We need more amateurs to post their annotated games.

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Bill_C

A game in which my opponent plays a symmetrical type opening in his structure and how I broke it down. G/10.

Yarrrrgh!

Bill_C

On move 21 it appears I could have played Bxg6 but 21. Bxg6 Nxg6 22. Qe6+ Kg7 23. hxg5 Qxg5 gives Black a centralized King and still allows counterplay chances so I tried to stay away from this and keep the initiative rolling as Black's pieces were all passive or uncoordinated in the position due to his opening style. Still, the game might have become seriously interesting here as well.

Bill_C
dinkir9

This is a game I recently played in... One of my higher rated wins lately. Could someone review this for me? All non-forced moves are annotated.

Bartleby73

@dinkir9: Thank you very much, very good annotations. Pretty instructive.

I do not see flaws, so I can't comment much.

Bartleby73
 
 
 
This is a game I recently played. Blunders on both sides. I should have lost. I am especially interested in my 24th move. I did see the alternative 25. Ne1, but was too scared of 2 passed pawns for my opponent in exchange of winning a piece. How do you feel about it? I have analysed this game with Fritz, but human analysis is much more useful. Any comments are welcome.
Bill_C
dinkir9 wrote:

This is a game I recently played in... One of my higher rated wins lately. Could someone review this for me? All non-forced moves are annotated.

 

White ultimately wins the game in this position because active Rooks win against passive ones, especially when facing connected passed pawns on the c,d or e,f files. Great match and nice annotations there. Kh8 was a great tactical response by Black and had the position eventually held, getting Kg8 in later could have caused severe headaches for White here, hence the reason initiative is so important in the middle game. Nice playing.

Bill_C
Bartleby73 wrote:
 
 
 
 
This is a game I recently played. Blunders on both sides. I should have lost. I am especially interested in my 24th move. I did see the alternative 25. Ne1, but was too scared of 2 passed pawns for my opponent in exchange of winning a piece. How do you feel about it? I have analysed this game with Fritz, but human analysis is much more useful. Any comments are welcome.


Great game here as you have a unobstructed duo to the outside that Black cannot assail. Good use of the opposition and knowing the value of the outflanking maneuvers needed to advance the pawns correctly.

As for 25. Ne1, when given an opportunity for a double attack, take it over an overloading of pieces since you get one advantage on two pieces instead of a simplifying maneuver UNLESS your opponent has some in between move such as a check, fork or pin that can be exploited with a consolidating move or a tactical follow up that creates a greater threat to your overall position. In essence, unless there is a move that can wrest the initiative from you, always strive to get a double attack as sometimes you can follow up with another double attack behind the first, accumulating more positional advantages.

You reference Fritz for analysis. I recommend running the same PGN through Rybka and Houdini as well since their evaluations are used by chess writers more often than Fritz in terms of accuracy in lines and greater ply depth in variations. Both have free downloads I believe

Well done with the C17 French there. It almost resembled a Moscow Variation which has very sharp tactics in it.

Also, why Black missed the Rac8 move here is beyond me but GG anyway.

PortlandPatzer
vengence69 wrote:

On move 21 it appears I could have played Bxg6 but 21. Bxg6 Nxg6 22. Qe6+ Kg7 23. hxg5 Qxg5 gives Black a centralized King and still allows counterplay chances so I tried to stay away from this and keep the initiative rolling as Black's pieces were all passive or uncoordinated in the position due to his opening style. Still, the game might have become seriously interesting here as well.

I think you might have had a better line taking the Rook that was more convincing but tell me what you think Vengence. You get many positional pluses including an unmasked and undefended King, passive and underdeveloped pieces for Black, an emtombed Bishop, space advantage and two potential passed pawns. I do see the idea holding the Rook on the board to interfere with movement of the King to safety but I think all the positional pluses you get on BxR here may offset the situation just a bit. Will check the line later and let you know.

MSC157

I played white, almost a year ago. :)



Bartleby73

this is an interesting game, MSC. But unfortunately there are no annotations. I believe that this game is a good example of the difference between blitz and longer timed games. I guess you and your opponent would have handled a few situations differently if given more time to think about it.

I find some moves quite instructive, eg. 13-16.

AlcherTheMovie

I'd play 5...Qf6 on #1689

MSC157
Bartleby73 wrote:

this is an interesting game, MSC. But unfortunately there are no annotations. I believe that this game is a good example of the difference between blitz and longer timed games. I guess you and your opponent would have handled a few situations differently if given more time to think about it.

I find some moves quite instructive, eg. 13-16.

It's very funny and interesting to look at your games, you played a year or something ago. Here's another one, totally different, time control was 15|10 (in previous game it was 5|0).



PortlandPatzer

It was the end. Can white win this?

This is a vey interesting position. White has a Knight in exchange for 2 pawns here but Black playing Re5 next is not too pleasant here. All of Whites pieces will be passive and Black will enjoy a space advantage and more active piece play. Also, his one pawn he has in the middle of the board is over the middle of the board (d4). This means that the pawn is slightly more valuable than a pawn say on d5 (though less if on d6) and it is unobstructed by pawns on the c and e files.

So what does White have to speak of in this position? He can get some development with an eventual Nf3 and Rad1 to put pressure on the advanced d pawn though will have to deal with things like the Re5 move and perhaps Qe5. The trick here is to separate the King from the pawns that have the greatest chance of promotion and i do not think in  a simplifying manner that White can hope too much to get this to happen.

I think if White were to try to win, it would be a very hard fought battle. It looks like he might have to settle for a draw and hope for a blunder to capitalize and win but there is a lot of ches left to be played on the board though. Nice handling here for White with the imbalances. I just wish the pieces were a bit more active.

Bill_C

Holy cow this was an incredible game. My second draw against a teammate in a summer tourney and this was a bit easier to calculate though no easier to play, even with the pawn plus here. The ending was really fun. 3 days/move.

Aside from the posted game against ZekesGhost (another teammate) these last 2 games have been some of the best games i have played. Credit to Scott for bringing one hell of an "A" game to the table and best of luck in the rest of the tournament.

Bill_C

I am seriously loving the correspondence games I am playing now more than blitz games not due my record but in the fact that many of them have stretched my tactical vision farther than I thought possible. 3 days/ move here.

Great match against a very good player despite the ratings.

Bill_C

Here is a weird game thathas a fantastic finish. G/10

GG to the opponent as well.

zTaiga

Vengence when I read your game annotations, my face is like this. O_O.

Observe:



Bill_C

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PortlandPatzer

Here is one of my first blitz games on the site in quite a while. I need to brush up on some tactics and middlegame strategies but otherwise a nice gritty win. Game in 10 minutes.