We need more amateurs to post their annotated games.


here is one from a while ago, serious underpromotion, want an analysis of this one
Move 10/11: your opponent really needed to capture your bishop on f5. Your kingside would have been ruined and the pawn on f5 after recapturing would have been a target for white. This would force black into defence.
Move 11: e6 is a bit to passive. Better was to take the pawn on d4 with your knight. (A great outpost and if he takes with his knight, you recapture with your queen which would prevent castling kingside for the short term)
Move 16: Qh4 was better than g5. It would lead to a winning attack. The mating pattern of Qh2+, Kf2, Bg3# is not stoppable.
Greets, Thomas.

My first post of a game so apologies for any mistakes/omissions. Any feedback gratefully received. Thanks.
Here's a game I played yesterday. I thought I did pretty well, though I would appreciate any feedback you guys have.
Very well played, it was indeed a great mate. I was wondering if anyone could take a swing at the pawn moves I didn't understand in the last post of mine?
Fun game where I was on the attack the whole time. Smoothly executed with no egregious blunders from my opponent.


Here's a game I played yesterday. I thought I did pretty well, though I would appreciate any feedback you guys have.
You outplayed your opponent tactically. He made a mistake at the opening and his play collapsed from then on. He had some options to try to go for equality, but he had probably already lost fighting spirit. Anyway, your tactical play was superior to his, and eventually you won the game by avoiding mistakes and exploitiong his ones.
3...dxe4? allows 4.Qxd7 Kxd7 and Black won't be able to castle. As you wrote, Black should have played 3...d4 instead, and he could have regained the pawn later.
5...f6?! is also not the best option because it allows 6.exf6 that exchanges White's e pawn that would have been hard (and maybe inappropriate) for White to defend otherwise. 5...Be7 could have been better (6.Bxe7 Nxe7 7.Nc3 Bf5 (or 7...Nc6 or 7...Ng6 to threaten White's e5 pawn) 8.0-0-0+ Nd7):
6...gxf6 could have resulted in 7.Bh4 Be7 8.Nc3 where Black will either have to concede his e pawn or be tied to its defense while White has the initiative after 8...Bf5 9.0-0-0+ Nd7 or 8...f5 9.0-0-0+ Bd7 10.Bg3. 6...Nxf6 also allows the e pawn to be defended after 7.Nc3 Bf5:
7...Nd7? blocks Black's king's bishop, doesn't remove the pin on his f6 knight and loses a pawn to 8.Nxe4. On the other hand, 7...Be7? is not better, because 8.Bxf6 could have resulted in 8...Bxf6 (or 8...gxf6? which is worse because it leads to Black's g and h pawns' isolation without compensation) 9.0-0-0+ and 10.Nxe4. 7...Bf5 was probably the best choice:
8...Nb6?? allows White to gain material with 9.Nxf6. 8...Ke7 allows Nxf6 to be met with ...Nxf6 and also Black's rooks would have had more mobility. 8...Be7 is an option too, but it entombs Black's king's rook for indefinite time.
10...gxf6?? is the move Black finally lost with. He could have accepted the knight loss because 10...gxf6 11.Bxf6+ and 12.Bxh8 regains no material but exchanges a white knight for black rook and pawn, sending Black three points worth of material further behind.
From then on White's conclusion of the game was a matter of time and technique. 15...Be7? lost a bishop for Black (15...Kf7). White could have retained his rook with 18.f3 instead of 18.Rxc7 because Black's c or h pawn would be lost anyway and Black threatened no counterplay for White to hurry. Black could have avoided immediate mate with 19...Ke8 instead of 19...Kg8??.