We need more amateurs to post their annotated games.


  • 8 weeks ago · Quote · #3541

    Mal_Smith

    mrklin wrote:

    Thx for the feedback guys.

    @Nanobot16: 5.Bxc3 is as Mal noted a fairly normal variation there, and the exchange is a personal preferance as I often struggle to keep the knights contained. Your other insights are spot on.

    @Mal_Smith: 4.h6 is perhaps a bit timid but counters a very spesific and bothersome threat I've been struggling with, it takes away g5 from that knight, avoiding some embarrasing breaks into f7, or even pressuring my Queen if he can get his bishop up there. It may still be timid but it comes from some really bad experiences, so if it is a poor move I'd love some ideas of variations keeping my concerns in mind 

     

    You're reacting to threats that aren't there yet, and maybe never will be. You haven't time to mess around like that. Have a look at the Masters database - no 4... h6; 4...Nf6 is highly favoured and is simply Basic Opening Principle Number #1 - DEVELOP DEVELOP DEVELOP (Knights first usually...) and BOP #2: don't move any unnecessary pawns in the opening. 

    Caveat - your point about the Bishop moving to that square and pinning the Knight against the Queen is a good one, moving to h3 then doesn't chase the B away, ie., doesn't break the pin. Moving to h3 before the bishop can pin is a good idea, but the B can't move at all yet as it's stuck behind the Q pawn. Looking at Masters database you do see some moving h3 when the threat of the B moving us actually there. What if the N shuffles off in another direction and the B fianchettos? Then h3 was for nothing.

  • 8 weeks ago · Quote · #3542

    Attacker5000

    This is a 5|2 game. 
  • 8 weeks ago · Quote · #3543

    5arg

    Can somebody add anything else besides what I added in annotation? :)

    Some better moves maybe?




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