The strength of passers

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David_Spencer

I recently played a 3 day/move CC game in which I seemed to be dead lost, with a material disadvantage and a bad position. However, I managed to create a passer that eventually gave me a won position. I thought it was a pretty interesting game. The crucial moment is at move 25, so if you just want to take a quick glance you can skip there. Any comments?

JG27Pyth

a couple things:

1. At move 25 you didn't look all that hopeless to me. I thought you had some counterplay. 2.The sac was a really cool idea.  3. Your opponent misplayed in the ending rather a lot. You had him rattled, for sure! 4. to quote mr.Dal, Nicely done! 5. Here's my idea for drawing the game after the sac.

 

David_Spencer

Thanks tonydal!

Ah, I saw Rh7 h6 but didn't see that idea with Black's Knight. Good idea!

The first thing that comes to mind to try to win is after Black's 29th. It strikes me that if White doesn't move the Knight, for example 30.Kc2, then 30...Nxg2 doesn't work because White plays Ng3-e4-g5 or some similar maneuver and Black's Knight is too far away to interfere. Then Black would have to keep his Knight where it was since it can't move to a square bringing it closer to g7 (by closer, I mean closer in Knight-moves, not square-distances). This would keep the game pretty interesting.

Also, I think the endgame at the end could still be difficult. I don't know. I'm going to go put this stuff into Fritz.

David_Spencer

Another tactic busted by Fritz. In JG27Pyth's line, 29...Nxf2 30.Nh5 Ng4 -+

JG27Pyth
SirDavid wrote:

Another tactic busted by Fritz. In JG27Pyth's line, 29...Nxf2 30.Nh5 Ng4 -+


That's pretty convincing... Nxf2-g4 is so simple, darn it.