Rated at 880, even a win has mistakes...

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Apoapsis

Hi! I played a 10/0 game vs. Sonja (824) on Chessmaster GM edition. I won this game, but being a 847 on CMX and 880 here, I assume I could've done much better. Please analyse. Thx

Apoapsis

I don't know what happend with the variation on move 25...

Loomis

9. gxf3 you comment about your bad pawn structure. Did you consider 9. Qxf3?

13. dxc6. Why don't you just take the knight on f6 here? 13. exf6. Taking a whole piece and giving you a huge material advantage.

16. Kd2 is bad because you hang your bishop as you found out. But it's also bad because your pawn on c6 is hanging (this one is a little more obvious).

17. Kd3 gives away even more material. You have to consider what your opponent will do next.

20. Kd2. Wow, you are still hanging your pawn on c6. You could play 20. c7 and have a nice pawn on the 7th rank. Or even better 20. Rb1 and you can play cxb7 next move.

23. Bg3. You're still hanging that pawno n c6! You can play 23. c7 and then play Bg3 next move.

Biarien

7. exd5:  The pawn is guarded by your bishop, but keep in mind that black can play Nxd5 Bxd5 Qxd5, since black is attacking the pawn twice.

16. Kd2??:  An easy way to avoid knight forks is to move your king to the opposite color square from the knight's current square. For example, the knight is on a dark square right now, so move your king on light squares.

A knight on a dark square attacks light squares only; a knight on a light square attacks dark squares only. If you are looking for knight forks (for you or your opponent), check if there are pieces all on the same color square as the knight and within range.  Here, after Kd2, the king, bishop, and knight are all on dark squares, and the knight can move to fork them.

17. Kd3: Same idea as above, but now on the light squares.

You have some good ideas for the endgame, but you can't always count on your opponents giving you free pawns. ;)  After 33. hxg3, white has 5 pawns to 4, but with better play by black, your win wouldn't be quite so easy.

If you haven't already, try going through Josh Waitzkin's course in the Academy section of CM10. I know it was really helpful to me when I was just starting out. :)

Apoapsis
Biarien wrote:

If you haven't already, try going through Josh Waitzkin's course in the Academy section of CM10. I know it was really helpful to me when I was just starting out. :)


 I did the first part of the endgame thing, I think it's the reason I won :)

Nytik

7. exd5 Since the pawn is guarded by a bishop, I know he can't take it.

This is wrong, because both his knight and queen are attacking d5.

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8. Bg5 Pin :)

You seem happy with your pinning move, but much better is the simple dxc6, picking up his knight.

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9. gxf3 He took BOTH knights? now my pawn stucture is a little... ouch.

It would be looking much better if you had recaptured 9. Qxf3.

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9... Qb8 10. f4 Probably could have played d4 instead.

Or, even better, 10. dxc6 STILL picks up black's hanging knight.

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11. fxe5 That was probably a mistake. Should have played Bb5+

No, I would say 11. fxe5 was probably the best move in that position.

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12. dxc4 Tripled pawn O_o not what I had in mind...

Much better would be to take his knight on f6. In fact, this leads to a completely won game, and black is in serious trouble, at least a piece down. Please do your own analysis on this line, I'm sure it would help you.

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13. dxc6 Quadrupled pawns :( 

His knight is still hanging on f6.

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16-19

The game is thrown away here. Instead of Kd2, you should have tried 16. Bf4! winning at least a rook. Interestingly, this same move can be made on move 19 (instead of Rxh1) to draw the game. Once again, I invite you to do your own analysis.

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I'm not going to go any further than that, but I hope you find these comments helpful.

Biarien

Try going through the whole course start to finish (up until the beginning of the 'psychology of competition' section -- that can wait). The endgame course is good, but I think the more basic elements would be helpful for you as well.

sstteevveenn

I think Bc4 is subpar.  I might be wrong but I think either the spanish 4 knights (Bb5) or the scotch 4 knights (d4) are better.  Your move allows ...Nxd4 Nxd4 d5 which I guess is still fine for white, but probably not best. 

I dont think ...Bxc3 is best giving up the bishops so early and opening the b file for white.  It's usually better to keep the tension and make a useful developing move. 

...d5 weakens the a3 f8 diagonal where black wants to castle.  White's unopposed dark sq bishop now has 2 lovely diagonals to choose from.  You capture on d5 and black can and should recapture with Nxd5.  If you capture again on d5 the black queen will be developed to a powerful square in the centre. 

...Bg4?? hangs a piece.  Bg5?? ignores the hanging piece.  dxc6 just wins. 

