Wasn't sure how to execute a checkmate from this position. (New player)

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Avatar of Chess_Noob800m

Here is a game I had today. My opponent resigned, I had a tremendous advantage but also wasn't sure how to checkmate him (I was black). Take a look!

Avatar of Sqod
8/p2N4/2p5/1p6/k1r5/1r6/5R2/K7 b - -
 
 
Avatar of Chess_Noob800m

Thank you very much Sqod! you made it look easy happy.png

Avatar of Sqod
Chess_Noob800m wrote:

Thank you very much Sqod! you made it look easy

You're welcome. My written response was aborted and lost from a page failure so I didn't bother to retype my explanation.

It's an interesting position in that it's so awkward for Black, and you threw me off by asking how to *mate* from there. I don't believe Black can mate yet, but he can stifle counterplay by first trading off pieces. It doesn't even matter if White forks Black and wins Black's rook at the end of the first line because that stifles counterplay, too, and leads to K + R + 3P vs K ending, which is easy for Black to win.

Incidentally, White's knight is hanging, too.



Avatar of Bramblyspam

General principle: simplify when you're ahead in material. The more pieces you trade, the simpler the win gets.

If you find a way to trade rooks, I think you'd agree that the RPPP vs N ending is a very simple win. If not, then find a way to trade your rook for the knight, and I imagine you'd agree KPPP vs K is trivially easy even for a beginner. wink.png

Avatar of fishyvishy

It's actually simple. The key here is to make sure that the King is in check, and cannot block the attack by:

a) putting another piece in the way or,

b) taking the piece that is executing the check or,

c) moving to an adjacent square.

 

Volia, and you have a checkmate.

 

P.S. You are welcome!

Avatar of AussieMatey

But it ain't easy to see from 800 metres away.

Avatar of eric0022

@Chess_Noob800m

 

Are you familiar with the technique to checkmate a bare king using one king and one rook? If so, then this endgame should not be too difficult also. The idea here (as everyone else here pointed out earlier) is to try and catch either of White's pieces first (the rook and the knight are active runners in the game so catch them before they circle around in celebration) to reduce any possible attack from your opponent. If you manage to catch both of his pieces, it would be even better because the opponent's bare king walks slowly (but watch out for stalemates). Then using your knowledge of the king and rook versus bare king endgame, or your knowledge of promoting pawns to queens safely, you should be able to bring home the full point.

Avatar of Chess_Noob800m
Sqod wrote:
Chess_Noob800m wrote:

Thank you very much Sqod! you made it look easy

You're welcome. My written response was aborted and lost from a page failure so I didn't bother to retype my explanation.

It's an interesting position in that it's so awkward for Black, and you threw me off by asking how to *mate* from there. I don't believe Black can mate yet, but he can stifle counterplay by first trading off pieces. It doesn't even matter if White forks Black and wins Black's rook at the end of the first line because that stifles counterplay, too, and leads to K + R + 3P vs K ending, which is easy for Black to win.

Incidentally, White's knight is hanging, too.



Thank you for returning and rewriting it! I appreciate that!

Avatar of Chess_Noob800m
Bramblyspam wrote:

General principle: simplify when you're ahead in material. The more pieces you trade, the simpler the win gets.

If you find a way to trade rooks, I think you'd agree that the RPPP vs N ending is a very simple win. If not, then find a way to trade your rook for the knight, and I imagine you'd agree KPPP vs K is trivially easy even for a beginner. 

Thanks for that tip! I some what knew about it but needed that reinforcement! I will keep it in my mind whenever at an end game and up on materials

Avatar of Chess_Noob800m
bb_gum234 wrote:

Sure I'd calculate in a long game looking for something, but in blitz I'd just use the idea of rooks to h3 and h4 (threatening to trade rooks with  Rh1-h2) then assuming white avoids the trade, rooks to h1 and h2 king to b4 and the a pawn has all 5 squares cleared for it a5-a4-a3-a2-a1. More or less no calculation necessary because white has zero threats.

The position probably feels uncoordinated to you because all black's pieces are in the way of his pawns (and the king is hindering the b rook).

Or you just thought there was an automatic mate i.e. you were impatient.

That's exactly what happened. I knew I was winning but wasn't sure where to move the rooks... now I know happy.png

Avatar of Chess_Noob800m
fishyvishy wrote:

It's actually simple. The key here is to make sure that the King is in check, and cannot block the attack by:

a) putting another piece in the way or,

b) taking the piece that is executing the check or,

c) moving to an adjacent square.

 

Volia, and you have a checkmate.

 

P.S. You are welcome!

Thank you!!

Avatar of Chess_Noob800m
AussieRookie wrote:

But it ain't easy to see from 800 metres away.

hahaha sometimes it's easier to just run an 800m race!

Avatar of Chess_Noob800m
eric0022 wrote:

@Chess_Noob800m

 

Are you familiar with the technique to checkmate a bare king using one king and one rook? If so, then this endgame should not be too difficult also. The idea here (as everyone else here pointed out earlier) is to try and catch either of White's pieces first (the rook and the knight are active runners in the game so catch them before they circle around in celebration) to reduce any possible attack from your opponent. If you manage to catch both of his pieces, it would be even better because the opponent's bare king walks slowly (but watch out for stalemates). Then using your knowledge of the king and rook versus bare king endgame, or your knowledge of promoting pawns to queens safely, you should be able to bring home the full point.

I'm not familiar with the technique to checkmate a bare king using one king and one rook yet, but I will look at it!

Avatar of Sqod

Just for completeness' sake. Smile

Avatar of 3141516a

harharhar

Avatar of Morphried

 

Avatar of eric0022

@Morphried

 

That was funny. I did not even consider that the pawns could be promoting (now that you mentioned it, I did not see the board axes in the first diagram), but in that case I would be wondering how the White king travelled to h8 in the first place. In such situations I will simply assume that the pawns are not promoting.

Avatar of friedmelon

@eric0022

 

Actually he turned the chessboard 180° before he put the pieces.

Avatar of eric0022

I have verified from the toggle engine analysis button in the first diagram that the Black pawns are on a7, b5 and d7. Had the pawns been promoting, Morphried would have probably been able to win the game much more easily than in the actual game where the pawns are not promoting.