It's because I'm more skilled than you
... maybe...
Actually you both played fairly accurately in a fairly sharp game. You know it is probably sharp when opposite sides castle and you are into 10+ moves of opening theory
16. h5?? was the first game-turning blunder, but it is not so obvious to see why this is so bad; in fact, 16. h5 looks very natural in these pawn storm positions. Better was g5 earlier to kick the Knight with tempo (as even a single tempo might become critical in opposite sides castling pawn storms). The counter-intuitive move to find was 16. Na5! with the threat of Nc6 in mind and White has the coveted Knight outpost on the 6th rank.
One line might have been 16. Na5! (not so easy to spot) Rc8 17. Nc6 Qd7 18. g5 and White at least holds the initiative.
Black's move 16...Nxg4! was a clever find because of the annoying threat of ...Bg5 and pinning the Queen to the King (which was seen in the game).
Black's advantage slipped with 24...Qc2+?? because the attack is mostly an illusion. White's King is safe on a1, so there is little point in forcing White's King to a better location. 24...Qb8 or something similar would have been better with the idea of getting the Rooks doubled on the c-file. Even stronger was the shocking 24...f5! because it kicks the Knight and the threat is ...e5-e4 to kick the Rook too.
For instance, 24...f5! 25. Nc3 Qc4 with Black's position being better than the game text.
Mostly, this game was pretty good from both sides and it was interesting to take a look at
Actually you both played fairly accurately in a fairly sharp game. You know it is probably sharp when opposite sides castle and you are into 10+ moves of opening theory
16. h5?? was the first game-turning blunder, but it is not so obvious to see why this is so bad; in fact, 16. h5 looks very natural in these pawn storm positions. Better was g5 earlier to kick the Knight with tempo (as even a single tempo might become critical in opposite sides castling pawn storms). The counter-intuitive move to find was 16. Na5! with the threat of Nc6 in mind and White has the coveted Knight outpost on the 6th rank.
One line might have been 16. Na5! (not so easy to spot) Rc8 17. Nc6 Qd7 18. g5 and White at least holds the initiative.
Black's move 16...Nxg4! was a clever find because of the annoying threat of ...Bg5 and pinning the Queen to the King (which was seen in the game).
Black's advantage slipped with 24...Qc2+?? because the attack is mostly an illusion. White's King is safe on h1, so there is little point in forcing White's King to a better location. 24...Qb8 or something similar would have been better with the idea of getting the Rooks doubled on the c-file. Even stronger was the shocking 24...f5! because it kicks the Knight and the threat is ...f5-f4 to kick the Rook too.
For instance, 24...f5! 25. Nc3 Qc4 with Black's position being better than the game text.
Mostly, this game was pretty good from both sides and it was interesting to take a look at
Thanks still can’t believe I blundered mate xD
lol I can't believe half of my blunders too
p.s. I updated my comment because I meant a1 for King not h1 and also e5-e4 not f5-f4 lol - I should proof-read more before posting, but I just start typing what comes to mind as fast as I think it xD
https://www.chess.com/live/game/8747144755
I- this is why I’m taking a break... also lol computer said my one move was a mistake but... I don’t see it that way.