9.gxf3?!  Why not Qxf3 developing the queen to a great square.  It is perfectly safe here and it's not getting in the way of anything as it might if there were a knight on g1. 

...Qb8?? the piece is still hanging.  f4?? still hanging ...Na5 finally but an awkward square. 

yes Bb5+ was probably slightly better than what you played. 

c5?? hangs the knight.  dxc6?? ignores the free knight... 

Kd2?? yeah, drops your bishop to the knight fork.  cxb7 is the obvious try, getting your money's worth for that pawn and creating passed pawns on the c file even if it might be awkward trying to use them.  Then you can play Rab1 to challenge the rook on the b file. 

Nf2+??  The bishop was free.  Free bishop = 3 points.  Rook for knight = 2 points.  The free piece was the simpler win.  Also, bishops coordinate nicely with rooks and are good with pawns on both sides of the board and lots of open lines, so I'd have been looking to exchange that knight for the bishop in that kind of position anyway if I couldnt win material. 

Rd1??  This is asking for trouble going into a simple ending with R vs B with lots of pawns left.  In such an ending the side without the rook is going to find his king cut off by the opposing rook, when the opposing king can walk around with impunity.  If he wants to be really free to do as he pleases he can simply place everything on the wrong colour and do as he pleases. 

g4?  just hangs the pawn.  Black has wasted some moves already steadfastly refusing to use the rook.  Just develop the rook, win the pawns on the queenside and win the game. 

Rxg3?? WHY????  The win was trivial.  Black still should not lose after this move. 

Well, at least you can mate with rooks :)

 

I don't know if analysis is really helpful.  You could both (at least if one of you wasnt a chessmaster personality) improve your play by at least 200 points overnight if you didn't give your pieces away and took the ones your opponents offered.  I'm happy you can mate with rooks though and one rook by the sound of it.  You probably have no idea how frustrating it can be to teach this to beginners.  Smile

jgregory59025

8.dxc6 free knight 9.Qxf3 no doubled up pawns 10.dxc6 or bxf6 (only because it takes a piece and still allows dxc6) 11. bg5+(...c6 12.dxc6 ... nxc6 or bxc6 if bxc6 13.Bg4) 13. exf6 free knight again 16.Rab1try to promote or at least win a pawn 20. Rab1 26. Kd2 or Be5 bishop e5 makes his rook get traded or move awkwardly 27. Be5, c5, Kd2, or Ke2.  you have a majority on one side and so does the computer they havent done anything resembly trying to promote so you could try to promote on your side with these moves. use your king as a piece in endgames. 

PanaPawn

Rather than 5. d4 you could have prevented a lot of strife with 5. 0-0.

After 20...h6 where he threatens your bishop, you could have used that bishop to pressure his rooks instead of making short, pointless moves that allowed further attacks on it. Both of them sat on dark squares a lot.

After you trade rooks and he moved the king to g8, your bishop on e5 would have seriously hindered his rook.

Apoapsis
tonydal wrote:

Tripled pawns are not a bad thing to have in that position.  For one thing--and much the most important factor--you're 2 pawns up; also, the triples bolster up your center hugely and cover a lot of squares, plus there is no convenient way for your opponent to attack them.


 Proof I need chess mentor more than tactics trainer :P

Lord-Chaos

There are SO many mistakes in that game, but being at 8**, its not like a perfectly non mistake game will show up. But on the other hand, you asked for the analyse. sstteevveenn and Biarien and Nytik bound together and rip you up with harsh comments (well they're not harsh, just analyse. but its VERY BAD in the view of you). Ok rephrase that. "rip you up with FEEDBACK on your game".

 

Apoapsis
Lord-Chaos wrote:

There are SO many mistakes in that game, but being at 8**, its not like a perfectly non mistake game will show up. But on the other hand, you asked for the analyse. sstteevveenn and Biarien and Nytik bound together and rip you up with harsh comments (well they're not harsh, just analyse. but its VERY BAD in the view of you). Ok rephrase that. "rip you up with FEEDBACK on your game".


I suck. There's a REASON I ask for analysis...

Nytik

Lord-Chaos, contrary to your beliefs, I am not out to get everyone, and my comments weren't intended to 'rip the player up'.

derekt

that was 1200 game    too many blunders

derekt
derekt wrote:

that was 1200 game    too many blunders


lets play

Apoapsis
derekt wrote:
derekt wrote:

that was 1200 game    too many blunders


lets play


 lol

DrCheckevertim

13. dxc6 secured the win, analysis after that point is moot.

Quadruple pawns are the most rare and feared structure in chess.