c2 square if needed. The c2 square is of course a weaker position as the bishop would ideally like to stay on the diagonal attacking the weak pawn on the f7 square. However when Black plays Na5 the bishop has to move

2. To support an advance of the d-pawn.

Some alternatives to the closed variation are:

5...Nxe4 for C80 Ruy Lopez, open (Tarrasch) defense
5...Bc5 for C78 Ruy Lopez, Moeller defense

In the closed variation, Black has two popular responses to 8.c3, the one we see here 8...Na5 and the more solid or conservative 0-0.

Castling short leads to more draws whereas 8...Na5 is a sharper game that has a better chance of winning but also a greater risk of losing.

As well as attacking the bishop, Na5 allows the c-pawn to move to c5.

9...c5 serves two purposes. Primarily it attacks the centre of the board (a la Sicilian defense). It also provides Black's Queen with space for maneouvre.

Having two Black pawns able to capture on d4 is not enough to prevent White from moving 10.d4 as this d-pawn is supported by the c-pawn and the Knight on f3. The knight is also attacking the e4 pawn and d4 means this becomes a double attack.

10...Qc7

In the Chigorin variation, Black plays Na5 on move 9 after castling. Most of the ideas from this game are covered in the Chigorin variation theory (see https://www.youtube.com/watch?v=SK1uQyXUvqE&list=PLssNbVBYrGcC8gwt8Q-dIJ_bBKihu8sT7&index=6 )

Probably the greatest Ruy Lopez, Chigorin player of all time is Gary Kasparov. Many of his games are highly instructive. See https://www.chess.com/library/collections/ruy-lopez-opening-closed-variations-c84-c99-2axBC8MMx

Some other Ruy Lopez, Morphy Defense games by Grandmasters can be found in this collection: https://www.chess.com/library/collections/ruy-lopez-opening-morphy-defense-2U2Su2sJn

The analysis engine categorizes all the moves up to and including 11...Nc6 as book moves.

12.Be3 is calculated as slightly inferior to d5, and 12...0-0 as slightly inferior to 12...exd4

As White does not play d5, the engine classes White's next moves as Excellent rather than best, until White plays the clearly best move 16.Bh6

The first move that the engine calculates to be a mistake, is 24...Ne6 (Best is f6). Even though the pawn on e5 is defended by the Knight on c6, the engine recommends 25.Nxe5 because if Black plays 25...Nxe5 he leaves his Rook on e7 hanging and White's Queen can capture it.

Capabotvikhine

Everybody should study this great book. It is packed with gems. One of the best chess books of all time. 

KevinOSh
Game 10 - Tarrasch - Eckart
Nuremberg 1889
French Defense, Tarrasch, Closed

In the Tarrasch variation of the French defense White defends the e4 pawn by 3.Nd2. This looks less active, but avoids the pin 3...Bb4 (after 3.Nc3) and maintains the possibility of supporting d4 by playing c2-c3.

Pros:

  • Solid
  • Tries to maintain the grip
  • Less counterplay for Black

Cons:

  • Slower development
  • Black can counterattack in the center with 3...c5
  • Less attacking chances than after some alternatives
At the master level, the Tarrasch closed variation has a 45% win rate for White and only a 26% win rate for Black.
 
Up until 7.Ne2 it is all book moves. 4...Nfd7 looks passive but it is better than 4...Ne4 or any other Knight move.
After 7.Ne2, the engine evaluates the position at +0.32 at the point, so a smaller advantage for White than the win rates might suggest.
 
7...Qb6 is classed as Excellent by the Stockfish engine and Be7 is calculated as best. Chernev writes:
"Black puts more pressure on the white d-pawn, threatening to win it by 8...cxd4 9. csd4 Nxd4 10.Nxd4 Qxd4."
 
8.Nf3 defends the d-pawn and allows the dark-squared bishop to come out.
8...Be7 is classed as good by the engine, which calculates cxd4 as best.
 
Chernev agrees, saying
"Another plausible move, but far too passive. Black's position is cramped by the chain of enemy pawns on d4 and e5, and he should not allow this situation to persist. He must try to break White's grip on the centre to obtain more space for his pieces. The correct continuation was 8...cxd4 9.cxd4 f6, virtually forcing 10.exf6 Nxf6"
 
If that continuation had been played the board would look like this:
The evaluation engine says White is still slightly winning at this point (+0.87)
 
Both castling moves 9. 0-0 0-0 are considered best by the engine, though Chernev criticizes Black for playing mechanical chess (perhaps this is apt as the computer agrees with Eckart!) and says "With this move he misses the last chance of striking at the pawn chain by 9...f6
 
After Black castles the evaluation engine reads +1.29, whereas if 9...f6 were played (which the computer calculates as a mistake) it would be +2.88
 
The risk that Black runs by playing 9...f6 is an attack from White's knight: 10.Nf4 fxe5 11.Nxe6 and now Black needs to stop Nxg7+ so Black must play g6 (if White then plays Ng7+ anyway White can then trap the Knight with Kf7)
 
With 10..Nd8 Chernev explains "Black recognizes at last that his pieces will remain impotent until he rids the board of White's annoying e-pawn. He therefore protects his own e-pawn so that he can enforce 11...f6 and break up White's pawn formation."
 
The engine calculates 10...Nd8 to be an inaccuracy, and computer line does not involve f6 and is 11. h4 cxd4 12. cxd4 Rf8
 
The engine calculates the best move as 10...Re1, with the line 10... a5 11. a3 cxd4 12. cxd4 f6 13. Nf4 fxe5
 
11.Qc2 creates a Queen bishop battery, aiming at the h7 pawn
 
11...f5 is calculated to be a mistake by the engine.
 
Chernev says "What choice is there? If Black plays 11...h6 or 11...g6, he can never afterward play ...f6 without making the g6-square vulnerable to invasion by White's pieces or the focal point of a sacrificial attack that would demolish his kingside."
 
The engine calculates the best move to be 11...h6 with the line 12. Qe2 Nc6 13. e3 Qh8 14. a3 cxd4
 
Principles learned in this game:
1. Occupy the centre with pawns
2. Develop your pieces towards the centre.
3. Castle as early as possible
4. Whenever possible, develop with a threat.
5. It is important to dispute control of the centre.
6. Never allow cramped position to persist.
7. Open lines favour the player whose development is superior and whose pieces enjoy greater mobility.
8. Try to break a pawn formation in the centre which craps your position.
 
Ziryab

You are making progress.

I'm currently 80% of the way through Cyrus Lakdawala, Capablanca: Move by Move.

I played Capablanca's position against the computer beginning at move thirty, 30.Nxf6, yesterday.

The annotations to this game are from may play against Stockfish, and further lines when I analyzed my play with Komodo.





KevinOSh
 

Chernev begins with various points about how to play an opening, and concludes with this quote from Capablanca:"The main thing is to develop the pieces quickly: get them into play as fast as you can."

According to the engine, the first inaccuracy is 9.Qc2 and the first mistake is 10.a3

On 9.Qc2 Chernev says "Considerably better was the simple development of the dark-squared bishop as b2, which he prepared with his previous move."

The big blunder is 16.g3 instead of 16.h3

Chernev says of 16.g3 "By a process of elimination, the only defence, if one still exists".

It may be the case that White is in so much trouble by this point then he would lose anyway, but 16.g3 allows the next move 16...Ng4 whereas 16.h3 would have prevented it.

Pallabi video: https://www.youtube.com/watch?v=QOx2tKKFrmM