Should/Could this game have been won?

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Avatar of Oblonkey
This is a game I played in real life against a friend, decided to note down the moves played just in case it was a good game so I could have a look at where I played incorrectly and could look to improve my game, but last time I played this friend I beat them in under 10 moves, so I didn't think they would really be any good. Turns out they had been practicing.
Can anyone see any lines in which I could/should have won this game? 
Or perhaps any lines Black should have played to win the game?
Avatar of trysts

The game is pretty much over when Black plays 6.)...NxB, now up two pieces in six movesTongue out

Avatar of TheOldReb

Yes, what she said...

Avatar of Oblonkey

Wow, lol, we both completely missed NxB. Seems I lucked out hugely there.

And I hadn't seen that, was too busy thinking about pushing a pawn to the end.

Seems this game was of a much lower quality than I had realised :(

Avatar of Kornrade

45.h4 is (I think) the last chance for white to win, because after that move the black king cannot afford to go below the 4th row (or else the pawn runs away)

 

The plan is simple:

*win the knight

*win the pawn

*promote the RIGHT colour bishop + edge pawn

Avatar of vowles_23

Yes I am not really sure why that opening was played..

Avatar of Oblonkey

It was supposed to be a slightly late Halloween gambit, which against lower level players usually works, but I completely missed that my bishop position ruined the opening completely. And luckily it seems he missed it too.

Avatar of Loomis

Ignoring your hanging bishop and jumping straight to the minor piece ending...

34. g3 This weakens your pawns a bit and makes it easier for black to create a passed pawn. Why not continue with where you were going before. 34. b5, driiving away the knight and then Kxd4. If 34. ... Na7 you play 35. a4 and then your king will win the d-pawn.

 

45. a6. Why not 45. Kb6 winning the b7 pawn. Now your two pawns will be too much for his knight to handle.

 

Instead of 49. Kb7, you can play 49. Bf2 Nb5+ 50. Kb6 Nd6 51. Kc6 Nc8 52. Kc7 and you've driven the knight away.

Avatar of theturtlemoves

46.b6