http://www.chess.com/forum/view/game-analysis/some-semi-slav-otb?cid=16506234#last_comment
Don't know how to copy the diagram
http://www.chess.com/forum/view/game-analysis/some-semi-slav-otb?cid=16506234#last_comment
Don't know how to copy the diagram
@heister
in your previous analysis, "B*N might be a little stronger" - I was doubting it for a moment so i thought about it and found that this small little detail was quite fascinating.
Here's one from an OTB tournament in Ottawa Canada:
... I had completely overlooked my opponent's 19th move (Nxg5).
@ Roeczak - Knight ending = tactical pawn ending. The more you learn patterns in pawn endings, the more likely you are to be able to outplay opponents in a pure knight ending.
This is a game a played against my teacher. Unfortunately, I do not have a otb rating, while I do not know my chess teacher's. There were no time controls.
I have not a game available for analysis at the moment, but I would like to congratulate you for your analysis !! You are a strong player and it is really great for us to have our games analysed by a better player ! Thank you !!
@ Nate23 - You nailed the opening. So did your opponent. The question you have to start asking yourself is: what happens if somebody does not play this way?
Starting on black's move 4, use your database to dream up a good response to all the less optimal moves from black 4. ...d6, b5, Bc5, Nge7, f5, Be7 and g6.
You can do even better by creating your own understnding of WHY these moves are less than optimal. Another player cannot tell you this or it may be less memorable.
Once you have this knowledge, do the same for move 5, 6, 7, 8... etc.. When you hit the position that you reached in the game on move 11, you will discover why Grandmaster's play this way as the possibilities for variation and catching somebody with some obscure knowledge are enormous.
This is where the hard work begins in openings. This is the work that pushes you up to class A and Expert in this area of the game.
Did this answer your question?
@ C-H-F - Interesting game. I hope the math part doesn't confuse you too much! It is a pretty important concept to "get" in the long run. Let me know if I can say it more clearly. Winning a game where you are ahead can be annoyingly difficult.
@ blueemu - Oops :p. I guess after all that you'd still have to go R1a8 and drop the exchange into a drawn rook ending. ce la vie... Advantage white!
Thanks Heistser! The problem is that databases do not tell you the ideas behind openings, but I am still trying to learn as many ideas as I can.
@ nate23 - Exactly, but there is something about struggling through it and creating your own thoughts behind the moves that makes it stick.
@ FromMutoYou - You can't dangle a Max Lange Attack in front of me and then say.. "don't spend too much time on it." Good game. I enjoyed this one.
Wow those are some crazy lines, I've never seen any of that before.
Is that Max Lange stuff remotely sound?
"This is pretty much what I would have done against a player like this as well. Remove all active play, and then beat him in a boring ending."
Just a note here. I don't think you can try anything funky on c6. Black has way too much counterplay so I think anything overly ambitious here just loses. But the plan is simple enough: give black bad doubled pawns and trade off his good knight.
"12. O-O-O I'm sure you've figured out that this is the move that puts you in trouble. Keep trading down to the boring ending and you should turn out fine. "
Engine likes either O-O or O-O-O (you get all these tactics with the rooks coming out) but I have to say I prefer your Nb3 idea a lot. Play looks much easier. A very human move. One thing though after 12.Nb3 I think ..Bb6 is the move. Then trading comes with correcting the pawn weakness. But maybe in that line I have these dangerous kingside pawns and queens still on the board so I think I still prefer it.
"time control is reached."
?
So anyway you probably noticed my endgame is severly lacking so in that type of position with lots of pawns and a pair of rooks on the board, where do you start off? Does it become just a matter of restricting your opponent's king while you get yours into place and preventing your opponent from doing the same? All my initial moves seem so silly in hindsight. Like Ra3, really? What was I even trying to do there?
Thanks for the annotation btw appreciate it.
just played with timing 20¦10 and enjoyed it.
thanks for the previous analysis. it helped.